[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)

* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-01-29 13:20:41 +04:00
committed by GitHub
parent 53e7415d12
commit 84410c83b5
366 changed files with 3646 additions and 1566 deletions

View File

@@ -3,12 +3,14 @@
#include "../ibutton_view_manager.h"
#include "../ibutton_event.h"
#include "../ibutton_key.h"
#include <dolphin/dolphin.h>
#include <callback-connector.h>
void iButtonSceneSaveSuccess::on_enter(iButtonApp* app) {
iButtonAppViewManager* view_manager = app->get_view_manager();
Popup* popup = view_manager->get_popup();
auto callback = cbc::obtain_connector(this, &iButtonSceneSaveSuccess::popup_callback);
DOLPHIN_DEED(DolphinDeedIbuttonSave);
popup_set_icon(popup, 32, 5, &I_DolphinNice_96x59);
popup_set_text(popup, "Saved!", 13, 22, AlignLeft, AlignBottom);
@@ -51,4 +53,4 @@ void iButtonSceneSaveSuccess::popup_callback(void* context) {
iButtonEvent event;
event.type = iButtonEvent::Type::EventTypeBack;
app->get_view_manager()->send_event(&event);
}
}