[FL-2700] Fix IR hangup with short signals (#1535)

* Do not use infrared worker callback for notifications
* Remove tx callback
* Port Infrared notifications to hardware blinker
* Move all blink message definitions to notification_messages.h
* Fix potential hangup after leaving debug scene
This commit is contained in:
Georgii Surkov
2022-08-04 15:11:01 +03:00
committed by GitHub
parent 4460010e76
commit 8a370d70dc
15 changed files with 81 additions and 94 deletions

View File

@@ -8,6 +8,7 @@ void infrared_scene_learn_on_enter(void* context) {
infrared_worker_rx_set_received_signal_callback(
worker, infrared_signal_received_callback, context);
infrared_worker_rx_start(worker);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStartRead);
popup_set_icon(popup, 0, 32, &I_InfraredLearnShort_128x31);
popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignCenter);
@@ -22,10 +23,7 @@ bool infrared_scene_learn_on_event(void* context, SceneManagerEvent event) {
Infrared* infrared = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeTick) {
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkRead);
consumed = true;
} else if(event.type == SceneManagerEventTypeCustom) {
if(event.type == SceneManagerEventTypeCustom) {
if(event.event == InfraredCustomEventTypeSignalReceived) {
infrared_worker_rx_set_received_signal_callback(infrared->worker, NULL, NULL);
infrared_play_notification_message(infrared, InfraredNotificationMessageSuccess);
@@ -41,6 +39,7 @@ void infrared_scene_learn_on_exit(void* context) {
Infrared* infrared = context;
Popup* popup = infrared->popup;
infrared_worker_rx_stop(infrared->worker);
infrared_play_notification_message(infrared, InfraredNotificationMessageBlinkStop);
popup_set_icon(popup, 0, 0, NULL);
popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignCenter);
}