[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)
* Desktop: cleanup headers * Get loader pubsub via record * [FL-2183] Dolphin refactoring 2022.01 * Restruct animations assets structure * Rename assets * Cleanup headers * Update Recording animation * Add BadBattery animation * Provide loader's pubsub via record * Fix load/unload animations * Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin. * Sync internal meta.txt and manifest.txt * Reorder, rename dolphin assets * Split essential generated assets * Add ReadMe for dolphin assets * Separate essential blocking animations * Scripts: full dolphin validation before packaging * Assets, Scripts: dolphin external resources packer * Github: update codeowners * Scripts: proper slots handling in dolphin animation meta * Scripts: correct frames enumeration and fix compiled assets. * [FL-2209] Add Dolphin Deeds points and many more * Remove excess frame_rate * Change dolphin assets directory * Scripts: add internal resource support to dolphin compiler * Scripts: add internal assets generation, renaming * Scripts: correct assert, renaming * Code cleanup, documentation, fixes * Update Levelup animations * Rename essential -> blocking * Fix Unlocked hint * Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates. * Documentation: add key combos description and use information * Scripts: cleanup templit, more debug info and add dev comment Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,5 +1,6 @@
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#include "../u2f_app_i.h"
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#include "../views/u2f_view.h"
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#include <dolphin/dolphin.h>
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#include "furi_hal.h"
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#include "../u2f.h"
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@@ -63,6 +64,7 @@ bool u2f_scene_main_on_event(void* context, SceneManagerEvent event) {
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} else if(event.event == U2fCustomEventWink) {
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notification_message(app->notifications, &sequence_blink_green_10);
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} else if(event.event == U2fCustomEventAuthSuccess) {
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DOLPHIN_DEED(DolphinDeedU2fAuthorized);
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osTimerStart(app->timer, U2F_SUCCESS_TIMEOUT);
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app->event_cur = U2fCustomEventNone;
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u2f_view_set_state(app->u2f_view, U2fMsgSuccess);
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