[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,8 +1,11 @@
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#include "../desktop_i.h"
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#include "../views/desktop_lock_menu.h"
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#include <toolbox/saved_struct.h>
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#include <stdbool.h>
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#include "../desktop_i.h"
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#include "../views/desktop_lock_menu.h"
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#include "desktop_scene_i.h"
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#include "desktop_scene.h"
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void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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@@ -26,17 +29,15 @@ bool desktop_scene_lock_menu_on_event(void* context, SceneManagerEvent event) {
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switch(event.event) {
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case DesktopLockMenuEventLock:
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, DesktopLockedNoPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedNoPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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consumed = true;
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break;
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case DesktopLockMenuEventPinLock:
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if(desktop->settings.pincode.length > 0) {
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furi_hal_rtc_set_flag(FuriHalRtcFlagLock);
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furi_hal_usb_disable();
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scene_manager_set_scene_state(
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desktop->scene_manager, DesktopSceneLocked, DesktopLockedWithPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLocked);
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desktop->scene_manager, DesktopSceneMain, DesktopMainSceneStateLockedWithPin);
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneMain);
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} else {
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scene_manager_next_scene(desktop->scene_manager, DesktopScenePinSetup);
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}
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