[FL-3070] iButton system and app refactoring (#2388)

* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-03-02 16:23:33 +03:00
committed by GitHub
parent 4359e2eaa9
commit 806428efeb
91 changed files with 3826 additions and 2166 deletions

View File

@@ -1,54 +1,48 @@
#include "../ibutton_i.h"
enum SubmenuIndex {
SubmenuIndexCyfral,
SubmenuIndexDallas,
SubmenuIndexMetakom,
};
void ibutton_scene_add_type_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_add_type_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu, "Cyfral", SubmenuIndexCyfral, ibutton_scene_add_type_submenu_callback, ibutton);
submenu_add_item(
submenu, "Dallas", SubmenuIndexDallas, ibutton_scene_add_type_submenu_callback, ibutton);
submenu_add_item(
submenu, "Metakom", SubmenuIndexMetakom, ibutton_scene_add_type_submenu_callback, ibutton);
FuriString* tmp = furi_string_alloc();
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddType));
for(uint32_t protocol_id = 0; protocol_id < ibutton_protocols_get_protocol_count();
++protocol_id) {
furi_string_printf(
tmp,
"%s %s",
ibutton_protocols_get_manufacturer(ibutton->protocols, protocol_id),
ibutton_protocols_get_name(ibutton->protocols, protocol_id));
submenu_add_item(
submenu, furi_string_get_cstr(tmp), protocol_id, ibutton_submenu_callback, context);
}
const uint32_t prev_protocol_id =
scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddType);
submenu_set_selected_item(submenu, prev_protocol_id);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
furi_string_free(tmp);
}
bool ibutton_scene_add_type_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneAddType, event.event);
consumed = true;
if(event.event == SubmenuIndexCyfral) {
ibutton_key_set_type(key, iButtonKeyCyfral);
} else if(event.event == SubmenuIndexDallas) {
ibutton_key_set_type(key, iButtonKeyDS1990);
} else if(event.event == SubmenuIndexMetakom) {
ibutton_key_set_type(key, iButtonKeyMetakom);
} else {
furi_crash("Unknown key type");
}
const iButtonProtocolId protocol_id = event.event;
furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
ibutton_key_clear_data(key);
ibutton_key_reset(key);
ibutton_key_set_protocol_id(key, protocol_id);
ibutton_protocols_apply_edits(ibutton->protocols, key);
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneAddType, protocol_id);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
consumed = true;
}
return consumed;

View File

@@ -1,42 +1,52 @@
#include "../ibutton_i.h"
void ibutton_scene_add_type_byte_input_callback(void* context) {
static void ibutton_scene_add_type_byte_input_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditResult);
}
static void ibutton_scene_add_type_byte_changed_callback(void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, iButtonCustomEventByteEditChanged);
}
void ibutton_scene_add_value_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
uint8_t* new_key_data = malloc(IBUTTON_KEY_DATA_SIZE);
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneAddValue, (uint32_t)new_key_data);
memcpy(new_key_data, ibutton_key_get_data_p(key), ibutton_key_get_data_size(key));
iButtonEditableData editable_data;
ibutton_protocols_get_editable_data(ibutton->protocols, ibutton->key, &editable_data);
byte_input_set_result_callback(
ibutton->byte_input,
ibutton_scene_add_type_byte_input_callback,
NULL,
ibutton,
new_key_data,
ibutton_key_get_data_size(key));
ibutton_scene_add_type_byte_changed_callback,
context,
editable_data.ptr,
editable_data.size);
byte_input_set_header_text(ibutton->byte_input, "Enter the key");
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewByteInput);
}
bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
uint8_t* new_key_data =
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventByteEditResult) {
ibutton_key_set_data(ibutton->key, new_key_data, IBUTTON_KEY_DATA_SIZE);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
} else if(event.event == iButtonCustomEventByteEditChanged) {
ibutton_protocols_apply_edits(ibutton->protocols, ibutton->key);
}
} else if(event.type == SceneManagerEventTypeBack) {
// User cancelled editing, reload the key from storage
if(scene_manager_has_previous_scene(scene_manager, iButtonSceneSavedKeyMenu)) {
if(!ibutton_load_key(ibutton)) {
consumed = scene_manager_search_and_switch_to_previous_scene(
scene_manager, iButtonSceneStart);
}
}
}
@@ -45,10 +55,7 @@ bool ibutton_scene_add_value_on_event(void* context, SceneManagerEvent event) {
void ibutton_scene_add_value_on_exit(void* context) {
iButton* ibutton = context;
uint8_t* new_key_data =
(uint8_t*)scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddValue);
byte_input_set_result_callback(ibutton->byte_input, NULL, NULL, NULL, NULL, 0);
byte_input_set_header_text(ibutton->byte_input, NULL);
free(new_key_data);
}

