[FL-3070] iButton system and app refactoring (#2388)
* Add 1-wire thermometer example app stub * Working 1-wire thermometer app * Refactor app to use threads * Clean up code, add comments * Add CRC checking * Increase update period * Fix error in fbt * Revert the old update period * Use settable pin in onewire_host * Use settable pin for onewire_slave * Clear EXTI flag after callback, make private methods static in onewire_slave * Do not hardcode GPIO pin number * Remove iButton hal from furi_hal_rfid * Remove most of furi_hal_ibutton * Add some of furi_hal_ibutton back * Slightly neater code * Update CODEOWNERS * Add furi_hal_gpio_get_ext_pin_number * Create README.md * Temporary get Metakom and Cyfral keys out of the way * Better enum name * Syncing work, does not compile * Syncing work, now compiles * Working read impl for DS1990 and DS1992 * Add the ability to display extended key data * Get rid of DialogEx * Add save and load API * Better iButtonKey encapsulation * Fix crash * Load key code boilerplate * More load key code boilerplate * Minor code cleanup * Implement loading and saving DS1990 keys * Implement the Info scene * Implement loading & saving for DS1992 * Implement read error scene stub * Implement delete confirmation screen * Better error messages (protocol-dependent) * Minor old code cleanup * Remove iButtonDevice, add command callback to iButtonSlave * Implement draft emulation for DS1990 * Better emulation for DS1990 * Initial emulation implementation for DS1992 * Better common command definitions * Use common submenu callback, add protocol list * Improve ViewData screen * Improve scene_add_type * Add stubs for write functionality * Improve naming consistency * Implement writing a DS1992 onto another one * Improve DS1992 write code * Improve DS1992 write code once more * Prepare write_blank for DS1990, delete ibutton_writer * Implement writing DS1990 onto blanks * Fix reading DS1990 * Partially implement writing DS1992 onto blanks * Implement GUI for writing keys * Implement GUI for emulating keys * Reduce memory usage for pretty_format * Automatically truncate data more than 256 bytes * Initial implementation of DS1996 (not tested) * Fix crash due to missing virtual function * Improve emulation code * Improve DS1992 emulation code * Correct return value for onewire_slave_send * Correct return value for onewire_slave_receive * Implement emulation for DS1992 & DS1996 * Better constant names * Simplify & optimise the emulation code * Remove duplicate code * Add skip rom command emulation * Show loading animation for large keys * Implement manual adding & editing of keys * Use buffered file streams to speed up saving & loading * Reset key name before adding a new one * Sync a buffered file stream before saving * Use the DSGeneric protocol as a fallback option * Implement emulation via RPC * Refactor iButton code in preparation for comparator keys * Refactor iButton code in preparation for comparator keys once more * Make some functions static * Make protocols not rely on one_wire classes * Improve ProtocolDict usage * Improve ProtocolDict usage more * Implement reading Metakom & Cyfral keys * Rename some files * Better file structure * Implement a unified interface for misc protocols * Implement a unified interface for dallas protocols * Concrete types for Dallas protocols * Implement a unified interface for all key types * Improved type naming * Improved private types * Proper types in protocol definitions * Implement emulation for Cyfral & Metakom keys * Implement save&load for Metakom & Cyfral keys * Better type names * Rename files, better names * Allocate iButtonProtocols like a normal class * Reset the key each time the start scene is selected * Improve comments and constants * Add ibutton_protocols to SDK headers * Add ibutton_key to SDK headers * Add ibutton_key to SDK headers * Implement reading via cli * Implement emulation via cli * Implement writing Dallas blanks via cli * Correctly revert the editing if cancelled by the user * Correct committing mishap * Elide the long text on the info screen * Change key name for data in Misc keys * Update iButtonFileFormat.md * Remember the key's folder * Save menu position in ReadKeyMenu and SavedKeyMenu * Correct use of preselected path in file browser Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -1,5 +1,4 @@
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#include "../ibutton_i.h"
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#include "toolbox/path.h"
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typedef enum {
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iButtonSceneWriteStateDefault,
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@@ -13,61 +12,46 @@ static void ibutton_scene_write_callback(void* context, iButtonWorkerWriteResult
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void ibutton_scene_write_on_enter(void* context) {
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iButton* ibutton = context;
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furi_assert(ibutton->write_mode != iButtonWriteModeInvalid);
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iButtonKey* key = ibutton->key;
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iButtonWorker* worker = ibutton->worker;
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const iButtonProtocolId protocol_id = ibutton_key_get_protocol_id(key);
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Widget* widget = ibutton->widget;
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iButtonWorker* worker = ibutton->key_worker;
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FuriString* tmp = furi_string_alloc();
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const uint8_t* key_data = ibutton_key_get_data_p(key);
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widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
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FuriString* key_name;
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key_name = furi_string_alloc();
