Dolphin_srv: fix state load on startup (#731)
* Dolphin_srv: fix dolphin state load on startup * Dolphin: new sync and async API, state autosave. Makefile: properly escaped asterisks. Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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2eafae6b90
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@ -2,8 +2,8 @@ APP_DIR = $(PROJECT_ROOT)/applications
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LIB_DIR = $(PROJECT_ROOT)/lib
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LIB_DIR = $(PROJECT_ROOT)/lib
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CFLAGS += -I$(APP_DIR)
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CFLAGS += -I$(APP_DIR)
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C_SOURCES += $(shell find $(APP_DIR) -name *.c)
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C_SOURCES += $(shell find $(APP_DIR) -name "*.c")
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CPP_SOURCES += $(shell find $(APP_DIR) -name *.cpp)
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CPP_SOURCES += $(shell find $(APP_DIR) -name "*.cpp")
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APP_RELEASE ?= 1
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APP_RELEASE ?= 1
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@ -26,7 +26,7 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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switch(event.event) {
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switch(event.event) {
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case DesktopDebugEventExit:
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case DesktopDebugEventExit:
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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dolphin_save(dolphin);
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dolphin_flush(dolphin);
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consumed = true;
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consumed = true;
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break;
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break;
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@ -43,7 +43,7 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
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break;
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break;
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case DesktopDebugEventSaveState:
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case DesktopDebugEventSaveState:
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dolphin_save(dolphin);
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dolphin_flush(dolphin);
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consumed = true;
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consumed = true;
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break;
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break;
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@ -146,7 +146,7 @@ void desktop_debug_free(DesktopDebugView* debug_view) {
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void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
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void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view) {
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Dolphin* dolphin = furi_record_open("dolphin");
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinDeedWeight stats = dolphin_stats(dolphin);
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DolphinStats stats = dolphin_stats(dolphin);
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with_view_model(
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with_view_model(
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debug_view->view, (DesktopDebugViewModel * model) {
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debug_view->view, (DesktopDebugViewModel * model) {
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model->icounter = stats.icounter;
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model->icounter = stats.icounter;
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@ -1,34 +1,39 @@
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#include "dolphin_i.h"
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#include "dolphin_i.h"
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#include <furi.h>
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#include <furi.h>
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bool dolphin_load(Dolphin* dolphin) {
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#define DOLPHIN_LOCK_EVENT_FLAG (0x1)
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furi_assert(dolphin);
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return dolphin_state_load(dolphin->state);
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}
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void dolphin_save(Dolphin* dolphin) {
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeSave;
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furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
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}
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed) {
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furi_assert(dolphin);
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furi_assert(dolphin);
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DolphinEvent event;
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DolphinEvent event;
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event.type = DolphinEventTypeDeed;
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event.type = DolphinEventTypeDeed;
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event.deed = deed;
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event.deed = deed;
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furi_check(osMessageQueuePut(dolphin->event_queue, &event, 0, osWaitForever) == osOK);
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dolphin_event_send_async(dolphin, &event);
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}
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}
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DolphinDeedWeight dolphin_stats(Dolphin* dolphin) {
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DolphinStats dolphin_stats(Dolphin* dolphin) {
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DolphinDeedWeight stats;
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furi_assert(dolphin);
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stats.butthurt = dolphin_state_get_butthurt(dolphin->state);
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stats.icounter = dolphin_state_get_icounter(dolphin->state);
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DolphinStats stats;
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DolphinEvent event;
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event.type = DolphinEventTypeStats;
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event.stats = &stats;
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dolphin_event_send_wait(dolphin, &event);
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return stats;
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return stats;
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}
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}
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void dolphin_flush(Dolphin* dolphin) {
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furi_assert(dolphin);
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DolphinEvent event;
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event.type = DolphinEventTypeFlush;
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dolphin_event_send_wait(dolphin, &event);
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}
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Dolphin* dolphin_alloc() {
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Dolphin* dolphin_alloc() {
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Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
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Dolphin* dolphin = furi_alloc(sizeof(Dolphin));
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@ -47,27 +52,55 @@ void dolphin_free(Dolphin* dolphin) {
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free(dolphin);
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free(dolphin);
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}
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}
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event) {
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furi_assert(dolphin);
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furi_assert(event);
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event->flag = NULL;
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furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
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}
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event) {
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furi_assert(dolphin);
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furi_assert(event);
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event->flag = osEventFlagsNew(NULL);
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furi_check(event->flag);
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furi_check(osMessageQueuePut(dolphin->event_queue, event, 0, osWaitForever) == osOK);
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furi_check(
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osEventFlagsWait(event->flag, DOLPHIN_LOCK_EVENT_FLAG, osFlagsWaitAny, osWaitForever) ==
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DOLPHIN_LOCK_EVENT_FLAG);
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furi_check(osEventFlagsDelete(event->flag) == osOK);
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}
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event) {
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if(event->flag) {
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osEventFlagsSet(event->flag, DOLPHIN_LOCK_EVENT_FLAG);
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}
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}
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int32_t dolphin_srv(void* p) {
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int32_t dolphin_srv(void* p) {
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Dolphin* dolphin = dolphin_alloc();
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Dolphin* dolphin = dolphin_alloc();
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furi_record_create("dolphin", dolphin);
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furi_record_create("dolphin", dolphin);
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dolphin_state_load(dolphin->state);
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DolphinEvent event;
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DolphinEvent event;
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while(1) {
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while(1) {
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furi_check(osMessageQueueGet(dolphin->event_queue, &event, NULL, osWaitForever) == osOK);
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if(osMessageQueueGet(dolphin->event_queue, &event, NULL, 60000) == osOK) {
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switch(event.type) {
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if(event.type == DolphinEventTypeDeed) {
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case DolphinEventTypeDeed:
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dolphin_state_on_deed(dolphin->state, event.deed);
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dolphin_state_on_deed(dolphin->state, event.deed);
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} else if(event.type == DolphinEventTypeStats) {
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break;
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event.stats->icounter = dolphin_state_get_icounter(dolphin->state);
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event.stats->butthurt = dolphin_state_get_butthurt(dolphin->state);
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case DolphinEventTypeSave:
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} else if(event.type == DolphinEventTypeFlush) {
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dolphin_state_save(dolphin->state);
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}
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dolphin_event_release(dolphin, &event);
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} else {
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dolphin_state_save(dolphin->state);
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dolphin_state_save(dolphin->state);
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break;
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default:
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break;
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}
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}
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}
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}
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dolphin_free(dolphin);
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dolphin_free(dolphin);
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return 0;
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return 0;
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}
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}
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@ -4,27 +4,23 @@
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typedef struct Dolphin Dolphin;
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typedef struct Dolphin Dolphin;
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/* Load Dolphin state
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typedef struct {
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* Thread safe
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uint32_t icounter;
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*/
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uint32_t butthurt;
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} DolphinStats;
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bool dolphin_load(Dolphin* dolphin);
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/** Deed complete notification. Call it on deed completion.
