[FL-2491] File browser GUI module (#1237)

* File browser module and test app
* nfc: Add support for saved files in subdirectories
* nfc: Use helper function to get shadow path when loading data
* File browser dialog integration pt.1
* File browser dialog integration pt.2
* Gui,Dialogs: drop file select
* Correct use of dynamic string_t(string_ptr)

Co-authored-by: Yukai Li <yukaili.geek@gmail.com>
Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2022-05-27 14:19:21 +03:00
committed by GitHub
parent 533f12af15
commit 79920a3522
82 changed files with 2025 additions and 1007 deletions

View File

@@ -1,4 +1,5 @@
#include "../ibutton_i.h"
#include "m-string.h"
enum SubmenuIndex {
SubmenuIndexCyfral,
@@ -44,7 +45,7 @@ bool ibutton_scene_add_type_on_event(void* context, SceneManagerEvent event) {
furi_crash("Unknown key type");
}
ibutton_key_set_name(key, "");
string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
ibutton_key_clear_data(key);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
}

View File

@@ -1,4 +1,5 @@
#include "../ibutton_i.h"
#include <toolbox/path.h>
static void ibutton_scene_delete_confirm_widget_callback(
GuiButtonType result,
@@ -16,7 +17,11 @@ void ibutton_scene_delete_confirm_on_enter(void* context) {
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
string_t key_name;
string_init(key_name);
path_extract_filename(ibutton->file_path, key_name, true);
ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", string_get_cstr(key_name));
widget_add_text_box_element(
widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
widget_add_button_element(
@@ -62,6 +67,8 @@ void ibutton_scene_delete_confirm_on_enter(void* context) {
widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
string_clear(key_name);
}
bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {

View File

@@ -1,5 +1,6 @@
#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
#include <toolbox/path.h>
static void ibutton_scene_emulate_callback(void* context, bool emulated) {
iButton* ibutton = context;
@@ -15,14 +16,19 @@ void ibutton_scene_emulate_on_enter(void* context) {
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
const char* key_name = ibutton_key_get_name_p(key);
string_t key_name;
string_init(key_name);
if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
uint8_t line_count = 2;
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
// check that stored key has name
if(strcmp(key_name, "") != 0) {
ibutton_text_store_set(ibutton, "emulating\n%s", key_name);
if(!string_empty_p(key_name)) {
ibutton_text_store_set(ibutton, "emulating\n%s", string_get_cstr(key_name));
line_count = 2;
} else {
// if not, show key data
@@ -77,6 +83,8 @@ void ibutton_scene_emulate_on_enter(void* context) {
ibutton_worker_emulate_set_callback(
ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->key_worker, key);
string_clear(key_name);
}
bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {

View File

@@ -1,4 +1,5 @@
#include "../ibutton_i.h"
#include <toolbox/path.h>
void ibutton_scene_info_on_enter(void* context) {
iButton* ibutton = context;
@@ -7,7 +8,11 @@ void ibutton_scene_info_on_enter(void* context) {
const uint8_t* key_data = ibutton_key_get_data_p(key);
ibutton_text_store_set(ibutton, "%s", ibutton_key_get_name_p(key));
string_t key_name;
string_init(key_name);
path_extract_filename(ibutton->file_path, key_name, true);
ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
widget_add_text_box_element(
widget, 0, 0, 128, 28, AlignCenter, AlignCenter, ibutton->text_store, false);
@@ -46,6 +51,8 @@ void ibutton_scene_info_on_enter(void* context) {
widget, 64, 35, AlignCenter, AlignBottom, FontPrimary, ibutton->text_store);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
string_clear(key_name);
}
bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {

View File

@@ -18,7 +18,7 @@ void ibutton_scene_read_on_enter(void* context) {
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_key_set_name(key, "");
string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
ibutton_worker_read_start(worker, key);

View File

@@ -1,5 +1,7 @@
#include "../ibutton_i.h"
#include "m-string.h"
#include <lib/toolbox/random_name.h>
#include <toolbox/path.h>
static void ibutton_scene_save_name_text_input_callback(void* context) {
iButton* ibutton = context;
@@ -10,13 +12,17 @@ void ibutton_scene_save_name_on_enter(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
const char* key_name = ibutton_key_get_name_p(ibutton->key);
const bool key_name_is_empty = !strcmp(key_name, "");
string_t key_name;
string_init(key_name);
if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
const bool key_name_is_empty = string_empty_p(key_name);
if(key_name_is_empty) {
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
} else {
ibutton_text_store_set(ibutton, "%s", key_name);
ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
}
text_input_set_header_text(text_input, "Name the key");
@@ -28,11 +34,19 @@ void ibutton_scene_save_name_on_enter(void* context) {
IBUTTON_KEY_NAME_SIZE,
key_name_is_empty);
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, key_name);
string_t folder_path;
string_init(folder_path);
path_extract_dirname(string_get_cstr(ibutton->file_path), folder_path);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, string_get_cstr(key_name));
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
string_clear(key_name);
string_clear(folder_path);
}
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {

View File

@@ -36,6 +36,7 @@ bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
if(event.event == SubmenuIndexRead) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
} else if(event.event == SubmenuIndexSaved) {
string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
} else if(event.event == SubmenuIndexAdd) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);

View File

@@ -1,4 +1,6 @@
#include "../ibutton_i.h"
#include "m-string.h"
#include "toolbox/path.h"
typedef enum {
iButtonSceneWriteStateDefault,
@@ -17,13 +19,18 @@ void ibutton_scene_write_on_enter(void* context) {
iButtonWorker* worker = ibutton->key_worker;
const uint8_t* key_data = ibutton_key_get_data_p(key);
const char* key_name = ibutton_key_get_name_p(key);
string_t key_name;
string_init(key_name);
if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
uint8_t line_count = 2;
// check that stored key has name
if(strcmp(key_name, "") != 0) {
ibutton_text_store_set(ibutton, "writing\n%s", key_name);
if(!string_empty_p(key_name)) {
ibutton_text_store_set(ibutton, "writing\n%s", string_get_cstr(key_name));
line_count = 2;
} else {
// if not, show key data
@@ -79,6 +86,8 @@ void ibutton_scene_write_on_enter(void* context) {
ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
ibutton_worker_write_start(worker, key);
string_clear(key_name);
}
bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {