[FL-2183] [FL-2209] Dolphin Deeds, Level up, assets generation, refactoring (#965)

* Desktop: cleanup headers
* Get loader pubsub via record
* [FL-2183] Dolphin refactoring 2022.01
* Restruct animations assets structure
* Rename assets
* Cleanup headers
* Update Recording animation
* Add BadBattery animation
* Provide loader's pubsub via record
* Fix load/unload animations
* Scripts: add flipper format support, initial dolphin packager rework. Assets: internal and external dolphin.
* Sync internal meta.txt and manifest.txt
* Reorder, rename dolphin assets
* Split essential generated assets
* Add ReadMe for dolphin assets
* Separate essential blocking animations
* Scripts: full dolphin validation before packaging
* Assets, Scripts: dolphin external resources packer
* Github: update codeowners
* Scripts: proper slots handling in dolphin animation meta
* Scripts: correct frames enumeration and fix compiled assets.
* [FL-2209] Add Dolphin Deeds points and many more
* Remove excess frame_rate
* Change dolphin assets directory
* Scripts: add internal resource support to dolphin compiler
* Scripts: add internal assets generation, renaming
* Scripts: correct assert, renaming
* Code cleanup, documentation, fixes
* Update Levelup animations
* Rename essential -> blocking
* Fix Unlocked hint
* Scripts: rewrite Templite compiller, replace regexps with token parser, split block types into code and variable blocks. Update dolphin templates.
* Documentation: add key combos description and use information
* Scripts: cleanup templit, more debug info and add dev comment

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2022-01-29 13:20:41 +04:00
committed by GitHub
parent 53e7415d12
commit 84410c83b5
366 changed files with 3646 additions and 1566 deletions

View File

@@ -1,5 +1,6 @@
#include "../u2f_app_i.h"
#include "../views/u2f_view.h"
#include <dolphin/dolphin.h>
#include "furi_hal.h"
#include "../u2f.h"
@@ -63,6 +64,7 @@ bool u2f_scene_main_on_event(void* context, SceneManagerEvent event) {
} else if(event.event == U2fCustomEventWink) {
notification_message(app->notifications, &sequence_blink_green_10);
} else if(event.event == U2fCustomEventAuthSuccess) {
DOLPHIN_DEED(DolphinDeedU2fAuthorized);
osTimerStart(app->timer, U2F_SUCCESS_TIMEOUT);
app->event_cur = U2fCustomEventNone;
u2f_view_set_state(app->u2f_view, U2fMsgSuccess);