View File

@@ -6,8 +6,7 @@ ADD_SCENE(ibutton, info, Info)
ADD_SCENE(ibutton, read, Read)
ADD_SCENE(ibutton, read_key_menu, ReadKeyMenu)
ADD_SCENE(ibutton, read_success, ReadSuccess)
ADD_SCENE(ibutton, read_crc_error, ReadCRCError)
ADD_SCENE(ibutton, read_not_key_error, ReadNotKeyError)
ADD_SCENE(ibutton, read_error, ReadError)
ADD_SCENE(ibutton, select_key, SelectKey)
ADD_SCENE(ibutton, add_type, AddType)
ADD_SCENE(ibutton, add_value, AddValue)
@@ -18,4 +17,5 @@ ADD_SCENE(ibutton, delete_confirm, DeleteConfirm)
ADD_SCENE(ibutton, delete_success, DeleteSuccess)
ADD_SCENE(ibutton, retry_confirm, RetryConfirm)
ADD_SCENE(ibutton, exit_confirm, ExitConfirm)
ADD_SCENE(ibutton, view_data, ViewData)
ADD_SCENE(ibutton, rpc, Rpc)

View File

@@ -1,74 +1,29 @@
#include "../ibutton_i.h"
#include <toolbox/path.h>
static void ibutton_scene_delete_confirm_widget_callback(
GuiButtonType result,
InputType type,
void* context) {
iButton* ibutton = context;
if(type == InputTypeShort) {
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
}
void ibutton_scene_delete_confirm_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
Widget* widget = ibutton->widget;
FuriString* key_name;
key_name = furi_string_alloc();
path_extract_filename(ibutton->file_path, key_name, true);
FuriString* tmp = furi_string_alloc();
ibutton_text_store_set(ibutton, "\e#Delete %s?\e#", furi_string_get_cstr(key_name));
widget_add_text_box_element(
widget, 0, 0, 128, 27, AlignCenter, AlignCenter, ibutton->text_store, true);
widget_add_button_element(widget, GuiButtonTypeLeft, "Back", ibutton_widget_callback, context);
widget_add_button_element(
widget, GuiButtonTypeLeft, "Cancel", ibutton_scene_delete_confirm_widget_callback, ibutton);
widget_add_button_element(
widget,
GuiButtonTypeRight,
"Delete",
ibutton_scene_delete_confirm_widget_callback,
ibutton);
widget, GuiButtonTypeRight, "Delete", ibutton_widget_callback, context);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
widget_add_string_element(
widget, 64, 34, AlignCenter, AlignBottom, FontSecondary, "Dallas");
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
widget_add_string_element(
widget, 64, 34, AlignCenter, AlignBottom, FontSecondary, "Cyfral");
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
widget_add_string_element(
widget, 64, 34, AlignCenter, AlignBottom, FontSecondary, "Metakom");
break;
}
furi_string_printf(tmp, "Delete %s?", ibutton->key_name);
widget_add_string_element(
widget, 64, 46, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
widget, 128 / 2, 0, AlignCenter, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
furi_string_reset(tmp);
ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
widget_add_string_multiline_element(
widget, 128 / 2, 16, AlignCenter, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(key_name);
furi_string_free(tmp);
}
bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent event) {
@@ -81,8 +36,10 @@ bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent even
if(event.event == GuiButtonTypeRight) {
if(ibutton_delete_key(ibutton)) {
scene_manager_next_scene(scene_manager, iButtonSceneDeleteSuccess);
} else {
dialog_message_show_storage_error(ibutton->dialogs, "Cannot delete\nkey file");
scene_manager_previous_scene(scene_manager);
}
//TODO: What if the key could not be deleted?
} else if(event.event == GuiButtonTypeLeft) {
scene_manager_previous_scene(scene_manager);
}
@@ -93,6 +50,5 @@ bool ibutton_scene_delete_confirm_on_event(void* context, SceneManagerEvent even
void ibutton_scene_delete_confirm_on_exit(void* context) {
iButton* ibutton = context;
ibutton_text_store_clear(ibutton);
widget_reset(ibutton->widget);
}

View File

@@ -14,61 +14,32 @@ static void ibutton_scene_emulate_callback(void* context, bool emulated) {
void ibutton_scene_emulate_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
// check that stored key has name
if(!furi_string_empty(key_name)) {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
} else {
// if not, show key data
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
}
furi_string_printf(
tmp,
"%s\n[%s]",
furi_string_empty(ibutton->file_path) ? "Unsaved Key" : ibutton->key_name,
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)));
widget_add_text_box_element(
widget, 52, 38, 75, 26, AlignCenter, AlignCenter, furi_string_get_cstr(tmp), true);
widget_add_string_multiline_element(
widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
widget_add_text_box_element(
widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
widget, 88, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
ibutton_worker_emulate_set_callback(
ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->key_worker, key);
furi_string_free(key_name);
ibutton_worker_emulate_set_callback(ibutton->worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->worker, key);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
}
bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
@@ -78,8 +49,7 @@ bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeTick) {
uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
if(cnt > 0) {
cnt--;
if(cnt == 0) {
if(--cnt == 0) {
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
}
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
@@ -101,7 +71,7 @@ bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
void ibutton_scene_emulate_on_exit(void* context) {
iButton* ibutton = context;
ibutton_worker_stop(ibutton->key_worker);
ibutton_worker_stop(ibutton->worker);
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
}

View File

@@ -1,66 +1,54 @@
#include "../ibutton_i.h"
#include <toolbox/path.h>
void ibutton_scene_info_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
const uint8_t* key_data = ibutton_key_get_data_p(key);
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
FuriString* key_name;
key_name = furi_string_alloc();
path_extract_filename(ibutton->file_path, key_name, true);
FuriString* tmp = furi_string_alloc();
furi_string_printf(
tmp,
"\e#%s [%s]\e#",
ibutton->key_name,
ibutton_protocols_get_name(ibutton->protocols, protocol_id));
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
widget_add_text_box_element(
widget, 0, 0, 128, 23, AlignCenter, AlignCenter, ibutton->text_store, true);
widget, 0, 2, 128, 12, AlignLeft, AlignTop, furi_string_get_cstr(tmp), true);
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
widget_add_string_element(widget, 64, 36, AlignCenter, AlignBottom, FontPrimary, "Dallas");
break;
furi_string_reset(tmp);
ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
widget_add_string_element(
widget, 64, 36, AlignCenter, AlignBottom, FontPrimary, "Metakom");
break;
widget_add_string_multiline_element(
widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
widget_add_string_element(widget, 64, 36, AlignCenter, AlignBottom, FontPrimary, "Cyfral");
break;
if(ibutton_protocols_get_features(ibutton->protocols, protocol_id) &
iButtonProtocolFeatureExtData) {
widget_add_button_element(
widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
}
widget_add_string_element(
widget, 64, 50, AlignCenter, AlignBottom, FontSecondary, ibutton->text_store);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(key_name);
furi_string_free(tmp);
}
bool ibutton_scene_info_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
iButton* ibutton = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneViewData);
}
}
return consumed;
}
void ibutton_scene_info_on_exit(void* context) {
iButton* ibutton = context;
ibutton_text_store_clear(ibutton);
widget_reset(ibutton->widget);
}

View File

@@ -10,14 +10,13 @@ void ibutton_scene_read_on_enter(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
iButtonKey* key = ibutton->key;
iButtonWorker* worker = ibutton->key_worker;
iButtonWorker* worker = ibutton->worker;
popup_set_header(popup, "iButton", 95, 26, AlignCenter, AlignBottom);
popup_set_text(popup, "Waiting\nfor key ...", 95, 30, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 5, &I_DolphinWait_61x59);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
ibutton_worker_read_set_callback(worker, ibutton_scene_read_callback, ibutton);
ibutton_worker_read_start(worker, key);
@@ -35,25 +34,14 @@ bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) {
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventWorkerRead) {
bool success = false;
iButtonKey* key = ibutton->key;
if(ibutton_key_get_type(key) == iButtonKeyDS1990) {
if(!ibutton_key_dallas_crc_is_valid(key)) {
scene_manager_next_scene(scene_manager, iButtonSceneReadCRCError);
} else if(!ibutton_key_dallas_is_1990_key(key)) {
scene_manager_next_scene(scene_manager, iButtonSceneReadNotKeyError);
} else {
success = true;
}
} else {
success = true;
}
if(success) {
if(ibutton_protocols_is_valid(ibutton->protocols, ibutton->key)) {
ibutton_notification_message(ibutton, iButtonNotificationMessageSuccess);
scene_manager_next_scene(scene_manager, iButtonSceneReadSuccess);
DOLPHIN_DEED(DolphinDeedIbuttonReadSuccess);
} else {
scene_manager_next_scene(scene_manager, iButtonSceneReadError);
}
}
}
@@ -64,7 +52,7 @@ bool ibutton_scene_read_on_event(void* context, SceneManagerEvent event) {
void ibutton_scene_read_on_exit(void* context) {
iButton* ibutton = context;
Popup* popup = ibutton->popup;
ibutton_worker_stop(ibutton->key_worker);
ibutton_worker_stop(ibutton->worker);
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
popup_set_icon(popup, 0, 0, NULL);

