[FL-1962, FL-2464, FL-2465, FL-2466, FL-2560, FL-2637, FL-2595] Ibutton, Infrared, LfRFID GUI fixes (#1392)
* Ibutton, Infrared, LfRFID GUI fixes * Loading screens update Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
@@ -23,7 +23,8 @@ void ibutton_scene_add_type_on_enter(void* context) {
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submenu_add_item(
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submenu, "Metakom", SubmenuIndexMetakom, ibutton_scene_add_type_submenu_callback, ibutton);
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submenu_set_selected_item(submenu, SubmenuIndexCyfral);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneAddType));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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@@ -34,6 +35,7 @@ bool ibutton_scene_add_type_on_event(void* context, SceneManagerEvent event) {
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneAddType, event.event);
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consumed = true;
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if(event.event == SubmenuIndexCyfral) {
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ibutton_key_set_type(key, iButtonKeyCyfral);
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@@ -19,9 +19,9 @@ void ibutton_scene_exit_confirm_on_enter(void* context) {
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widget_add_button_element(
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widget, GuiButtonTypeRight, "Stay", ibutton_scene_exit_confirm_widget_callback, ibutton);
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widget_add_string_element(
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widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu");
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widget, 64, 19, AlignCenter, AlignBottom, FontPrimary, "Exit to iButton menu?");
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widget_add_string_element(
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widget, 64, 29, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost");
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widget, 64, 31, AlignCenter, AlignBottom, FontSecondary, "All unsaved data will be lost.");
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewWidget);
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}
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@@ -43,7 +43,10 @@ bool ibutton_scene_read_crc_error_on_event(void* context, SceneManagerEvent even
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == DialogExResultRight) {
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scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
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@@ -31,8 +31,8 @@ void ibutton_scene_read_key_menu_on_enter(void* context) {
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ibutton_scene_read_key_menu_submenu_callback,
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ibutton);
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}
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submenu_set_selected_item(submenu, SubmenuIndexSave);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneReadKeyMenu));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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@@ -42,6 +42,8 @@ bool ibutton_scene_read_key_menu_on_event(void* context, SceneManagerEvent event
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneReadKeyMenu, event.event);
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consumed = true;
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if(event.event == SubmenuIndexSave) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneSaveName);
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@@ -44,7 +44,10 @@ bool ibutton_scene_read_not_key_error_on_event(void* context, SceneManagerEvent
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SceneManager* scene_manager = ibutton->scene_manager;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if(event.type == SceneManagerEventTypeBack) {
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consumed = true;
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scene_manager_next_scene(scene_manager, iButtonSceneExitConfirm);
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} else if(event.type == SceneManagerEventTypeCustom) {
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consumed = true;
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if(event.event == DialogExResultRight) {
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scene_manager_next_scene(scene_manager, iButtonSceneReadKeyMenu);
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@@ -42,7 +42,8 @@ void ibutton_scene_saved_key_menu_on_enter(void* context) {
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submenu_add_item(
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submenu, "Info", SubmenuIndexInfo, ibutton_scene_saved_key_menu_submenu_callback, ibutton);
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submenu_set_selected_item(submenu, SubmenuIndexEmulate);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneSavedKeyMenu));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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@@ -52,6 +53,8 @@ bool ibutton_scene_saved_key_menu_on_event(void* context, SceneManagerEvent even
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(
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ibutton->scene_manager, iButtonSceneSavedKeyMenu, event.event);
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consumed = true;
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if(event.event == SubmenuIndexEmulate) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneEmulate);
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@@ -1,4 +1,5 @@
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#include "../ibutton_i.h"
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#include "ibutton/scenes/ibutton_scene.h"
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enum SubmenuIndex {
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SubmenuIndexRead,
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@@ -22,7 +23,8 @@ void ibutton_scene_start_on_enter(void* context) {
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submenu_add_item(
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submenu, "Add Manually", SubmenuIndexAdd, ibutton_scene_start_submenu_callback, ibutton);
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submenu_set_selected_item(submenu, SubmenuIndexRead);
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submenu_set_selected_item(
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submenu, scene_manager_get_scene_state(ibutton->scene_manager, iButtonSceneStart));
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view_dispatcher_switch_to_view(ibutton->view_dispatcher, iButtonViewSubmenu);
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}
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@@ -32,6 +34,7 @@ bool ibutton_scene_start_on_event(void* context, SceneManagerEvent event) {
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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scene_manager_set_scene_state(ibutton->scene_manager, iButtonSceneStart, event.event);
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consumed = true;
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if(event.event == SubmenuIndexRead) {
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scene_manager_next_scene(ibutton->scene_manager, iButtonSceneRead);
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