[FL-3070] iButton system and app refactoring (#2388)

* Add 1-wire thermometer example app stub
* Working 1-wire thermometer app
* Refactor app to use threads
* Clean up code, add comments
* Add CRC checking
* Increase update period
* Fix error in fbt
* Revert the old update period
* Use settable pin in onewire_host
* Use settable pin for onewire_slave
* Clear EXTI flag after callback, make private methods static in onewire_slave
* Do not hardcode GPIO pin number
* Remove iButton hal from furi_hal_rfid
* Remove most of furi_hal_ibutton
* Add some of furi_hal_ibutton back
* Slightly neater code
* Update CODEOWNERS
* Add furi_hal_gpio_get_ext_pin_number
* Create README.md
* Temporary get Metakom and Cyfral keys out of the way
* Better enum name
* Syncing work, does not compile
* Syncing work, now compiles
* Working read impl for DS1990 and DS1992
* Add the ability to display extended key data
* Get rid of DialogEx
* Add save and load API
* Better iButtonKey encapsulation
* Fix crash
* Load key code boilerplate
* More load key code boilerplate
* Minor code cleanup
* Implement loading and saving DS1990 keys
* Implement the Info scene
* Implement loading & saving for DS1992
* Implement read error scene stub
* Implement delete confirmation screen
* Better error messages (protocol-dependent)
* Minor old code cleanup
* Remove iButtonDevice, add command callback to iButtonSlave
* Implement draft emulation for DS1990
* Better emulation for DS1990
* Initial emulation implementation for DS1992
* Better common command definitions
* Use common submenu callback, add protocol list
* Improve ViewData screen
* Improve scene_add_type
* Add stubs for write functionality
* Improve naming consistency
* Implement writing a DS1992 onto another one
* Improve DS1992 write code
* Improve DS1992 write code once more
* Prepare write_blank for DS1990, delete ibutton_writer
* Implement writing DS1990 onto blanks
* Fix reading DS1990
* Partially implement writing DS1992 onto blanks
* Implement GUI for writing keys
* Implement GUI for emulating keys
* Reduce memory usage for pretty_format
* Automatically truncate data more than 256 bytes
* Initial implementation of DS1996 (not tested)
* Fix crash due to missing virtual function
* Improve emulation code
* Improve DS1992 emulation code
* Correct return value for onewire_slave_send
* Correct return value for onewire_slave_receive
* Implement emulation for DS1992 & DS1996
* Better constant names
* Simplify & optimise the emulation code
* Remove duplicate code
* Add skip rom command emulation
* Show loading animation for large keys
* Implement manual adding & editing of keys
* Use buffered file streams to speed up saving & loading
* Reset key name before adding a new one
* Sync a buffered file stream before saving
* Use the DSGeneric protocol as a fallback option
* Implement emulation via RPC
* Refactor iButton code in preparation for comparator keys
* Refactor iButton code in preparation for comparator keys once more
* Make some functions static
* Make protocols not rely on one_wire classes
* Improve ProtocolDict usage
* Improve ProtocolDict usage more
* Implement reading Metakom & Cyfral keys
* Rename some files
* Better file structure
* Implement a unified interface for misc protocols
* Implement a unified interface for dallas protocols
* Concrete types for Dallas protocols
* Implement a unified interface for all key types
* Improved type naming
* Improved private types
* Proper types in protocol definitions
* Implement emulation for Cyfral & Metakom keys
* Implement save&load for Metakom & Cyfral keys
* Better type names
* Rename files, better names
* Allocate iButtonProtocols like a normal class
* Reset the key each time the start scene is selected
* Improve comments and constants
* Add ibutton_protocols to SDK headers
* Add ibutton_key to SDK headers
* Add ibutton_key to SDK headers
* Implement reading via cli
* Implement emulation via cli
* Implement writing Dallas blanks via cli
* Correctly revert the editing if cancelled by the user
* Correct committing mishap
* Elide the long text on the info screen
* Change key name for data in Misc keys
* Update iButtonFileFormat.md
* Remember the key's folder
* Save menu position in ReadKeyMenu and SavedKeyMenu
* Correct use of preselected path in file browser

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2023-03-02 16:23:33 +03:00
committed by GitHub
parent 4359e2eaa9
commit 806428efeb
91 changed files with 3826 additions and 2166 deletions

View File

@@ -1,6 +1,8 @@
#include "../ibutton_i.h"
#include <lib/toolbox/random_name.h>
#include <toolbox/random_name.h>
#include <toolbox/path.h>
#include <dolphin/dolphin.h>
static void ibutton_scene_save_name_text_input_callback(void* context) {
@@ -12,17 +14,10 @@ void ibutton_scene_save_name_on_enter(void* context) {
iButton* ibutton = context;
TextInput* text_input = ibutton->text_input;
FuriString* key_name;
key_name = furi_string_alloc();
if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
path_extract_filename(ibutton->file_path, key_name, true);
}
const bool is_new_file = furi_string_empty(ibutton->file_path);
const bool key_name_is_empty = furi_string_empty(key_name);
if(key_name_is_empty) {
set_random_name(ibutton->text_store, IBUTTON_TEXT_STORE_SIZE);
} else {
ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
if(is_new_file) {
set_random_name(ibutton->key_name, IBUTTON_KEY_NAME_SIZE);
}
text_input_set_header_text(text_input, "Name the key");
@@ -30,23 +25,15 @@ void ibutton_scene_save_name_on_enter(void* context) {
text_input,
ibutton_scene_save_name_text_input_callback,
ibutton,
ibutton->text_store,
ibutton->key_name,
IBUTTON_KEY_NAME_SIZE,
key_name_is_empty);
is_new_file);
FuriString* folder_path;
folder_path = furi_string_alloc();
path_extract_dirname(furi_string_get_cstr(ibutton->file_path), folder_path);
ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
furi_string_get_cstr(folder_path), IBUTTON_APP_EXTENSION, furi_string_get_cstr(key_name));
ValidatorIsFile* validator_is_file =
validator_is_file_alloc_init(IBUTTON_APP_FOLDER, IBUTTON_APP_EXTENSION, ibutton->key_name);
text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewTextInput);
furi_string_free(key_name);
furi_string_free(folder_path);
}
bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
@@ -56,8 +43,16 @@ bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
if(event.type == SceneManagerEventTypeCustom) {
consumed = true;
if(event.event == iButtonCustomEventTextEditResult) {
if(ibutton_save_key(ibutton, ibutton->text_store)) {
furi_string_printf(
ibutton->file_path,
"%s/%s%s",
IBUTTON_APP_FOLDER,
ibutton->key_name,
IBUTTON_APP_EXTENSION);
if(ibutton_save_key(ibutton)) {
scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveSuccess);
if(scene_manager_has_previous_scene(
ibutton->scene_manager, iButtonSceneSavedKeyMenu)) {
// Nothing, do not count editing as saving
@@ -67,6 +62,7 @@ bool ibutton_scene_save_name_on_event(void* context, SceneManagerEvent event) {
} else {
DOLPHIN_DEED(DolphinDeedIbuttonSave);
}
} else {
const uint32_t possible_scenes[] = {
iButtonSceneReadKeyMenu, iButtonSceneSavedKeyMenu, iButtonSceneAddType};