View File

@@ -1,70 +0,0 @@
#include "../ibutton_i.h"
#include <one_wire/maxim_crc.h>
static void ibutton_scene_read_crc_error_dialog_ex_callback(DialogExResult result, void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
void ibutton_scene_read_crc_error_on_enter(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X %02X %02X %02X %02X\nExpected CRC: %X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7],
maxim_crc8(key_data, 7, MAXIM_CRC8_INIT));
dialog_ex_set_header(dialog_ex, "CRC ERROR", 64, 10, AlignCenter, AlignCenter);
dialog_ex_set_text(dialog_ex, ibutton->text_store, 64, 19, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_crc_error_dialog_ex_callback);
dialog_ex_set_context(dialog_ex, ibutton);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
ibutton_notification_message(ibutton, iButtonNotificationMessageError);
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
}
bool ibutton_scene_read_crc_error_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == DialogExResultRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
} else if(event.event == DialogExResultLeft) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void ibutton_scene_read_crc_error_on_exit(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
ibutton_text_store_clear(ibutton);
dialog_ex_reset(dialog_ex);
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
}

View File

@@ -0,0 +1,58 @@
#include "../ibutton_i.h"
#include <one_wire/maxim_crc.h>
void ibutton_scene_read_error_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
widget_add_button_element(
widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context);
widget_add_button_element(
widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
widget_add_string_element(
widget, 128 / 2, 2, AlignCenter, AlignTop, FontPrimary, "Read Error");
ibutton_protocols_render_error(ibutton->protocols, key, tmp);
widget_add_string_multiline_element(
widget, 128 / 2, 16, AlignCenter, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
ibutton_notification_message(ibutton, iButtonNotificationMessageError);
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
}
bool ibutton_scene_read_error_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == GuiButtonTypeLeft) {
scene_manager_previous_scene(scene_manager);
} else if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
}
}
return consumed;
}
void ibutton_scene_read_error_on_exit(void* context) {
iButton* ibutton = context;
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
widget_reset(ibutton->widget);
}

View File

@@ -4,7 +4,9 @@
typedef enum {
SubmenuIndexSave,
SubmenuIndexEmulate,
SubmenuIndexWrite,
SubmenuIndexViewData,
SubmenuIndexWriteBlank,
SubmenuIndexWriteCopy,
} SubmenuIndex;
void ibutton_scene_read_key_menu_submenu_callback(void* context, uint32_t index) {
@@ -16,6 +18,9 @@ void ibutton_scene_read_key_menu_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(ibutton->key);
const uint32_t features = ibutton_protocols_get_features(ibutton->protocols, protocol_id);
submenu_add_item(
submenu, "Save", SubmenuIndexSave, ibutton_scene_read_key_menu_submenu_callback, ibutton);
submenu_add_item(
@@ -24,36 +29,66 @@ void ibutton_scene_read_key_menu_on_enter(void* context) {
SubmenuIndexEmulate,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
if(features & iButtonProtocolFeatureExtData) {
submenu_add_item(
submenu,
"Write",
SubmenuIndexWrite,
"View Data",
SubmenuIndexViewData,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
if(features & iButtonProtocolFeatureWriteBlank) {
submenu_add_item(
submenu,
"Write Blank",
SubmenuIndexWriteBlank,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
if(features & iButtonProtocolFeatureWriteCopy) {
submenu_add_item(
submenu,
"Write Copy",
SubmenuIndexWriteCopy,
ibutton_scene_read_key_menu_submenu_callback,
ibutton);
}
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
scene_manager_set_scene_state(scene_manager, iButtonSceneReadKeyMenu, event.event);
consumed = true;
if(event.event == SubmenuIndexSave) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
scene_manager_next_scene(scene_manager, iButtonSceneSaveName);
} else if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
scene_manager_next_scene(scene_manager, iButtonSceneEmulate);
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
} else if(event.event == SubmenuIndexWrite) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexViewData) {
scene_manager_next_scene(scene_manager, iButtonSceneViewData);
} else if(event.event == SubmenuIndexWriteBlank) {
ibutton->write_mode = iButtonWriteModeBlank;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexWriteCopy) {
ibutton->write_mode = iButtonWriteModeCopy;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
}
} else if(event.event == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneReadKeyMenu, SubmenuIndexSave);
// Event is not consumed
}
return consumed;

View File

@@ -1,71 +0,0 @@
#include "../ibutton_i.h"
#include <one_wire/maxim_crc.h>
static void
ibutton_scene_read_not_key_error_dialog_ex_callback(DialogExResult result, void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
void ibutton_scene_read_not_key_error_on_enter(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
ibutton_text_store_set(
ibutton,
"THIS IS NOT A KEY\n%02X %02X %02X %02X %02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7],
maxim_crc8(key_data, 7, MAXIM_CRC8_INIT));
dialog_ex_set_header(dialog_ex, "CRC ERROR", 64, 10, AlignCenter, AlignCenter);
dialog_ex_set_text(dialog_ex, ibutton->text_store, 64, 19, AlignCenter, AlignTop);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_not_key_error_dialog_ex_callback);
dialog_ex_set_context(dialog_ex, ibutton);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
ibutton_notification_message(ibutton, iButtonNotificationMessageError);
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOn);
}
bool ibutton_scene_read_not_key_error_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeBack) {
consumed = true;
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == DialogExResultRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
} else if(event.event == DialogExResultLeft) {
scene_manager_previous_scene(scene_manager);
}
}
return consumed;
}
void ibutton_scene_read_not_key_error_on_exit(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
ibutton_text_store_clear(ibutton);
dialog_ex_reset(dialog_ex);
ibutton_notification_message(ibutton, iButtonNotificationMessageRedOff);
}

View File

@@ -1,55 +1,40 @@
#include "../ibutton_i.h"
#include <dolphin/dolphin.h>
static void ibutton_scene_read_success_dialog_ex_callback(DialogExResult result, void* context) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, result);
}
#include <dolphin/dolphin.h>
void ibutton_scene_read_success_on_enter(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
Widget* widget = ibutton->widget;
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"Dallas\n%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "Cyfral\n%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton,
"Metakom\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3]);
break;
}
FuriString* tmp = furi_string_alloc();
dialog_ex_set_text(dialog_ex, ibutton->text_store, 95, 30, AlignCenter, AlignCenter);
dialog_ex_set_left_button_text(dialog_ex, "Retry");
dialog_ex_set_right_button_text(dialog_ex, "More");
dialog_ex_set_icon(dialog_ex, 0, 1, &I_DolphinReadingSuccess_59x63);
dialog_ex_set_result_callback(dialog_ex, ibutton_scene_read_success_dialog_ex_callback);
dialog_ex_set_context(dialog_ex, ibutton);
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewDialogEx);
widget_add_button_element(
widget, GuiButtonTypeLeft, "Retry", ibutton_widget_callback, context);
widget_add_button_element(
widget, GuiButtonTypeRight, "More", ibutton_widget_callback, context);
furi_string_printf(
tmp,
"%s[%s]",
ibutton_protocols_get_name(ibutton->protocols, protocol_id),
ibutton_protocols_get_manufacturer(ibutton->protocols, protocol_id));
widget_add_string_element(
widget, 0, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
furi_string_reset(tmp);
ibutton_protocols_render_brief_data(ibutton->protocols, key, tmp);
widget_add_string_multiline_element(
widget, 0, 16, AlignLeft, AlignTop, FontSecondary, furi_string_get_cstr(tmp));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOn);
furi_string_free(tmp);
}
bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event) {
@@ -62,9 +47,9 @@ bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event)
scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
} else if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == DialogExResultRight) {
if(event.event == GuiButtonTypeRight) {
scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
} else if(event.event == DialogExResultLeft) {
} else if(event.event == GuiButtonTypeLeft) {
scene_manager_next_scene(scene_manager, iButtonSceneRetryConfirm);
}
}
@@ -74,11 +59,8 @@ bool ibutton_scene_read_success_on_event(void* context, SceneManagerEvent event)
void ibutton_scene_read_success_on_exit(void* context) {
iButton* ibutton = context;
DialogEx* dialog_ex = ibutton->dialog_ex;
ibutton_text_store_clear(ibutton);
dialog_ex_reset(dialog_ex);
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageGreenOff);
}

View File

@@ -1,6 +1,4 @@
#include "../ibutton_i.h"
#include <toolbox/path.h>
#include <rpc/rpc_app.h>
void ibutton_scene_rpc_on_enter(void* context) {
iButton* ibutton = context;
@@ -17,8 +15,6 @@ void ibutton_scene_rpc_on_enter(void* context) {
}
bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
iButton* ibutton = context;
Popup* popup = ibutton->popup;
@@ -26,40 +22,32 @@ bool ibutton_scene_rpc_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventRpcLoad) {
const char* arg = rpc_system_app_get_data(ibutton->rpc_ctx);
bool result = false;
if(arg && (furi_string_empty(ibutton->file_path))) {
furi_string_set(ibutton->file_path, arg);
if(ibutton_load_key_data(ibutton, ibutton->file_path, false)) {
ibutton_worker_emulate_start(ibutton->key_worker, ibutton->key);
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
if(!furi_string_empty(key_name)) {
ibutton_text_store_set(
ibutton, "emulating\n%s", furi_string_get_cstr(key_name));
} else {
ibutton_text_store_set(ibutton, "emulating");
}
popup_set_text(popup, ibutton->text_store, 82, 32, AlignCenter, AlignTop);
if(event.event == iButtonCustomEventRpcLoad) {
bool result = false;
const char* file_path = rpc_system_app_get_data(ibutton->rpc);
if(file_path && (furi_string_empty(ibutton->file_path))) {
furi_string_set(ibutton->file_path, file_path);
if(ibutton_load_key(ibutton)) {
popup_set_text(popup, ibutton->key_name, 82, 32, AlignCenter, AlignTop);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewPopup);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
ibutton_worker_emulate_start(ibutton->worker, ibutton->key);
furi_string_free(key_name);
result = true;
} else {
furi_string_reset(ibutton->file_path);
}
}
rpc_system_app_confirm(ibutton->rpc_ctx, RpcAppEventLoadFile, result);
rpc_system_app_confirm(ibutton->rpc, RpcAppEventLoadFile, result);
} else if(event.event == iButtonCustomEventRpcExit) {
rpc_system_app_confirm(ibutton->rpc_ctx, RpcAppEventAppExit, true);
rpc_system_app_confirm(ibutton->rpc, RpcAppEventAppExit, true);
scene_manager_stop(ibutton->scene_manager);
view_dispatcher_stop(ibutton->view_dispatcher);
} else if(event.event == iButtonCustomEventRpcSessionClose) {
scene_manager_stop(ibutton->scene_manager);
view_dispatcher_stop(ibutton->view_dispatcher);

View File

@@ -1,6 +1,8 @@
#include "../ibutton_i.h"
#include <lib/toolbox/random_name.h>
#include <toolbox/random_name.h>
#include <toolbox/path.h>
#include <dolphin/dolphin.h>
static void ibutton_scene_save_name_text_input_callback(void* context) {
@@ -12,17 +14,10 @@ void ibutton_scene_save_name_on_enter(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
const bool is_new_file = furi_string_empty(ibutton->file_path);
const bool key_name_is_empty = furi_string_empty(key_name);
if(key_name_is_empty) {
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
} else {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
if(is_new_file) {
set_random_name(ibutton->key_name, IBUTTON_KEY_NAME_SIZE);
}
text_input_set_header_text(text_input, "Name the key");
@@ -30,23 +25,15 @@ void ibutton_scene_save_name_on_enter(void* context) {
text_input,
ibutton_scene_save_name_text_input_callback,
ibutton,
ibutton->text_store,
ibutton->key_name,
IBUTTON_KEY_NAME_SIZE,
key_name_is_empty);
is_new_file);
FuriString* folder_path;
folder_path = furi_string_alloc();
path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, ibutton->key_name);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
furi_string_free(key_name);
furi_string_free(folder_path);
}
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
@@ -56,8 +43,16 @@ bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventTextEditResult) {
if(ibutton_save_key(ibutton, ibutton->text_store)) {
furi_string_printf(
ibutton->file_path,
"%s/%s%s",
IBUTTON_APP_FOLDER,
ibutton->key_name,
IBUTTON_APP_EXTENSION);
if(ibutton_save_key(ibutton)) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
if(scene_manager_has_previous_scene(
ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
// Nothing, do not count editing as saving
@@ -67,6 +62,7 @@ bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
} else {
DOLPHIN_DEED(DolphinDeedIbuttonSave);
}
} else {
const uint32_t possible_scenes[] = {
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};

