[FL-1299] iButton fix previous scene transition #480
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6d93f04f13
commit
89d1b0546e
@ -22,6 +22,7 @@
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#include "scene/ibutton-scene-save-name.h"
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#include "scene/ibutton-scene-save-success.h"
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#include "scene/ibutton-scene-info.h"
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#include "scene/ibutton-scene-select-key.h"
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#include "scene/ibutton-scene-add-type.h"
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#include "scene/ibutton-scene-add-value.h"
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@ -62,6 +63,7 @@ public:
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SceneSaveName,
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SceneSaveSuccess,
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SceneInfo,
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SceneSelectKey,
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SceneAddType,
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SceneAddValue,
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};
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@ -140,6 +142,7 @@ private:
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{Scene::SceneSaveName, new iButtonSceneSaveName()},
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{Scene::SceneSaveSuccess, new iButtonSceneSaveSuccess()},
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{Scene::SceneInfo, new iButtonSceneInfo()},
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{Scene::SceneSelectKey, new iButtonSceneSelectKey()},
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{Scene::SceneAddType, new iButtonSceneAddType()},
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{Scene::SceneAddValue, new iButtonSceneAddValue()},
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};
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@ -25,7 +25,7 @@ bool iButtonSceneDeleteSuccess::on_event(iButtonApp* app, iButtonEvent* event) {
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bool consumed = false;
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if(event->type == iButtonEvent::Type::EventTypeBack) {
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app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneStart});
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app->search_and_switch_to_previous_scene({iButtonApp::Scene::SceneSelectKey});
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consumed = true;
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}
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51
applications/ibutton/scene/ibutton-scene-select-key.cpp
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51
applications/ibutton/scene/ibutton-scene-select-key.cpp
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@ -0,0 +1,51 @@
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#include "ibutton-scene-select-key.h"
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#include "../ibutton-app.h"
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#include "../ibutton-event.h"
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#include "../ibutton-key.h"
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void iButtonSceneSelectKey::on_enter(iButtonApp* app) {
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// Input events and views are managed by file_select
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bool res = app->get_sd_ex_api()->file_select(
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app->get_sd_ex_api()->context,
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"ibutton",
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"*",
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app->get_file_name(),
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app->get_file_name_size());
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// Process file_select return
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if(res) {
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// Get key file path
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string_t key_str;
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string_init_set_str(key_str, "ibutton/");
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string_cat_str(key_str, app->get_file_name());
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// Read data from file
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File key_file;
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
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// TODO process false result from file system service
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app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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app->get_fs_api()->file.close(&key_file);
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string_clear(key_str);
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// Set key data
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iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
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if(key_type > iButtonKeyType::KeyMetakom) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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app->get_key()->set_name(app->get_file_name());
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app->get_key()->set_type(key_type);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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app->switch_to_previous_scene();
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}
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}
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bool iButtonSceneSelectKey::on_event(iButtonApp* app, iButtonEvent* event) {
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return false;
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}
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void iButtonSceneSelectKey::on_exit(iButtonApp* app) {
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}
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9
applications/ibutton/scene/ibutton-scene-select-key.h
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9
applications/ibutton/scene/ibutton-scene-select-key.h
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@ -0,0 +1,9 @@
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#pragma once
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#include "ibutton-scene-generic.h"
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class iButtonSceneSelectKey : public iButtonScene {
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public:
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void on_enter(iButtonApp* app) final;
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bool on_event(iButtonApp* app, iButtonEvent* event) final;
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void on_exit(iButtonApp* app) final;
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};
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@ -31,40 +31,9 @@ bool iButtonSceneStart::on_event(iButtonApp* app, iButtonEvent* event) {
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case SubmenuIndexRead:
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app->switch_to_next_scene(iButtonApp::Scene::SceneRead);
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break;
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case SubmenuIndexSaved: {
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bool res = app->get_sd_ex_api()->file_select(
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app->get_sd_ex_api()->context,
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"ibutton",
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"*",
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app->get_file_name(),
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app->get_file_name_size());
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if(res) {
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string_t key_str;
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string_init_set_str(key_str, "ibutton/");
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string_cat_str(key_str, app->get_file_name());
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File key_file;
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uint8_t key_data[IBUTTON_KEY_DATA_SIZE + 1] = {};
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// Read data from file
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// TODO handle false return
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res = app->get_fs_api()->file.open(
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&key_file, string_get_cstr(key_str), FSAM_READ, FSOM_OPEN_EXISTING);
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res = app->get_fs_api()->file.read(&key_file, key_data, IBUTTON_KEY_DATA_SIZE + 1);
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res = app->get_fs_api()->file.close(&key_file);
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string_clear(key_str);
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// Set key
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iButtonKeyType key_type = static_cast<iButtonKeyType>(key_data[0]);
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if(key_type > iButtonKeyType::KeyMetakom) {
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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app->get_key()->set_name(app->get_file_name());
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app->get_key()->set_type(key_type);
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app->get_key()->set_data(key_data + 1, IBUTTON_KEY_DATA_SIZE);
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app->switch_to_next_scene(iButtonApp::Scene::SceneSavedKeyMenu);
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} else {
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// TODO add error scene
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app->switch_to_next_scene(iButtonApp::Scene::SceneStart);
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}
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}; break;
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case SubmenuIndexSaved:
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app->switch_to_next_scene(iButtonApp::Scene::SceneSelectKey);
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break;
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case SubmenuIndexAdd:
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app->switch_to_next_scene(iButtonApp::Scene::SceneAddType);
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break;
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