[FL-3070] iButton system and app refactoring (#2388)

* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-03-02 16:23:33 +03:00
committed by GitHub
parent 4359e2eaa9
commit 806428efeb
91 changed files with 3826 additions and 2166 deletions

View File

@@ -14,61 +14,32 @@ static void ibutton_scene_emulate_callback(void* context, bool emulated) {
void ibutton_scene_emulate_on_enter(void* context) {
iButton* ibutton = context;
Widget* widget = ibutton->widget;
iButtonKey* key = ibutton->key;
const uint8_t* key_data = ibutton_key_get_data_p(key);
Widget* widget = ibutton->widget;
FuriString* tmp = furi_string_alloc();
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
// check that stored key has name
if(!furi_string_empty(key_name)) {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
} else {
// if not, show key data
switch(ibutton_key_get_type(key)) {
case iButtonKeyDS1990:
ibutton_text_store_set(
ibutton,
"%02X %02X %02X %02X\n%02X %02X %02X %02X",
key_data[0],
key_data[1],
key_data[2],
key_data[3],
key_data[4],
key_data[5],
key_data[6],
key_data[7]);
break;
case iButtonKeyCyfral:
ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
break;
case iButtonKeyMetakom:
ibutton_text_store_set(
ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
break;
}
}
furi_string_printf(
tmp,
"%s\n[%s]",
furi_string_empty(ibutton->file_path) ? "Unsaved Key" : ibutton->key_name,
ibutton_protocols_get_name(ibutton->protocols, ibutton_key_get_protocol_id(key)));
widget_add_text_box_element(
widget, 52, 38, 75, 26, AlignCenter, AlignCenter, furi_string_get_cstr(tmp), true);
widget_add_string_multiline_element(
widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
widget_add_text_box_element(
widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
widget, 88, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nemulating");
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
ibutton_worker_emulate_set_callback(
ibutton->key_worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->key_worker, key);
furi_string_free(key_name);
ibutton_worker_emulate_set_callback(ibutton->worker, ibutton_scene_emulate_callback, ibutton);
ibutton_worker_emulate_start(ibutton->worker, key);
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
furi_string_free(tmp);
}
bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
@@ -78,8 +49,7 @@ bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeTick) {
uint32_t cnt = scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneEmulate);
if(cnt > 0) {
cnt--;
if(cnt == 0) {
if(--cnt == 0) {
ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateBlink);
}
scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneEmulate, cnt);
@@ -101,7 +71,7 @@ bool ibutton_scene_emulate_on_event(void* context, SceneManagerEvent event) {
void ibutton_scene_emulate_on_exit(void* context) {
iButton* ibutton = context;
ibutton_worker_stop(ibutton->key_worker);
ibutton_worker_stop(ibutton->worker);
widget_reset(ibutton->widget);
ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
}