View File

@@ -3,72 +3,70 @@
enum SubmenuIndex {
SubmenuIndexEmulate,
SubmenuIndexWrite,
SubmenuIndexWriteBlank,
SubmenuIndexWriteCopy,
SubmenuIndexEdit,
SubmenuIndexDelete,
SubmenuIndexInfo,
};
void ibutton_scene_saved_key_menu_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_saved_key_menu_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu,
"Emulate",
SubmenuIndexEmulate,
ibutton_scene_saved_key_menu_submenu_callback,
ibutton);
if(ibutton_key_get_type(ibutton->key) == iButtonKeyDS1990) {
const uint32_t features = ibutton_protocols_get_features(
ibutton->protocols, ibutton_key_get_protocol_id(ibutton->key));
submenu_add_item(submenu, "Emulate", SubmenuIndexEmulate, ibutton_submenu_callback, ibutton);
if(features & iButtonProtocolFeatureWriteBlank) {
submenu_add_item(
submenu,
"Write",
SubmenuIndexWrite,
ibutton_scene_saved_key_menu_submenu_callback,
ibutton);
submenu, "Write Blank", SubmenuIndexWriteBlank, ibutton_submenu_callback, ibutton);
}
submenu_add_item(
submenu, "Edit", SubmenuIndexEdit, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
submenu_add_item(
submenu,
"Delete",
SubmenuIndexDelete,
ibutton_scene_saved_key_menu_submenu_callback,
ibutton);
submenu_add_item(
submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
if(features & iButtonProtocolFeatureWriteCopy) {
submenu_add_item(
submenu, "Write Copy", SubmenuIndexWriteCopy, ibutton_submenu_callback, ibutton);
}
submenu_add_item(submenu, "Edit", SubmenuIndexEdit, ibutton_submenu_callback, ibutton);
submenu_add_item(submenu, "Delete", SubmenuIndexDelete, ibutton_submenu_callback, ibutton);
submenu_add_item(submenu, "Info", SubmenuIndexInfo, ibutton_submenu_callback, ibutton);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
}
bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent event) {
iButton* ibutton = context;
SceneManager* scene_manager = ibutton->scene_manager;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
scene_manager_set_scene_state(
ibutton->scene_manager, iButtonSceneSavedKeyMenu, event.event);
scene_manager_set_scene_state(scene_manager, iButtonSceneSavedKeyMenu, event.event);
consumed = true;
if(event.event == SubmenuIndexEmulate) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
scene_manager_next_scene(scene_manager, iButtonSceneEmulate);
DOLPHIN_DEED(DolphinDeedIbuttonEmulate);
} else if(event.event == SubmenuIndexWrite) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexWriteBlank) {
ibutton->write_mode = iButtonWriteModeBlank;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexWriteCopy) {
ibutton->write_mode = iButtonWriteModeCopy;
scene_manager_next_scene(scene_manager, iButtonSceneWrite);
} else if(event.event == SubmenuIndexEdit) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddValue);
scene_manager_next_scene(scene_manager, iButtonSceneAddValue);
} else if(event.event == SubmenuIndexDelete) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneDeleteConfirm);
scene_manager_next_scene(scene_manager, iButtonSceneDeleteConfirm);
} else if(event.event == SubmenuIndexInfo) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneInfo);
scene_manager_next_scene(scene_manager, iButtonSceneInfo);
}
} else if(event.type == SceneManagerEventTypeBack) {
scene_manager_set_scene_state(
scene_manager, iButtonSceneSavedKeyMenu, SubmenuIndexEmulate);
// Event is not consumed
}
return consumed;

View File

@@ -3,11 +3,11 @@
void ibutton_scene_select_key_on_enter(void* context) {
iButton* ibutton = context;
if(!ibutton_file_select(ibutton)) {
if(ibutton_select_and_load_key(ibutton)) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu);
} else {
scene_manager_search_and_switch_to_previous_scene(
ibutton->scene_manager, iButtonSceneStart);
} else {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSavedKeyMenu);
}
}

