Assets, Icons, UI toolkit. Part 1. (#202)
* Assets: import from gdrive * Assets: fully working build pipeline and registry * NFC: menu icon * Gui: layers. Irukagotchi: base app to handle input on idle screen. Makefile: reboot after flash in dfu mode. * ValueMutex: with lambda * Assets: proper animation frames sorting * ValueMutex: proper furi_open usage * Assets,GUI: split icon into icon data and icon state. * Format source code * Docker: add python3 and imagemagic * Irukagotchi: cleanup * GUI: event lock moved to gui. * Rfid: proper gui layer * GUI: elements. Menu: frame and scroll * GUI, Menu: format code. * Menu: dual font main menu * Menu: format sources * GUI: 0 total scrollbar * CI: enable lfs * Menu: pixel perfect main menu Co-authored-by: Aleksandr Kutuzov <aku@plooks.com> Co-authored-by: aanper <mail@s3f.ru>
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@@ -2,3 +2,4 @@ OBJ_DIR = .obj
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ASM_SOURCES =
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C_SOURCES =
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CPP_SOURCES =
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ASSETS =
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@@ -42,15 +42,15 @@ $(OBJ_DIR)/$(PROJECT).bin: $(OBJ_DIR)/$(PROJECT).elf
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@echo "\tBIN\t" $@
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@$(BIN) $< $@
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$(OBJ_DIR)/%.o: %.c $(OBJ_DIR)/BUILD_FLAGS
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$(OBJ_DIR)/%.o: %.c $(OBJ_DIR)/BUILD_FLAGS $(ASSETS)
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@echo "\tCC\t" $@
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@$(CC) $(CFLAGS) -c $< -o $@
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$(OBJ_DIR)/%.o: %.s $(OBJ_DIR)/BUILD_FLAGS
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$(OBJ_DIR)/%.o: %.s $(OBJ_DIR)/BUILD_FLAGS $(ASSETS)
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@echo "\tASM\t" $@
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@$(AS) $(CFLAGS) -c $< -o $@
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$(OBJ_DIR)/%.o: %.cpp $(OBJ_DIR)/BUILD_FLAGS
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$(OBJ_DIR)/%.o: %.cpp $(OBJ_DIR)/BUILD_FLAGS $(ASSETS)
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@echo "\tCPP\t" $@
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@$(CPP) $(CFLAGS) $(CPPFLAGS) -c $< -o $@
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@@ -59,9 +59,13 @@ $(OBJ_DIR)/flash: $(OBJ_DIR)/$(PROJECT).bin
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touch $@
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$(OBJ_DIR)/upload: $(OBJ_DIR)/$(PROJECT).bin
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dfu-util -D $(OBJ_DIR)/$(PROJECT).bin -a 0 -s $(FLASH_ADDRESS)
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dfu-util -D $(OBJ_DIR)/$(PROJECT).bin -a 0 -s $(FLASH_ADDRESS):leave
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touch $@
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$(ASSETS): $(ASSETS_SOURCES)
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@echo "\tASSETS\t" $@
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@$(ASSETS_COMPILLER) icons -s $(ASSETS_SOURCE_DIR) -o $(ASSETS_OUTPUT_DIR)
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flash: $(OBJ_DIR)/flash
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upload: $(OBJ_DIR)/upload
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@@ -79,6 +83,7 @@ debug: flash
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clean:
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@echo "\tCLEAN\t"
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@$(RM) $(OBJ_DIR)/*
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@$(RM) $(ASSETS)
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z: clean
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$(MAKE) all
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