[FL-1443, FL-1289] Move assets compilation to separate Makefile. Add scripts folder. Add OTP flashing with DFU. (#531)
* Assets: move assets compilation to separate Makefile. Move all scripts to scripts folder. Add scripts ReadMe. Add precompiled assets. * Split assets.py into separate entities. Option bytes for FL-1289 and checker/setter. * Cli: explicitly initialize variable befor use in api_hal_vcp_rx_with_timeout * Rename ob_check script to ob.
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assets/compiled/assets_icons.c
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617
assets/compiled/assets_icons.c
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assets/compiled/assets_icons.h
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assets/compiled/assets_icons.h
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#pragma once
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#include <gui/icon.h>
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typedef enum {
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I_SDQuestion_35x43,
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I_SDError_43x35,
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I_Health_16x16,
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I_FaceCharging_29x14,
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I_BatteryBody_52x28,
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I_Voltage_16x16,
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I_Temperature_16x16,
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I_FaceNopower_29x14,
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I_FaceNormal_29x14,
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I_Battery_16x16,
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I_FaceConfused_29x14,
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I_PassportBottom_128x17,
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I_DoorLeft_8x56,
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I_DoorLocked_10x56,
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I_DoorRight_8x56,
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I_DoorLeft_70x55,
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I_PassportLeft_6x47,
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I_DoorRight_70x55,
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I_LockPopup_100x49,
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I_WalkR2_32x32,
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I_WalkL2_32x32,
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I_WalkRB1_32x32,
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I_Home_painting_17x20,
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I_WalkLB2_32x32,
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I_Sofa_40x13,
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I_WalkLB1_32x32,
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I_PC_22x29,
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I_WalkL1_32x32,
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I_TV_20x20,
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I_WalkR1_32x32,
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I_WalkRB2_32x32,
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I_TV_20x24,
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I_dir_10px,
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I_Nfc_10px,
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I_sub1_10px,
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I_ir_10px,
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I_ibutt_10px,
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I_unknown_10px,
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I_ble_10px,
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I_125_10px,
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I_FX_SittingB_40x27,
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I_BigGames_24x24,
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I_BigProfile_24x24,
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I_DolphinOkay_41x43,
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I_DolphinFirstStart5_45x53,
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I_DolphinFirstStart4_67x53,
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I_DolphinFirstStart2_59x51,
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I_DolphinFirstStart0_70x53,
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I_DolphinFirstStart6_58x54,
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I_DolphinFirstStart1_59x53,
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I_DolphinFirstStart8_56x51,
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I_DolphinFirstStart7_61x51,
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I_Flipper_young_80x60,
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I_BigBurger_24x24,
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I_FX_Bang_32x6,
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I_DolphinFirstStart3_57x48,
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I_BadUsb_9x8,
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I_PlaceholderR_30x13,
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I_Background_128x8,
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I_Lock_8x8,
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I_Battery_26x8,
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I_PlaceholderL_11x13,
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I_Battery_19x8,
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I_SDcardMounted_11x8,
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I_SDcardFail_11x8,
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I_USBConnected_15x8,
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I_Bluetooth_5x8,
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I_Background_128x11,
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I_IrdaArrowUp_4x8,
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I_IrdaLearnShort_128x31,
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I_IrdaArrowDown_4x8,
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I_IrdaLearn_128x64,
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I_IrdaSend_128x64,
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I_IrdaSendShort_128x34,
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I_passport_happy1_43x45,
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I_passport_bad3_43x45,
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I_passport_okay2_43x45,
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I_passport_bad2_43x45,
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I_passport_okay3_43x45,
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I_passport_bad1_43x45,
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I_passport_happy3_43x45,
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I_passport_happy2_43x45,
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I_passport_okay1_43x45,
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I_ButtonRightSmall_3x5,
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I_ButtonLeft_4x7,
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I_ButtonLeftSmall_3x5,
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I_ButtonRight_4x7,
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I_ButtonCenter_7x7,
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A_Games_14,
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A_Plugins_14,
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A_Passport_14,
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A_Sub1ghz_14,
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A_NFC_14,
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A_Tamagotchi_14,
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A_FileManager_14,
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A_125khz_14,
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A_U2F_14,
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A_Infrared_14,
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A_Power_14,
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A_Settings_14,
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A_iButton_14,
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A_Bluetooth_14,
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A_GPIO_14,
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I_DolphinMafia_115x62,
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I_DolphinExcited_64x63,
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I_iButtonDolphinSuccess_109x60,
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I_iButtonDolphinVerySuccess_108x52,
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I_iButtonKey_49x44,
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I_DolphinNice_96x59,
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I_DolphinWait_61x59,
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A_Wink_128x64,
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A_MDWL_32x32,
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A_MDWR_32x32,
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A_WatchingTV_128x64,
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A_MDI_32x32,
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A_MDWRB_32x32,
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A_MDIB_32x32,
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A_FX_Sitting_40x27,
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A_MDWLB_32x32,
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I_KeySave_24x11,
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I_KeyBackspaceSelected_16x9,
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I_KeySaveSelected_24x11,
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I_KeyBackspace_16x9,
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} IconName;
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Icon * assets_icons_get(IconName name);
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assets/compiled/assets_icons_i.h
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assets/compiled/assets_icons_i.h
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#pragma once
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#include <assets_icons.h>
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const IconData * assets_icons_get_data(IconName name);
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