[FL-1299] iButton fix previous scene transition #480

This commit is contained in:
gornekich 2021-05-21 14:21:20 +03:00 committed by GitHub
parent 6d93f04f13
commit 89d1b0546e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 67 additions and 35 deletions

View File

@ -22,6 +22,7 @@
#include "scene/ibutton-scene-save-name.h"
#include "scene/ibutton-scene-save-success.h"
#include "scene/ibutton-scene-info.h"
#include "scene/ibutton-scene-select-key.h"
#include "scene/ibutton-scene-add-type.h"
#include "scene/ibutton-scene-add-value.h"
@ -62,6 +63,7 @@ public:
SceneSaveName,
SceneSaveSuccess,
SceneInfo,
SceneSelectKey,
SceneAddType,
SceneAddValue,
};
@ -140,6 +142,7 @@ private:
{Scene::SceneSaveName, new iButtonSceneSaveName()},
{Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
{Scene::SceneInfo, new iButtonSceneInfo()},
{Scene::SceneSelectKey, new iButtonSceneSelectKey()},
{Scene::SceneAddType, new iButtonSceneAddType()},
{Scene::SceneAddValue, new iButtonSceneAddValue()},
};

View File

@ -25,7 +25,7 @@ bool iButtonSceneDeleteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
bool consumed = false;
if(event->type == iButtonEvent::Type::EventTypeBack) {
app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneSelectKey});
consumed = true;
}

View File

@ -0,0 +1,51 @@
#include "ibutton-scene-select-key.h"
#include "../ibutton-app.h"
#include "../ibutton-event.h"
#include "../ibutton-key.h"
void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
// Input events and views are managed by file_select
bool res = app->get_sd_ex_api()->file_select(
app->get_sd_ex_api()->context,
"ibutton",
"*",
app->get_file_name(),
app->get_file_name_size());
// Process file_select return
if(res) {
// Get key file path
string_t key_str;
string_init_set_str(key_str, "ibutton/");
string_cat_str(key_str, app->get_file_name());
// Read data from file
File key_file;
uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
// TODO process false result from file system service
app->get_fs_api()->file.open(
&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
app->get_fs_api()->file.close(&key_file);
string_clear(key_str);
// Set key data
iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
if(key_type > iButtonKeyType::KeyMetakom) {
app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
}
app->get_key()->set_name(app->get_file_name());
app->get_key()->set_type(key_type);
app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
} else {
app->switch_to_previous_scene();
}
}
bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
return false;
}
void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
}

View File

@ -0,0 +1,9 @@
#pragma once
#include "ibutton-scene-generic.h"
class iButtonSceneSelectKey : public iButtonScene {
public:
void on_enter(iButtonApp* app) final;
bool on_event(iButtonApp* app, iButtonEvent* event) final;
void on_exit(iButtonApp* app) final;
};

View File

@ -31,40 +31,9 @@ bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
case SubmenuIndexRead:
app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
break;
case SubmenuIndexSaved: {
bool res = app->get_sd_ex_api()->file_select(
app->get_sd_ex_api()->context,
"ibutton",
"*",
app->get_file_name(),
app->get_file_name_size());
if(res) {
string_t key_str;
string_init_set_str(key_str, "ibutton/");
string_cat_str(key_str, app->get_file_name());
File key_file;
uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
// Read data from file
// TODO handle false return
res = app->get_fs_api()->file.open(
&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
res = app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
res = app->get_fs_api()->file.close(&key_file);
string_clear(key_str);
// Set key
iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
if(key_type > iButtonKeyType::KeyMetakom) {
app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
}
app->get_key()->set_name(app->get_file_name());
app->get_key()->set_type(key_type);
app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
} else {
// TODO add error scene
app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
}
}; break;
case SubmenuIndexSaved:
app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
break;
case SubmenuIndexAdd:
app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
break;