[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
@@ -1,34 +1,86 @@
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#include "animation_manager.h"
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#include "file_worker.h"
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#include "flipper_file.h"
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#include "furi/common_defines.h"
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#include "furi/memmgr.h"
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#include "furi/record.h"
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#include "animation_storage.h"
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#include "gui/canvas.h"
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#include "m-string.h"
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#include "pb.h"
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#include "pb_decode.h"
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#include "storage/filesystem_api_defines.h"
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#include "storage/storage.h"
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#include "animation_storage_i.h"
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#include <stdint.h>
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#include <gui/icon_i.h>
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// Read documentation before using it
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#include <stdint.h>
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#include <flipper_file.h>
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#include <furi.h>
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#include <furi/dangerous_defines.h>
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#include <storage/storage.h>
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#include <gui/icon_i.h>
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#include <m-string.h>
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#include "animation_manager.h"
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#include "animation_storage.h"
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#include "animation_storage_i.h"
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#include <assets_dolphin_internal.h>
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#include <assets_dolphin_blocking.h>
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#define ANIMATION_META_FILE "meta.txt"
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#define ANIMATION_DIR "/ext/dolphin/animations"
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#define ANIMATION_DIR "/ext/dolphin"
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#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
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#define TAG "AnimationStorage"
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#define DEBUG_PB 0
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static void animation_storage_free_bubbles(BubbleAnimation* animation);
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static void animation_storage_free_frames(BubbleAnimation* animation);
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static void animation_storage_free_animation(BubbleAnimation** storage_animation);
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static BubbleAnimation* animation_storage_load_animation(const char* name);
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static bool animation_storage_load_single_manifest_info(
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StorageAnimationManifestInfo* manifest_info,
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const char* name) {
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furi_assert(manifest_info);
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bool result = false;
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Storage* storage = furi_record_open("storage");
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FlipperFile* file = flipper_file_alloc(storage);
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flipper_file_set_strict_mode(file, true);
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string_t read_string;
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string_init(read_string);
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do {
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uint32_t u32value;
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if(FSE_OK != storage_sd_status(storage)) break;
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if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
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if(!flipper_file_read_header(file, read_string, &u32value)) break;
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if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
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manifest_info->name = NULL;
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/* skip other animation names */
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flipper_file_set_strict_mode(file, false);
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while(flipper_file_read_string(file, "Name", read_string) &&
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string_cmp_str(read_string, name))
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;
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if(string_cmp_str(read_string, name)) break;
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flipper_file_set_strict_mode(file, true);
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manifest_info->name = furi_alloc(string_size(read_string) + 1);
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strcpy((char*)manifest_info->name, string_get_cstr(read_string));
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if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
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manifest_info->min_butthurt = u32value;
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if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
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manifest_info->max_butthurt = u32value;
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if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
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manifest_info->min_level = u32value;
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if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
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manifest_info->max_level = u32value;
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if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
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manifest_info->weight = u32value;
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result = true;
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} while(0);
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if(!result && manifest_info->name) {
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free((void*)manifest_info->name);
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}
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string_clear(read_string);
