Dolphin_srv: fix state load on startup (#731)

* Dolphin_srv: fix dolphin state load on startup
* Dolphin: new sync and async API, state autosave. Makefile: properly escaped asterisks.

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
its your bedtime 2021-09-30 22:50:58 +03:00 committed by GitHub
parent 2eafae6b90
commit 7a89791b2b
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 101 additions and 51 deletions

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@ -2,8 +2,8 @@ APP_DIR = $(PROJECT_ROOT)/applications
LIB_DIR = $(PROJECT_ROOT)/lib LIB_DIR = $(PROJECT_ROOT)/lib
CFLAGS += -I$(APP_DIR) CFLAGS += -I$(APP_DIR)
C_SOURCES += $(shell find $(APP_DIR) -name *.c) C_SOURCES += $(shell find $(APP_DIR) -name "*.c")
CPP_SOURCES += $(shell find $(APP_DIR) -name *.cpp) CPP_SOURCES += $(shell find $(APP_DIR) -name "*.cpp")
APP_RELEASE ?= 1 APP_RELEASE ?= 1

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@ -26,7 +26,7 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
switch(event.event) { switch(event.event) {
case DesktopDebugEventExit: case DesktopDebugEventExit:
scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain); scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
dolphin_save(dolphin); dolphin_flush(dolphin);
consumed = true; consumed = true;
break; break;
@ -43,7 +43,7 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
break; break;
case DesktopDebugEventSaveState: case DesktopDebugEventSaveState:
dolphin_save(dolphin); dolphin_flush(dolphin);
consumed = true; consumed = true;
break; break;

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@ -146,7 +146,7 @@ void desktop_debug_free(DesktopDebugView* debug_view) {
void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) { void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
Dolphin* dolphin = furi_record_open("dolphin"); Dolphin* dolphin = furi_record_open("dolphin");
DolphinDeedWeight stats = dolphin_stats(dolphin); DolphinStats stats = dolphin_stats(dolphin);
with_view_model( with_view_model(
debug_view->view, (DesktopDebugViewModel * model) { debug_view->view, (DesktopDebugViewModel * model) {
model->icounter = stats.icounter; model->icounter = stats.icounter;

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@ -1,34 +1,39 @@
#include "dolphin_i.h" #include "dolphin_i.h"
#include <furi.h> #include <furi.h>
bool dolphin_load(Dolphin* dolphin) { #define DOLPHIN_LOCK_EVENT_FLAG (0x1)
furi_assert(dolphin);
return dolphin_state_load(dolphin->state);
}
void dolphin_save(Dolphin* dolphin) {
furi_assert(dolphin);
DolphinEvent event;
event.type = DolphinEventTypeSave;
furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
}
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) { void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
furi_assert(dolphin); furi_assert(dolphin);
DolphinEvent event; DolphinEvent event;
event.type = DolphinEventTypeDeed; event.type = DolphinEventTypeDeed;
event.deed = deed; event.deed = deed;
furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK); dolphin_event_send_async(dolphin, &event);
} }
DolphinDeedWeight dolphin_stats(Dolphin* dolphin) { DolphinStats dolphin_stats(Dolphin* dolphin) {
DolphinDeedWeight stats; furi_assert(dolphin);
stats.butthurt = dolphin_state_get_butthurt(dolphin->state);
stats.icounter = dolphin_state_get_icounter(dolphin->state); DolphinStats stats;
DolphinEvent event;
event.type = DolphinEventTypeStats;
event.stats = &stats;
dolphin_event_send_wait(dolphin, &event);
return stats; return stats;
} }
void dolphin_flush(Dolphin* dolphin) {
furi_assert(dolphin);
DolphinEvent event;
event.type = DolphinEventTypeFlush;
dolphin_event_send_wait(dolphin, &event);
}
Dolphin* dolphin_alloc() { Dolphin* dolphin_alloc() {
Dolphin* dolphin = furi_alloc(sizeof(Dolphin)); Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
@ -47,27 +52,55 @@ void dolphin_free(Dolphin* dolphin) {
free(dolphin); free(dolphin);
} }
void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event) {
furi_assert(dolphin);
furi_assert(event);
event->flag = NULL;
furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
}
void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event) {
furi_assert(dolphin);
furi_assert(event);
event->flag = osEventFlagsNew(NULL);
furi_check(event->flag);
furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
furi_check(
osEventFlagsWait(event->flag, DOLPHIN_LOCK_EVENT_FLAG, osFlagsWaitAny, osWaitForever) ==
DOLPHIN_LOCK_EVENT_FLAG);
furi_check(osEventFlagsDelete(event->flag) == osOK);
}
void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event) {
if(event->flag) {
osEventFlagsSet(event->flag, DOLPHIN_LOCK_EVENT_FLAG);
}
}
int32_t dolphin_srv(void* p) { int32_t dolphin_srv(void* p) {
Dolphin* dolphin = dolphin_alloc(); Dolphin* dolphin = dolphin_alloc();
furi_record_create("dolphin", dolphin); furi_record_create("dolphin", dolphin);
dolphin_state_load(dolphin->state);
DolphinEvent event; DolphinEvent event;
while(1) { while(1) {
furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK); if(osMessageQueueGet(dolphin->event_queue, &event, NULL, 60000) == osOK) {
switch(event.type) { if(event.type == DolphinEventTypeDeed) {
case DolphinEventTypeDeed:
dolphin_state_on_deed(dolphin->state, event.deed); dolphin_state_on_deed(dolphin->state, event.deed);
break; } else if(event.type == DolphinEventTypeStats) {
event.stats->icounter = dolphin_state_get_icounter(dolphin->state);
case DolphinEventTypeSave: event.stats->butthurt = dolphin_state_get_butthurt(dolphin->state);
} else if(event.type == DolphinEventTypeFlush) {
dolphin_state_save(dolphin->state);
}
dolphin_event_release(dolphin, &event);
} else {
dolphin_state_save(dolphin->state); dolphin_state_save(dolphin->state);
break;
default:
break;
} }
} }
dolphin_free(dolphin); dolphin_free(dolphin);
return 0; return 0;
} }

