[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,8 +1,10 @@
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#include "lfrfid_app_scene_emulate.h"
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#include <dolphin/dolphin.h>
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void LfRfidAppSceneEmulate::on_enter(LfRfidApp* app, bool need_restore) {
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string_init(data_string);
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DOLPHIN_DEED(DolphinDeedRfidEmulate);
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const uint8_t* data = app->worker.key.get_data();
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for(uint8_t i = 0; i < app->worker.key.get_type_data_count(); i++) {
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@@ -1,8 +1,10 @@
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#include "lfrfid_app_scene_read.h"
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#include <dolphin/dolphin.h>
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void LfRfidAppSceneRead::on_enter(LfRfidApp* app, bool need_restore) {
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auto popup = app->view_controller.get<PopupVM>();
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DOLPHIN_DEED(DolphinDeedRfidRead);
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popup->set_header("Reading\nLF RFID", 89, 34, AlignCenter, AlignTop);
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popup->set_icon(0, 3, &I_RFIDDolphinReceive_97x61);
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@@ -15,6 +17,7 @@ bool LfRfidAppSceneRead::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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if(event->type == LfRfidApp::EventType::Tick) {
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if(app->worker.read()) {
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DOLPHIN_DEED(DolphinDeedRfidReadSuccess);
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notification_message(app->notification, &sequence_success);
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::ReadSuccess);
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} else {
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@@ -1,4 +1,5 @@
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#include "lfrfid_app_scene_save_data.h"
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#include <dolphin/dolphin.h>
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static void print_buffer(const uint8_t* buffer) {
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for(uint8_t i = 0; i < LFRFID_KEY_SIZE; i++) {
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@@ -40,6 +41,7 @@ bool LfRfidAppSceneSaveData::on_event(LfRfidApp* app, LfRfidApp::Event* event) {
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if(event->type == LfRfidApp::EventType::Next) {
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key.set_data(new_key_data, key.get_type_data_count());
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DOLPHIN_DEED(DolphinDeedRfidAdd);
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app->scene_controller.switch_to_next_scene(LfRfidApp::SceneType::SaveName);
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}
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@@ -1,8 +1,12 @@
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#include "lfrfid_app_scene_save_success.h"
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#include <gui/scene_manager.h>
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#include <dolphin/dolphin.h>
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#include <stdint.h>
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void LfRfidAppSceneSaveSuccess::on_enter(LfRfidApp* app, bool need_restore) {
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auto popup = app->view_controller.get<PopupVM>();
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DOLPHIN_DEED(DolphinDeedRfidSave);
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popup->set_icon(32, 5, &I_DolphinNice_96x59);
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popup->set_text("Saved!", 13, 22, AlignLeft, AlignBottom);
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popup->set_context(app);
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@@ -43,4 +47,4 @@ void LfRfidAppSceneSaveSuccess::timeout_callback(void* context) {
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LfRfidApp::Event event;
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event.type = LfRfidApp::EventType::Back;
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app->view_controller.send_event(&event);
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}
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}
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