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flipper_file_close(file);
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flipper_file_free(file);
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furi_record_close("storage");
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return result;
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}
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void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
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furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
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furi_assert(!StorageAnimationList_size(*animation_list));
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@@ -37,8 +89,8 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
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FlipperFile* file = flipper_file_alloc(storage);
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/* Forbid skipping fields */
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flipper_file_set_strict_mode(file, true);
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string_t header;
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string_init(header);
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string_t read_string;
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string_init(read_string);
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do {
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uint32_t u32value;
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@@ -46,24 +98,28 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
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if(FSE_OK != storage_sd_status(storage)) break;
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if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
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if(!flipper_file_read_header(file, header, &u32value)) break;
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if(string_cmp_str(header, "Flipper Animation Manifest")) break;
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if(!flipper_file_read_header(file, read_string, &u32value)) break;
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if(string_cmp_str(read_string, "Flipper Animation Manifest")) break;
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do {
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storage_animation = furi_alloc(sizeof(StorageAnimation));
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storage_animation->external = true;
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storage_animation->animation = NULL;
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storage_animation->manifest_info.name = NULL;
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if(!flipper_file_read_string(file, "Name", read_string)) break;
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storage_animation->manifest_info.name = furi_alloc(string_size(read_string) + 1);
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strcpy((char*)storage_animation->manifest_info.name, string_get_cstr(read_string));
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if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
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if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
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storage_animation->meta.min_butthurt = u32value;
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storage_animation->manifest_info.min_butthurt = u32value;
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if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
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storage_animation->meta.max_butthurt = u32value;
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storage_animation->manifest_info.max_butthurt = u32value;
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if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
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storage_animation->meta.min_level = u32value;
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storage_animation->manifest_info.min_level = u32value;
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if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
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storage_animation->meta.max_level = u32value;
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storage_animation->manifest_info.max_level = u32value;
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if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
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storage_animation->meta.weight = u32value;
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storage_animation->manifest_info.weight = u32value;
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StorageAnimationList_push_back(*animation_list, storage_animation);
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} while(1);
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@@ -71,13 +127,13 @@ void animation_storage_fill_animation_list(StorageAnimationList_t* animation_lis
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animation_storage_free_storage_animation(&storage_animation);
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} while(0);
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string_clear(header);
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string_clear(read_string);
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flipper_file_close(file);
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flipper_file_free(file);
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// add hard-coded animations
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for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
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StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
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for(int i = 0; i < dolphin_internal_size; ++i) {
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StorageAnimationList_push_back(*animation_list, (StorageAnimation*)&dolphin_internal[i]);
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}
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furi_record_close("storage");
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@@ -88,41 +144,45 @@ StorageAnimation* animation_storage_find_animation(const char* name) {
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furi_assert(strlen(name));
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StorageAnimation* storage_animation = NULL;
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/* look through internal animations */
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for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
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if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
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storage_animation = &StorageAnimationInternal[i];
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for(int i = 0; i < dolphin_blocking_size; ++i) {
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if(!strcmp(dolphin_blocking[i].manifest_info.name, name)) {
