Iclass UI (#1366)
* Move structs to header * roll mbedtls into loclass * Picopass with scene for reading card * Picopass: fix memory leak * Lib: return mbedtls back * Picopass: rename symbols to match naming guide Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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29
applications/picopass/scenes/picopass_scene.h
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29
applications/picopass/scenes/picopass_scene.h
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) PicopassScene##id,
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typedef enum {
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#include "picopass_scene_config.h"
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PicopassSceneNum,
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} PicopassScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers picopass_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "picopass_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "picopass_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "picopass_scene_config.h"
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#undef ADD_SCENE
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