View File

@@ -8,21 +8,15 @@ enum SubmenuIndex {
SubmenuIndexAdd,
};
void ibutton_scene_start_submenu_callback(void* context, uint32_t index) {
iButton* ibutton = context;
view_dispatcher_send_custom_event(ibutton->view_dispatcher, index);
}
void ibutton_scene_start_on_enter(void* context) {
iButton* ibutton = context;
Submenu* submenu = ibutton->submenu;
submenu_add_item(
submenu, "Read", SubmenuIndexRead, ibutton_scene_start_submenu_callback, ibutton);
submenu_add_item(
submenu, "Saved", SubmenuIndexSaved, ibutton_scene_start_submenu_callback, ibutton);
submenu_add_item(
submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
ibutton_reset_key(ibutton);
submenu_add_item(submenu, "Read", SubmenuIndexRead, ibutton_submenu_callback, ibutton);
submenu_add_item(submenu, "Saved", SubmenuIndexSaved, ibutton_submenu_callback, ibutton);
submenu_add_item(submenu, "Add Manually", SubmenuIndexAdd, ibutton_submenu_callback, ibutton);
submenu_set_selected_item(
submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
@@ -41,7 +35,6 @@ bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
DOLPHIN_DEED(DolphinDeedIbuttonRead);
} else if(event.event == SubmenuIndexSaved) {
furi_string_set(ibutton->file_path, IBUTTON_APP_FOLDER);
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSelectKey);
} else if(event.event == SubmenuIndexAdd) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneAddType);

View File

@@ -0,0 +1,26 @@
#include "../ibutton_i.h"
void ibutton_scene_view_data_on_enter(void* context) {
iButton* ibutton = context;
iButtonKey* key = ibutton->key;
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
ibutton_protocols_render_data(ibutton->protocols, key, tmp);
widget_add_text_scroll_element(widget, 0, 0, 128, 64, furi_string_get_cstr(tmp));
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
}
bool ibutton_scene_view_data_on_event(void* context, SceneManagerEvent event) {
UNUSED(context);
UNUSED(event);
return false;
}
void ibutton_scene_view_data_on_exit(void* context) {
iButton* ibutton = context;
widget_reset(ibutton->widget);
}

View File

@@ -1,5 +1,4 @@
#include "../ibutton_i.h"
#include "toolbox/path.h"
typedef enum {
iButtonSceneWriteStateDefault,
@@ -13,61 +12,46 @@ static void ibutton_scene_write_callback(void* context, iButtonWorkerWriteResult
void ibutton_scene_write_on_enter(void* context) {
iButton* ibutton = context;
furi_assert(ibutton->write_mode != iButtonWriteModeInvalid);
iButtonKey* key = ibutton->key;
iButtonWorker* worker = ibutton->worker;
const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
Widget* widget = ibutton->widget;
iButtonWorker* worker = ibutton->key_worker;
FuriString* tmp = furi_string_alloc();
const uint8_t* key_data = ibutton_key_get_data_p(key);
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
furi_string_printf(
tmp,
"%s\n[%s]",
ibutton->key_name,
ibutton_protocols_get_name(ibutton->protocols, protocol_id));
// check that stored key has name
if(!furi_string_empty(key_name)) {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
} else {
// if not, show key data
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
widget_add_text_box_element(
widget, 52, 38, 75, 26, AlignCenter, AlignCenter, furi_string_get_cstr(tmp), true);
ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
furi_string_set(tmp, "iButton\nwriting ");
if(ibutton->write_mode == iButtonWriteModeBlank) {
furi_string_cat(tmp, "Blank");
ibutton_worker_write_blank_start(worker, key);
} else if(ibutton->write_mode == iButtonWriteModeCopy) {
furi_string_cat(tmp, "Copy");
ibutton_worker_write_copy_start(worker, key);
}
widget_add_string_multiline_element(
widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nwriting");
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
widget_add_text_box_element(
widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
ibutton_worker_write_start(worker, key);
furi_string_free(key_name);
widget, 88, 10, AlignCenter, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
}
bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
@@ -94,7 +78,9 @@ bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
void ibutton_scene_write_on_exit(void* context) {
iButton* ibutton = context;
ibutton_worker_stop(ibutton->key_worker);
ibutton->write_mode = iButtonWriteModeInvalid;
ibutton_worker_stop(ibutton->worker);
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);