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storage_animation = (StorageAnimation*)&dolphin_blocking[i];
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break;
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}
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}
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if(!storage_animation) {
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for(int i = 0; i < dolphin_internal_size; ++i) {
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if(!strcmp(dolphin_internal[i].manifest_info.name, name)) {
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storage_animation = (StorageAnimation*)&dolphin_internal[i];
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break;
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}
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}
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}
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/* look through external animations */
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if(!storage_animation) {
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BubbleAnimation* animation = animation_storage_load_animation(name);
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storage_animation = furi_alloc(sizeof(StorageAnimation));
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storage_animation->external = true;
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if(animation != NULL) {
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storage_animation = furi_alloc(sizeof(StorageAnimation));
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storage_animation->animation = animation;
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storage_animation->external = true;
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/* meta data takes part in random animation selection, so it
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* doesn't need here as we exactly know which animation we need,
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* that's why we can ignore reading manifest.txt file
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* filling meta data by zeroes */
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storage_animation->meta.min_butthurt = 0;
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storage_animation->meta.max_butthurt = 0;
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storage_animation->meta.min_level = 0;
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storage_animation->meta.max_level = 0;
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storage_animation->meta.weight = 0;
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string_init_set_str(storage_animation->meta.name, name);
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bool result = false;
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result =
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animation_storage_load_single_manifest_info(&storage_animation->manifest_info, name);
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if(result) {
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storage_animation->animation = animation_storage_load_animation(name);
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result = !!storage_animation->animation;
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}
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if(!result) {
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animation_storage_free_storage_animation(&storage_animation);
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}
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}
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return storage_animation;
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}
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StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
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StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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return &storage_animation->meta;
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return &storage_animation->manifest_info;
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}
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const BubbleAnimation*
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@@ -138,7 +198,7 @@ void animation_storage_cache_animation(StorageAnimation* storage_animation) {
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if(storage_animation->external) {
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if(!storage_animation->animation) {
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storage_animation->animation =
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animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
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animation_storage_load_animation(storage_animation->manifest_info.name);
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}
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}
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}
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@@ -161,7 +221,9 @@ void animation_storage_free_storage_animation(StorageAnimation** storage_animati
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if((*storage_animation)->external) {
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animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
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string_clear((*storage_animation)->meta.name);
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if((*storage_animation)->manifest_info.name) {
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free((void*)(*storage_animation)->manifest_info.name);
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}
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free(*storage_animation);
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}
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@@ -188,41 +250,15 @@ static bool animation_storage_cast_align(string_t align_str, Align* align) {
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static void animation_storage_free_frames(BubbleAnimation* animation) {
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furi_assert(animation);
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furi_assert(animation->icons);
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const Icon** icons = animation->icons;
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uint16_t frames = animation->active_frames + animation->passive_frames;
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furi_assert(frames > 0);
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for(int i = 0; i < frames; ++i) {
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if(!icons[i]) continue;
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const Icon* icon = icons[i];
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free((void*)icon->frames[0]);
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free(icon->frames);
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free((void*)icon);
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for(int j = i; j < frames; ++j) {
