[FL-2491] File browser GUI module (#1237)
* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -1,7 +1,8 @@
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#include "ibutton.h"
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#include "assets_icons.h"
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#include "ibutton_i.h"
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#include "ibutton/scenes/ibutton_scene.h"
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#include "m-string.h"
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#include <toolbox/path.h>
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#include <flipper_format/flipper_format.h>
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@@ -85,6 +86,8 @@ void ibutton_tick_event_callback(void* context) {
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iButton* ibutton_alloc() {
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iButton* ibutton = malloc(sizeof(iButton));
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string_init(ibutton->file_path);
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ibutton->scene_manager = scene_manager_alloc(&ibutton_scene_handlers, ibutton);
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ibutton->view_dispatcher = view_dispatcher_alloc();
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@@ -176,49 +179,28 @@ void ibutton_free(iButton* ibutton) {
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ibutton_worker_free(ibutton->key_worker);
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ibutton_key_free(ibutton->key);
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string_clear(ibutton->file_path);
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free(ibutton);
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}
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bool ibutton_file_select(iButton* ibutton) {
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bool success = dialog_file_select_show(
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bool success = dialog_file_browser_show(
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ibutton->dialogs,
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IBUTTON_APP_FOLDER,
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ibutton->file_path,
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ibutton->file_path,
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IBUTTON_APP_EXTENSION,
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ibutton->file_name,
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IBUTTON_FILE_NAME_SIZE,
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ibutton_key_get_name_p(ibutton->key));
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true,
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&I_ibutt_10px,
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true);
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if(success) {
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string_t key_str;
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string_init_printf(
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key_str, "%s/%s%s", IBUTTON_APP_FOLDER, ibutton->file_name, IBUTTON_APP_EXTENSION);
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success = ibutton_load_key_data(ibutton, key_str);
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if(success) {
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ibutton_key_set_name(ibutton->key, ibutton->file_name);
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}
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string_clear(key_str);
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success = ibutton_load_key_data(ibutton, ibutton->file_path);
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}
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return success;
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}
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bool ibutton_load_key(iButton* ibutton, const char* key_name) {
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string_t key_path;
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string_init_set_str(key_path, key_name);
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const bool success = ibutton_load_key_data(ibutton, key_path);
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if(success) {
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path_extract_filename_no_ext(key_name, key_path);
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ibutton_key_set_name(ibutton->key, string_get_cstr(key_path));
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}
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string_clear(key_path);
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return success;
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}
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bool ibutton_save_key(iButton* ibutton, const char* key_name) {
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// Create ibutton directory if necessary
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ibutton_make_app_folder(ibutton);
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@@ -226,27 +208,22 @@ bool ibutton_save_key(iButton* ibutton, const char* key_name) {
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FlipperFormat* file = flipper_format_file_alloc(ibutton->storage);
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iButtonKey* key = ibutton->key;
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string_t key_file_name;
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bool result = false;
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string_init(key_file_name);
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do {
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// First remove key if it was saved (we rename the key)
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if(!ibutton_delete_key(ibutton)) break;
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// Save the key
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ibutton_key_set_name(key, key_name);
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ibutton_delete_key(ibutton);
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// Set full file name, for new key
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string_printf(
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key_file_name,
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton_key_get_name_p(key),
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IBUTTON_APP_EXTENSION);
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if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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size_t filename_start = string_search_rchar(ibutton->file_path, '/');
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string_left(ibutton->file_path, filename_start);
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}
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string_cat_printf(ibutton->file_path, "/%s%s", key_name, IBUTTON_APP_EXTENSION);
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// Open file for write
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if(!flipper_format_file_open_always(file, string_get_cstr(key_file_name))) break;
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if(!flipper_format_file_open_always(file, string_get_cstr(ibutton->file_path))) break;
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// Write header
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if(!flipper_format_write_header_cstr(file, IBUTTON_APP_FILE_TYPE, 1)) break;
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@@ -271,8 +248,6 @@ bool ibutton_save_key(iButton* ibutton, const char* key_name) {
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flipper_format_free(file);
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string_clear(key_file_name);
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if(!result) {
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dialog_message_show_storage_error(ibutton->dialogs, "Cannot save\nkey file");
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}
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@@ -281,17 +256,8 @@ bool ibutton_save_key(iButton* ibutton, const char* key_name) {
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}
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bool ibutton_delete_key(iButton* ibutton) {
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string_t file_name;
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bool result = false;
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string_init_printf(
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file_name,
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"%s/%s%s",
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IBUTTON_APP_FOLDER,
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ibutton_key_get_name_p(ibutton->key),
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IBUTTON_APP_EXTENSION);
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result = storage_simply_remove(ibutton->storage, string_get_cstr(file_name));
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string_clear(file_name);
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result = storage_simply_remove(ibutton->storage, string_get_cstr(ibutton->file_path));
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return result;
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}
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@@ -335,8 +301,17 @@ int32_t ibutton_app(void* p) {
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ibutton_make_app_folder(ibutton);
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if(p && ibutton_load_key(ibutton, (const char*)p)) {
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// TODO: Display an error if the key from p could not be loaded
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bool key_loaded = false;
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if(p) {
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string_set_str(ibutton->file_path, (const char*)p);
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if(ibutton_load_key_data(ibutton, ibutton->file_path)) {
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key_loaded = true;
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// TODO: Display an error if the key from p could not be loaded
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}
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}
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if(key_loaded) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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} else {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneStart);
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