[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -4,15 +4,6 @@
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#include "views/bubble_animation_view.h"
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#include <m-string.h>
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#define HARDCODED_ANIMATION_NAME "tv"
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#define NO_SD_ANIMATION_NAME "no_sd"
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#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
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#define NO_DB_ANIMATION_NAME "no_db"
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#define BAD_SD_ANIMATION_NAME "bad_sd"
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#define SD_OK_ANIMATION_NAME "sd_ok"
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#define URL_ANIMATION_NAME "url"
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#define LEVELUP_ANIMATION_NAME "level"
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/** Main structure to handle animation data.
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* Contains all, including animation playing data (BubbleAnimation),
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* data for random animation selection (StorageAnimationMeta) and
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@@ -20,13 +11,13 @@
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typedef struct StorageAnimation StorageAnimation;
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typedef struct {
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string_t name;
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const char* name;
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uint8_t min_butthurt;
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uint8_t max_butthurt;
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uint8_t min_level;
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uint8_t max_level;
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uint8_t weight;
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} StorageAnimationMeta;
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} StorageAnimationManifestInfo;
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/** Container to return available animations list */
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LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
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@@ -81,7 +72,7 @@ StorageAnimation* animation_storage_find_animation(const char* name);
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* @storage_animation item of whom we have to extract meta.
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* @return meta itself
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*/
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StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
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StorageAnimationManifestInfo* animation_storage_get_meta(StorageAnimation* storage_animation);
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/**
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* Free storage_animation, which previously acquired
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