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if(icons[j] == icon) {
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icons[j] = NULL;
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}
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const Icon* icon = &animation->icon_animation;
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for(int i = 0; i < icon->frame_count; ++i) {
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if(icon->frames[i]) {
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free((void*)icon->frames[i]);
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}
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}
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free(animation->icons);
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animation->icons = NULL;
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}
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static Icon* animation_storage_alloc_icon(size_t frame_size) {
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Icon* icon = furi_alloc(sizeof(Icon));
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icon->frames = furi_alloc(sizeof(const uint8_t*));
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icon->frames[0] = furi_alloc(frame_size);
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return icon;
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}
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static void animation_storage_free_icon(Icon* icon) {
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free((void*)icon->frames[0]);
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free(icon->frames);
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free(icon);
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}
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static bool animation_storage_load_frames(
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@@ -230,22 +266,25 @@ static bool animation_storage_load_frames(
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const char* name,
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BubbleAnimation* animation,
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uint32_t* frame_order,
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uint32_t width,
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uint32_t height) {
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furi_assert(!animation->icons);
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uint8_t width,
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uint8_t height) {
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uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
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bool frames_ok = false;
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animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
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File* file = storage_file_alloc(storage);
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FileInfo file_info;
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string_t filename;
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string_init(filename);
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size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
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Icon* icon = (Icon*)&animation->icon_animation;
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FURI_CONST_ASSIGN(icon->frame_count, frame_order_size);
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FURI_CONST_ASSIGN(icon->frame_rate, 0);
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FURI_CONST_ASSIGN(icon->height, height);
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FURI_CONST_ASSIGN(icon->width, width);
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icon->frames = furi_alloc(sizeof(const uint8_t*) * frame_order_size);
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for(int i = 0; i < frame_order_size; ++i) {
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if(animation->icons[i]) continue;
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frames_ok = false;
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string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
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@@ -265,24 +304,12 @@ static bool animation_storage_load_frames(
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break;
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}
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Icon* icon = animation_storage_alloc_icon(file_info.size);
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if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
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icon->frames[i] = furi_alloc(file_info.size);
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if(storage_file_read(file, (void*)icon->frames[i], file_info.size) != file_info.size) {
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FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
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animation_storage_free_icon(icon);
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break;
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}
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storage_file_close(file);
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FURI_CONST_ASSIGN(icon->frame_count, 1);
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FURI_CONST_ASSIGN(icon->frame_rate, 0);
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FURI_CONST_ASSIGN(icon->height, height);
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FURI_CONST_ASSIGN(icon->width, width);
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/* Claim 1 allocation for 1 files blob and several links to it */
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for(int j = i; j < frame_order_size; ++j) {
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if(frame_order[i] == frame_order[j]) {
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animation->icons[j] = icon;
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}
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}
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frames_ok = true;
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}
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@@ -295,11 +322,10 @@ static bool animation_storage_load_frames(
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height,
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file_info.size);
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animation_storage_free_frames(animation);
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animation->icons = NULL;
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} else {
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for(int i = 0; i < frame_order_size; ++i) {
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furi_check(animation->icons[i]);
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furi_check(animation->icons[i]->frames[0]);
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furi_check(animation->icon_animation.frames);
|
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for(int i = 0; i < animation->icon_animation.frame_count; ++i) {
