[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,4 +1,6 @@
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#include "desktop_settings_app.h"
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#include <furi.h>
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#include "scenes/desktop_settings_scene.h"
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static bool desktop_settings_custom_event_callback(void* context, uint32_t event) {
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furi_assert(context);
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@@ -1,8 +1,6 @@
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#pragma once
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#include <furi.h>
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#include <gui/gui.h>
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#include <gui/view.h>
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#include <gui/view_dispatcher.h>
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#include <gui/scene_manager.h>
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#include <gui/modules/submenu.h>
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@@ -10,8 +8,6 @@
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#include "desktop_settings.h"
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#include "scenes/desktop_settings_scene.h"
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typedef enum {
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CodeEventsSetPin,
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CodeEventsChangePin,
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@@ -1,6 +1,6 @@
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#include "../desktop_settings_app.h"
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#include "applications.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include "desktop_settings_scene.h"
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static void desktop_settings_scene_favorite_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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@@ -1,5 +1,5 @@
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#include "../desktop_settings_app.h"
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#include "desktop/desktop_settings/desktop_settings.h"
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#include "desktop_settings_scene.h"
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#define SCENE_EXIT_EVENT (0U)
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@@ -1,5 +1,6 @@
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#include "../desktop_settings_app.h"
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#include "applications.h"
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#include "desktop_settings_scene.h"
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static void desktop_settings_scene_pincode_menu_submenu_callback(void* context, uint32_t index) {
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DesktopSettingsApp* app = context;
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1
applications/desktop/desktop_settings/scenes/desktop_settings_scene_start.c
Executable file → Normal file
1
applications/desktop/desktop_settings/scenes/desktop_settings_scene_start.c
Executable file → Normal file
@@ -1,5 +1,6 @@
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#include "../desktop_settings_app.h"
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#include "applications.h"
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#include "desktop_settings_scene.h"
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enum DesktopSettingsStartSubmenuIndex {
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DesktopSettingsStartSubmenuIndexFavorite,
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