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/* Deed complete notification. Call it on deed completion.
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* See dolphin_deed.h for available deeds. In futures it will become part of assets.
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* See dolphin_deed.h for available deeds. In futures it will become part of assets.
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* Thread safe
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* Thread safe, async
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*/
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*/
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
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void dolphin_deed(Dolphin* dolphin, DolphinDeed deed);
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/* Save Dolphin state (write to permanent memory)
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/** Retrieve dolphin stats
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* Thread safe
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* Thread safe, blocking
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*/
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*/
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DolphinStats dolphin_stats(Dolphin* dolphin);
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void dolphin_save(Dolphin* dolphin);
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/** Flush dolphin queue and save state
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* Thread safe, blocking
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/* Retrieve dolphin's icounter and butthurt values
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* Thread safe
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*/
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*/
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void dolphin_flush(Dolphin* dolphin);
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DolphinDeedWeight dolphin_stats(Dolphin* dolphin);
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@ -8,14 +8,16 @@
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typedef enum {
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typedef enum {
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DolphinEventTypeDeed,
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DolphinEventTypeDeed,
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DolphinEventTypeSave,
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DolphinEventTypeStats,
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DolphinEventTypeTick,
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DolphinEventTypeFlush,
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} DolphinEventType;
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} DolphinEventType;
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typedef struct {
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typedef struct {
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DolphinEventType type;
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DolphinEventType type;
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osEventFlagsId_t flag;
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union {
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union {
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DolphinDeed deed;
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DolphinDeed deed;
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DolphinStats* stats;
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};
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};
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} DolphinEvent;
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} DolphinEvent;
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@ -29,3 +31,9 @@ struct Dolphin {
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Dolphin* dolphin_alloc();
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Dolphin* dolphin_alloc();
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void dolphin_free(Dolphin* dolphin);
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void dolphin_free(Dolphin* dolphin);
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void dolphin_event_send_async(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_send_wait(Dolphin* dolphin, DolphinEvent* event);
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void dolphin_event_release(Dolphin* dolphin, DolphinEvent* event);
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@ -35,6 +35,7 @@ typedef struct {
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struct DolphinState {
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struct DolphinState {
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Storage* fs_api;
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Storage* fs_api;
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DolphinStoreData data;
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DolphinStoreData data;
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bool dirty;
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};
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};
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DolphinState* dolphin_state_alloc() {
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DolphinState* dolphin_state_alloc() {
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@ -49,8 +50,12 @@ void dolphin_state_free(DolphinState* dolphin_state) {
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}
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}
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bool dolphin_state_save(DolphinState* dolphin_state) {
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bool dolphin_state_save(DolphinState* dolphin_state) {
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if(!dolphin_state->dirty) {
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return true;
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}
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FURI_LOG_I("dolphin-state", "State is dirty, saving to \"%s\"", DOLPHIN_STORE_KEY);
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DolphinStore store;
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DolphinStore store;
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FURI_LOG_I("dolphin-state", "Saving state to \"%s\"", DOLPHIN_STORE_KEY);
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// Calculate checksum
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// Calculate checksum
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uint8_t* source = (uint8_t*)&dolphin_state->data;
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uint8_t* source = (uint8_t*)&dolphin_state->data;
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uint8_t checksum = 0;
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uint8_t checksum = 0;
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@ -88,7 +93,10 @@ bool dolphin_state_save(DolphinState* dolphin_state) {
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storage_file_close(file);
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storage_file_close(file);
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storage_file_free(file);
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storage_file_free(file);
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dolphin_state->dirty = !save_result;
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FURI_LOG_I("dolphin-state", "Saved");
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FURI_LOG_I("dolphin-state", "Saved");
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return save_result;
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return save_result;
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}
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}
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@ -153,6 +161,9 @@ bool dolphin_state_load(DolphinState* dolphin_state) {
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storage_file_close(file);
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storage_file_close(file);
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storage_file_free(file);
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storage_file_free(file);
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dolphin_state->dirty = !load_result;
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return load_result;
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return load_result;
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}
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}
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@ -167,6 +178,8 @@ void dolphin_state_on_deed(DolphinState* dolphin_state, DolphinDeed deed) {
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if(icounter >= 0) {
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if(icounter >= 0) {
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dolphin_state->data.icounter = icounter;
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dolphin_state->data.icounter = icounter;
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}
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}
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dolphin_state->dirty = true;
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}
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}
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) {
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uint32_t dolphin_state_get_icounter(DolphinState* dolphin_state) {
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