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@ -4,27 +4,23 @@
typedef struct Dolphin Dolphin; typedef struct Dolphin Dolphin;
/* Load Dolphin state typedef struct {
* Thread safe uint32_t icounter;
*/ uint32_t butthurt;
} DolphinStats;
bool dolphin_load(Dolphin* dolphin); /** Deed complete notification. Call it on deed completion.
/* Deed complete notification. Call it on deed completion.
* See dolphin_deed.h for available deeds. In futures it will become part of assets. * See dolphin_deed.h for available deeds. In futures it will become part of assets.
* Thread safe * Thread safe, async
*/ */
void dolphin_deed(Dolphin* dolphin, DolphinDeed deed); void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
/* Save Dolphin state (write to permanent memory) /** Retrieve dolphin stats
* Thread safe * Thread safe, blocking
*/ */
DolphinStats dolphin_stats(Dolphin* dolphin);
void dolphin_save(Dolphin* dolphin); /** Flush dolphin queue and save state
* Thread safe, blocking
/* Retrieve dolphin's icounter and butthurt values
* Thread safe
*/ */
void dolphin_flush(Dolphin* dolphin);
DolphinDeedWeight dolphin_stats(Dolphin* dolphin);

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@ -8,14 +8,16 @@
typedef enum { typedef enum {
DolphinEventTypeDeed, DolphinEventTypeDeed,
DolphinEventTypeSave, DolphinEventTypeStats,
DolphinEventTypeTick, DolphinEventTypeFlush,
} DolphinEventType; } DolphinEventType;
typedef struct { typedef struct {
DolphinEventType type; DolphinEventType type;
osEventFlagsId_t flag;
union { union {
DolphinDeed deed; DolphinDeed deed;
DolphinStats* stats;
}; };
} DolphinEvent; } DolphinEvent;
@ -29,3 +31,9 @@ struct Dolphin {
Dolphin* dolphin_alloc(); Dolphin* dolphin_alloc();
void dolphin_free(Dolphin* dolphin); void dolphin_free(Dolphin* dolphin);
void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);

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@ -35,6 +35,7 @@ typedef struct {
struct DolphinState { struct DolphinState {
Storage* fs_api; Storage* fs_api;
DolphinStoreData data; DolphinStoreData data;
bool dirty;
}; };
DolphinState* dolphin_state_alloc() { DolphinState* dolphin_state_alloc() {
@ -49,8 +50,12 @@ void dolphin_state_free(DolphinState* dolphin_state) {
} }
bool dolphin_state_save(DolphinState* dolphin_state) { bool dolphin_state_save(DolphinState* dolphin_state) {
if(!dolphin_state->dirty) {
return true;
}
FURI_LOG_I("dolphin-state", "State is dirty, saving to \"%s\"", DOLPHIN_STORE_KEY);
DolphinStore store; DolphinStore store;
FURI_LOG_I("dolphin-state", "Saving state to \"%s\"", DOLPHIN_STORE_KEY);
// Calculate checksum // Calculate checksum
uint8_t* source = (uint8_t*)&dolphin_state->data; uint8_t* source = (uint8_t*)&dolphin_state->data;
uint8_t checksum = 0; uint8_t checksum = 0;
@ -88,7 +93,10 @@ bool dolphin_state_save(DolphinState* dolphin_state) {
storage_file_close(file); storage_file_close(file);
storage_file_free(file); storage_file_free(file);
dolphin_state->dirty = !save_result;
FURI_LOG_I("dolphin-state", "Saved"); FURI_LOG_I("dolphin-state", "Saved");
return save_result; return save_result;
} }
@ -153,6 +161,9 @@ bool dolphin_state_load(DolphinState* dolphin_state) {
storage_file_close(file); storage_file_close(file);
storage_file_free(file); storage_file_free(file);
dolphin_state->dirty = !load_result;
return load_result; return load_result;
} }
@ -167,6 +178,8 @@ void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
if(icounter >= 0) { if(icounter >= 0) {
dolphin_state->data.icounter = icounter; dolphin_state->data.icounter = icounter;
} }
dolphin_state->dirty = true;
} }
uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) { uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) {