Iclass UI (#1366)
* Move structs to header * roll mbedtls into loclass * Picopass with scene for reading card * Picopass: fix memory leak * Lib: return mbedtls back * Picopass: rename symbols to match naming guide Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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30
applications/picopass/scenes/picopass_scene.c
Executable file
30
applications/picopass/scenes/picopass_scene.c
Executable file
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#include "picopass_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const picopass_on_enter_handlers[])(void*) = {
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#include "picopass_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const picopass_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "picopass_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const picopass_on_exit_handlers[])(void* context) = {
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#include "picopass_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers picopass_scene_handlers = {
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.on_enter_handlers = picopass_on_enter_handlers,
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.on_event_handlers = picopass_on_event_handlers,
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.on_exit_handlers = picopass_on_exit_handlers,
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.scene_num = PicopassSceneNum,
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};
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