diff --git a/applications/plugins/snake_game/snake_game.c b/applications/plugins/snake_game/snake_game.c index f9b4d30a..2815e2f3 100644 --- a/applications/plugins/snake_game/snake_game.c +++ b/applications/plugins/snake_game/snake_game.c @@ -394,8 +394,8 @@ int32_t snake_game_app(void* p) { release_mutex(&state_mutex, snake_state); } - // Wait for all notifications to be played and return backlight to normal state - notification_message_block(notification, &sequence_display_backlight_enforce_auto); + // Return backlight to normal state + notification_message(notification, &sequence_display_backlight_enforce_auto); furi_timer_free(timer); view_port_enabled_set(view_port, false); diff --git a/lib/flipper_application/flipper_application.c b/lib/flipper_application/flipper_application.c index 618a3623..8b049a7d 100644 --- a/lib/flipper_application/flipper_application.c +++ b/lib/flipper_application/flipper_application.c @@ -1,5 +1,6 @@ #include "flipper_application.h" #include "elf/elf_file.h" +#include #define TAG "fapp" @@ -95,6 +96,15 @@ static int32_t flipper_application_thread(void* context) { elf_file_pre_run(last_loaded_app->elf); int32_t result = elf_file_run(last_loaded_app->elf, context); elf_file_post_run(last_loaded_app->elf); + + // wait until all notifications from RAM are completed + NotificationApp* notifications = furi_record_open(RECORD_NOTIFICATION); + const NotificationSequence sequence_empty = { + NULL, + }; + notification_message_block(notifications, &sequence_empty); + furi_record_close(RECORD_NOTIFICATION); + return result; }