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furi_check(animation->icon_animation.frames[i]);
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}
|
||||
}
|
||||
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||||
@@ -314,72 +340,73 @@ static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFi
|
||||
string_t str;
|
||||
string_init(str);
|
||||
bool success = false;
|
||||
furi_assert(!animation->frame_bubbles);
|
||||
furi_assert(!animation->frame_bubble_sequences);
|
||||
|
||||
do {
|
||||
if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
|
||||
if(u32value > 20) break;
|
||||
animation->frame_bubbles_count = u32value;
|
||||
if(animation->frame_bubbles_count == 0) {
|
||||
animation->frame_bubbles = NULL;
|
||||
animation->frame_bubble_sequences_count = u32value;
|
||||
if(animation->frame_bubble_sequences_count == 0) {
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
animation->frame_bubbles =
|
||||
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
|
||||
animation->frame_bubble_sequences =
|
||||
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubble_sequences_count);
|
||||
|
||||
uint32_t current_slot = 0;
|
||||
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
|
||||
animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count; ++i) {
|
||||
FURI_CONST_ASSIGN_PTR(
|
||||
animation->frame_bubble_sequences[i], furi_alloc(sizeof(FrameBubble)));
|
||||
}
|
||||
|
||||
FrameBubble* bubble = animation->frame_bubbles[0];
|
||||
const FrameBubble* bubble = animation->frame_bubble_sequences[0];
|
||||
int8_t index = -1;
|
||||
for(;;) {
|
||||
if(!flipper_file_read_uint32(ff, "Slot", ¤t_slot, 1)) break;
|
||||
if((current_slot != 0) && (index == -1)) break;
|
||||
|
||||
if(current_slot == index) {
|
||||
bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
|
||||
FURI_CONST_ASSIGN_PTR(bubble->next_bubble, furi_alloc(sizeof(FrameBubble)));
|
||||
bubble = bubble->next_bubble;
|
||||
} else if(current_slot == index + 1) {
|
||||
++index;
|
||||
bubble = animation->frame_bubbles[index];
|
||||
bubble = animation->frame_bubble_sequences[index];
|
||||
} else {
|
||||
/* slots have to start from 0, be ascending sorted, and
|
||||
* have exact number of slots as specified in "Bubble slots" */
|
||||
break;
|
||||
}
|
||||
if(index >= animation->frame_bubbles_count) break;
|
||||
if(index >= animation->frame_bubble_sequences_count) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
|
||||
bubble->bubble.x = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->bubble.x, u32value);
|
||||
if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
|
||||
bubble->bubble.y = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->bubble.y, u32value);
|
||||
|
||||
if(!flipper_file_read_string(ff, "Text", str)) break;
|
||||
if(string_size(str) > 100) break;
|
||||
|
||||
string_replace_all_str(str, "\\n", "\n");
|
||||
|
||||
bubble->bubble.str = furi_alloc(string_size(str) + 1);
|
||||
strcpy((char*)bubble->bubble.str, string_get_cstr(str));
|
||||
FURI_CONST_ASSIGN_PTR(bubble->bubble.text, furi_alloc(string_size(str) + 1));
|
||||
strcpy((char*)bubble->bubble.text, string_get_cstr(str));
|
||||
|
||||
if(!flipper_file_read_string(ff, "AlignH", str)) break;
|
||||
if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
|
||||
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_h)) break;
|
||||
if(!flipper_file_read_string(ff, "AlignV", str)) break;
|
||||
if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
|
||||
if(!animation_storage_cast_align(str, (Align*)&bubble->bubble.align_v)) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
|
||||
bubble->starts_at_frame = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->start_frame, u32value);
|
||||
if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
|
||||
bubble->ends_at_frame = u32value;
|
||||
FURI_CONST_ASSIGN(bubble->end_frame, u32value);
|
||||
}
|
||||
success = (index + 1) == animation->frame_bubbles_count;
|
||||
success = (index + 1) == animation->frame_bubble_sequences_count;
|
||||
} while(0);
|
||||
|
||||
if(!success) {
|
||||
if(animation->frame_bubbles) {
|
||||
if(animation->frame_bubble_sequences) {
|
||||
FURI_LOG_E(TAG, "Failed to load animation bubbles");
|
||||
animation_storage_free_bubbles(animation);
|
||||
}
|
||||
@@ -402,7 +429,7 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
flipper_file_set_strict_mode(ff, true);
|
||||
string_t str;
|
||||
string_init(str);
|
||||
animation->frame_bubbles = NULL;
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
|
||||
bool success = false;
|
||||
do {
|
||||
@@ -424,8 +451,17 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
animation->active_frames = u32value;
|
||||
|
||||
uint8_t frames = animation->passive_frames + animation->active_frames;
|
||||
uint32_t count = 0;
|
||||
if(!flipper_file_get_value_count(ff, "Frames order", &count)) break;
|
||||
if((count != frames) || (frames > COUNT_OF(animation->frame_order))) {
|
||||
FURI_LOG_E(TAG, "Error loading animation: frames order");
|
||||
break;
|
||||
}
|
||||
u32array = furi_alloc(sizeof(uint32_t) * frames);
|
||||
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
|
||||
for(int i = 0; i < frames; ++i) {
|
||||
animation->frame_order[i] = u32array[i];
|
||||
}
|
||||
|
||||
/* passive and active frames must be loaded up to this point */
|
||||
if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
|
||||
@@ -434,7 +470,7 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
|
||||
animation->active_cycles = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
|
||||
animation->frame_rate = u32value;
|
||||
FURI_CONST_ASSIGN(animation->icon_animation.frame_rate, u32value);
|
||||
if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
|
||||
animation->duration = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
|
||||
@@ -460,10 +496,10 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
}
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation) {
|
||||
if(!animation->frame_bubbles) return;
|
||||
if(!animation->frame_bubble_sequences) return;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubbles_count;) {
|
||||
FrameBubble** bubble = &animation->frame_bubbles[i];
|
||||
for(int i = 0; i < animation->frame_bubble_sequences_count;) {
|
||||
const FrameBubble* const* bubble = &animation->frame_bubble_sequences[i];
|
||||
|
||||
if((*bubble) == NULL) break;
|
||||
|
||||
@@ -471,15 +507,15 @@ static void animation_storage_free_bubbles(BubbleAnimation* animation) {
|
||||
bubble = &(*bubble)->next_bubble;
|
||||
}
|
||||
|
||||
if((*bubble)->bubble.str) {
|
||||
free((void*)(*bubble)->bubble.str);
|
||||
if((*bubble)->bubble.text) {
|
||||
free((void*)(*bubble)->bubble.text);
|
||||
}
|
||||
if((*bubble) == animation->frame_bubbles[i]) {
|
||||
if((*bubble) == animation->frame_bubble_sequences[i]) {
|
||||
++i;
|
||||
}
|
||||
free(*bubble);
|
||||
*bubble = NULL;
|
||||
free((void*)*bubble);
|
||||
FURI_CONST_ASSIGN_PTR(*bubble, NULL);
|
||||
}
|
||||
free(animation->frame_bubbles);
|
||||
animation->frame_bubbles = NULL;
|
||||
free((void*)animation->frame_bubble_sequences);
|
||||
animation->frame_bubble_sequences = NULL;
|
||||
}
|
||||
|
Reference in New Issue
Block a user