[FL-2491] File browser GUI module (#1237)
* File browser module and test app * nfc: Add support for saved files in subdirectories * nfc: Use helper function to get shadow path when loading data * File browser dialog integration pt.1 * File browser dialog integration pt.2 * Gui,Dialogs: drop file select * Correct use of dynamic string_t(string_ptr) Co-authored-by: Yukai Li <yukaili.geek@gmail.com> Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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#include "../ibutton_i.h"
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#include "m-string.h"
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enum SubmenuIndex {
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SubmenuIndexCyfral,
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@@ -44,7 +45,7 @@ bool ibutton_scene_add_type_on_event(void* context, SceneManagerEvent event) {
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furi_crash("Unknown key type");
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}
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ibutton_key_set_name(key, "");
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string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
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ibutton_key_clear_data(key);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
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}
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@@ -1,4 +1,5 @@
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#include "../ibutton_i.h"
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#include <toolbox/path.h>
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static void ibutton_scene_delete_confirm_widget_callback(
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GuiButtonType result,
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@@ -16,7 +17,11 @@ void ibutton_scene_delete_confirm_on_enter(void* context) {
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", ibutton_key_get_name_p(key));
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string_t key_name;
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string_init(key_name);
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path_extract_filename(ibutton->file_path, key_name, true);
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ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", string_get_cstr(key_name));
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widget_add_text_box_element(
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widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, false);
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widget_add_button_element(
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@@ -62,6 +67,8 @@ void ibutton_scene_delete_confirm_on_enter(void* context) {
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widget, 64, 33, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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string_clear(key_name);
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}
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bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
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@@ -1,5 +1,6 @@
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#include "../ibutton_i.h"
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#include <dolphin/dolphin.h>
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#include <toolbox/path.h>
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static void ibutton_scene_emulate_callback(void* context, bool emulated) {
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iButton* ibutton = context;
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@@ -15,14 +16,19 @@ void ibutton_scene_emulate_on_enter(void* context) {
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iButtonKey* key = ibutton->key;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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const char* key_name = ibutton_key_get_name_p(key);
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string_t key_name;
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string_init(key_name);
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if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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path_extract_filename(ibutton->file_path, key_name, true);
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}
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uint8_t line_count = 2;
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DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
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// check that stored key has name
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if(strcmp(key_name, "") != 0) {
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ibutton_text_store_set(ibutton, "emulating\n%s", key_name);
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if(!string_empty_p(key_name)) {
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ibutton_text_store_set(ibutton, "emulating\n%s", string_get_cstr(key_name));
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line_count = 2;
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} else {
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// if not, show key data
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@@ -77,6 +83,8 @@ void ibutton_scene_emulate_on_enter(void* context) {
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ibutton_worker_emulate_set_callback(
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ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
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ibutton_worker_emulate_start(ibutton->key_worker, key);
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string_clear(key_name);
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}
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bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
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@@ -1,4 +1,5 @@
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#include "../ibutton_i.h"
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#include <toolbox/path.h>
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void ibutton_scene_info_on_enter(void* context) {
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iButton* ibutton = context;
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@@ -7,7 +8,11 @@ void ibutton_scene_info_on_enter(void* context) {
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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ibutton_text_store_set(ibutton, "%s", ibutton_key_get_name_p(key));
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string_t key_name;
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string_init(key_name);
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path_extract_filename(ibutton->file_path, key_name, true);
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ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
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widget_add_text_box_element(
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widget, 0, 0, 128, 28, AlignCenter, AlignCenter, ibutton->text_store, false);
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@@ -46,6 +51,8 @@ void ibutton_scene_info_on_enter(void* context) {
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widget, 64, 35, AlignCenter, AlignBottom, FontPrimary, ibutton->text_store);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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string_clear(key_name);
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}
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bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
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@@ -18,7 +18,7 @@ void ibutton_scene_read_on_enter(void* context) {
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popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
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ibutton_key_set_name(key, "");
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string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
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ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
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ibutton_worker_read_start(worker, key);
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@@ -1,5 +1,7 @@
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#include "../ibutton_i.h"
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#include "m-string.h"
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#include <lib/toolbox/random_name.h>
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#include <toolbox/path.h>
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static void ibutton_scene_save_name_text_input_callback(void* context) {
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iButton* ibutton = context;
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@@ -10,13 +12,17 @@ void ibutton_scene_save_name_on_enter(void* context) {
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iButton* ibutton = context;
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TextInput* text_input = ibutton->text_input;
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const char* key_name = ibutton_key_get_name_p(ibutton->key);
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const bool key_name_is_empty = !strcmp(key_name, "");
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string_t key_name;
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string_init(key_name);
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if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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path_extract_filename(ibutton->file_path, key_name, true);
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}
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const bool key_name_is_empty = string_empty_p(key_name);
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if(key_name_is_empty) {
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set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
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} else {
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ibutton_text_store_set(ibutton, "%s", key_name);
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ibutton_text_store_set(ibutton, "%s", string_get_cstr(key_name));
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}
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text_input_set_header_text(text_input, "Name the key");
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@@ -28,11 +34,19 @@ void ibutton_scene_save_name_on_enter(void* context) {
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IBUTTON_KEY_NAME_SIZE,
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key_name_is_empty);
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ValidatorIsFile* validator_is_file =
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validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, key_name);
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string_t folder_path;
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string_init(folder_path);
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path_extract_dirname(string_get_cstr(ibutton->file_path), folder_path);
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ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
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string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, string_get_cstr(key_name));
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text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
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string_clear(key_name);
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string_clear(folder_path);
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}
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bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
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@@ -36,6 +36,7 @@ bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
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if(event.event == SubmenuIndexRead) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
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} else if(event.event == SubmenuIndexSaved) {
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string_set_str(ibutton->file_path, IBUTTON_APP_FOLDER);
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
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} else if(event.event == SubmenuIndexAdd) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);
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@@ -1,4 +1,6 @@
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#include "../ibutton_i.h"
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#include "m-string.h"
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#include "toolbox/path.h"
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typedef enum {
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iButtonSceneWriteStateDefault,
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@@ -17,13 +19,18 @@ void ibutton_scene_write_on_enter(void* context) {
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iButtonWorker* worker = ibutton->key_worker;
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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const char* key_name = ibutton_key_get_name_p(key);
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string_t key_name;
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string_init(key_name);
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if(string_end_with_str_p(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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path_extract_filename(ibutton->file_path, key_name, true);
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}
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uint8_t line_count = 2;
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// check that stored key has name
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if(strcmp(key_name, "") != 0) {
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ibutton_text_store_set(ibutton, "writing\n%s", key_name);
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if(!string_empty_p(key_name)) {
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ibutton_text_store_set(ibutton, "writing\n%s", string_get_cstr(key_name));
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line_count = 2;
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} else {
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// if not, show key data
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@@ -79,6 +86,8 @@ void ibutton_scene_write_on_enter(void* context) {
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ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
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ibutton_worker_write_start(worker, key);
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string_clear(key_name);
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}
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bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
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