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if(furi_string_end_with(ibutton->file_path, IBUTTON_APP_EXTENSION)) {
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path_extract_filename(ibutton->file_path, key_name, true);
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}
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furi_string_printf(
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tmp,
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"%s\n[%s]",
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ibutton->key_name,
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ibutton_protocols_get_name(ibutton->protocols, protocol_id));
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// check that stored key has name
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if(!furi_string_empty(key_name)) {
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ibutton_text_store_set(ibutton, "%s", furi_string_get_cstr(key_name));
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} else {
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// if not, show key data
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switch(ibutton_key_get_type(key)) {
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case iButtonKeyDS1990:
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ibutton_text_store_set(
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ibutton,
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"%02X %02X %02X %02X\n%02X %02X %02X %02X",
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key_data[0],
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key_data[1],
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key_data[2],
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key_data[3],
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key_data[4],
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key_data[5],
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key_data[6],
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key_data[7]);
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break;
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case iButtonKeyCyfral:
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ibutton_text_store_set(ibutton, "%02X %02X", key_data[0], key_data[1]);
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break;
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case iButtonKeyMetakom:
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ibutton_text_store_set(
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ibutton, "%02X %02X %02X %02X", key_data[0], key_data[1], key_data[2], key_data[3]);
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break;
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}
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widget_add_text_box_element(
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widget, 52, 38, 75, 26, AlignCenter, AlignCenter, furi_string_get_cstr(tmp), true);
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ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
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furi_string_set(tmp, "iButton\nwriting ");
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if(ibutton->write_mode == iButtonWriteModeBlank) {
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furi_string_cat(tmp, "Blank");
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ibutton_worker_write_blank_start(worker, key);
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} else if(ibutton->write_mode == iButtonWriteModeCopy) {
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furi_string_cat(tmp, "Copy");
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ibutton_worker_write_copy_start(worker, key);
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}
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widget_add_string_multiline_element(
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widget, 90, 10, AlignCenter, AlignTop, FontPrimary, "iButton\nwriting");
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widget_add_icon_element(widget, 3, 10, &I_iButtonKey_49x44);
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widget_add_text_box_element(
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widget, 54, 39, 75, 22, AlignCenter, AlignCenter, ibutton->text_store, true);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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ibutton_worker_write_set_callback(worker, ibutton_scene_write_callback, ibutton);
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ibutton_worker_write_start(worker, key);
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furi_string_free(key_name);
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widget, 88, 10, AlignCenter, AlignTop, FontPrimary, furi_string_get_cstr(tmp));
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ibutton_notification_message(ibutton, iButtonNotificationMessageEmulateStart);
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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furi_string_free(tmp);
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}
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bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
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@@ -94,7 +78,9 @@ bool ibutton_scene_write_on_event(void* context, SceneManagerEvent event) {
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void ibutton_scene_write_on_exit(void* context) {
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iButton* ibutton = context;
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ibutton_worker_stop(ibutton->key_worker);
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ibutton->write_mode = iButtonWriteModeInvalid;
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ibutton_worker_stop(ibutton->worker);
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widget_reset(ibutton->widget);
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ibutton_notification_message(ibutton, iButtonNotificationMessageBlinkStop);
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