[FL-2430] Automatic Desktop Locking (#1101)

* Add Auto Lock Time setting
* Update .gitignore
* Add value_index toolbox module
* Auto locking basic implementation
* Better AutoLock implementation, edge cases and cleanup
* Fix NULL pointer crash
* Turn off backlight shortly in locked mode
* Re-enable auto lock after pin lock
* Correctly handle start when pin locked
* Use timer to hide locked hint
* Use a single state variable instead of multiple bools
* Do not call update callback recursively
* Allow input when the Unlocked hint is shown
* Add a delay to backlight switch off while locking
* Better user input handling
* Switch backlight off after pin timeout
* Correct grammar in notification settings

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Georgii Surkov
2022-04-14 15:20:41 +03:00
committed by GitHub
parent 779d319069
commit 917be9c6d3
22 changed files with 386 additions and 166 deletions

View File

@@ -38,4 +38,5 @@ typedef enum {
// Global events
DesktopGlobalBeforeAppStarted,
DesktopGlobalAfterAppFinished,
DesktopGlobalAutoLock,
} DesktopEvent;

View File

@@ -11,6 +11,7 @@
#include "desktop_view_locked.h"
#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
#define LOCKED_HINT_TIMEOUT_MS (1000)
#define UNLOCKED_HINT_TIMEOUT_MS (2000)
#define DOOR_OFFSET_START -55
@@ -32,14 +33,18 @@ struct DesktopViewLocked {
uint32_t lock_lastpress;
};
typedef struct {
uint32_t hint_icon_expire_at;
bool unlocked_hint;
bool locked;
bool pin_locked;
typedef enum {
DesktopViewLockedStateUnlocked,
DesktopViewLockedStateLocked,
DesktopViewLockedStateDoorsClosing,
DesktopViewLockedStateLockedHintShown,
DesktopViewLockedStateUnlockedHintShown
} DesktopViewLockedState;
typedef struct {
bool pin_locked;
int8_t door_offset;
bool doors_closing;
DesktopViewLockedState view_state;
} DesktopViewLockedModel;
void desktop_view_locked_set_callback(
@@ -78,51 +83,54 @@ static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
view_commit_model(locked_view->view, true);
const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
!model->pin_locked;
if(change_state) {
model->view_state = DesktopViewLockedStateLockedHintShown;
}
view_commit_model(locked_view->view, change_state);
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(LOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
}
void desktop_view_locked_update(DesktopViewLocked* locked_view) {
bool stop_timer = false;
DesktopViewLockedModel* model = view_get_model(locked_view->view);
if(model->locked) {
model->doors_closing = desktop_view_locked_doors_move(model);
stop_timer = !model->doors_closing;
} else {
model->unlocked_hint = false;
stop_timer = true;
DesktopViewLockedState view_state = model->view_state;
if(view_state == DesktopViewLockedStateDoorsClosing &&
!desktop_view_locked_doors_move(model)) {
model->view_state = DesktopViewLockedStateLocked;
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
model->view_state = DesktopViewLockedStateLocked;
} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
model->view_state = DesktopViewLockedStateUnlocked;
}
view_commit_model(locked_view->view, true);
if(stop_timer) {
if(view_state != DesktopViewLockedStateDoorsClosing) {
xTimerStop(locked_view->timer, portMAX_DELAY);
}
}
static void desktop_view_locked_draw(Canvas* canvas, void* model) {
DesktopViewLockedModel* m = model;
uint32_t now = osKernelGetTickCount();
DesktopViewLockedState view_state = m->view_state;
canvas_set_color(canvas, ColorBlack);
if(m->locked) {
if(m->doors_closing) {
desktop_view_locked_doors_draw(canvas, m);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
} else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
canvas_set_font(canvas, FontSecondary);
elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
canvas_draw_dot(canvas, 17, 61);
}
} else {
if(m->unlocked_hint) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
if(view_state == DesktopViewLockedStateDoorsClosing) {
desktop_view_locked_doors_draw(canvas, m);
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
} else if(view_state == DesktopViewLockedStateLockedHintShown) {
canvas_set_font(canvas, FontSecondary);
elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
canvas_draw_dot(canvas, 17, 61);
} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
canvas_set_font(canvas, FontPrimary);
elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
}
}
@@ -134,43 +142,38 @@ View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
static bool desktop_view_locked_input(InputEvent* event, void* context) {
furi_assert(event);
furi_assert(context);
bool is_changed = false;
const uint32_t press_time = xTaskGetTickCount();
DesktopViewLocked* locked_view = context;
bool locked = false;
bool locked_with_pin = false;
bool doors_closing = false;
uint32_t press_time = xTaskGetTickCount();
{
DesktopViewLockedModel* model = view_get_model(locked_view->view);
bool changed = false;
locked = model->locked;
locked_with_pin = model->pin_locked;
doors_closing = model->doors_closing;
if(!locked && model->unlocked_hint && event->type == InputTypePress) {
model->unlocked_hint = false;
changed = true;
}
view_commit_model(locked_view->view, changed);
DesktopViewLockedModel* model = view_get_model(locked_view->view);
if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
event->type == InputTypePress) {
model->view_state = DesktopViewLockedStateUnlocked;
is_changed = true;
}
const DesktopViewLockedState view_state = model->view_state;
const bool pin_locked = model->pin_locked;
view_commit_model(locked_view->view, is_changed);
if(!locked || doors_closing || (event->type != InputTypeShort)) {
return locked;
}
if(locked_with_pin) {
if(view_state == DesktopViewLockedStateUnlocked || event->type != InputTypeShort) {
return view_state != DesktopViewLockedStateUnlocked;
} else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
} else {
} else if(
view_state == DesktopViewLockedStateLocked ||
view_state == DesktopViewLockedStateLockedHintShown) {
if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count = 0;
}
desktop_view_locked_update_hint_icon_timeout(locked_view);
if(event->key == InputKeyBack) {
locked_view->lock_lastpress = press_time;
locked_view->lock_count++;
if(locked_view->lock_count == UNLOCK_CNT) {
desktop_view_locked_unlock(locked_view);
locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
}
} else {
@@ -180,7 +183,7 @@ static bool desktop_view_locked_input(InputEvent* event, void* context) {
locked_view->lock_lastpress = press_time;
}
return locked;
return true;
}
DesktopViewLocked* desktop_view_locked_alloc() {
@@ -189,7 +192,6 @@ DesktopViewLocked* desktop_view_locked_alloc() {
locked_view->timer =
xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
locked_view->view = view_alloc();
view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
view_set_context(locked_view->view, locked_view);
view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
@@ -207,7 +209,8 @@ void desktop_view_locked_free(DesktopViewLocked* locked_view) {
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->doors_closing = true;
furi_assert(model->view_state == DesktopViewLockedStateLocked);
model->view_state = DesktopViewLockedStateDoorsClosing;
model->door_offset = DOOR_OFFSET_START;
view_commit_model(locked_view->view, true);
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
@@ -215,19 +218,24 @@ void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->locked = true;
furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
model->view_state = DesktopViewLockedStateLocked;
model->pin_locked = pin_locked;
view_commit_model(locked_view->view, true);
}
void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
furi_assert(locked_view);
locked_view->lock_count = 0;
DesktopViewLockedModel* model = view_get_model(locked_view->view);
model->locked = false;
model->view_state = DesktopViewLockedStateUnlockedHintShown;
model->pin_locked = false;
model->unlocked_hint = true;
view_commit_model(locked_view->view, true);
xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
}
bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
DesktopViewLockedModel* model = view_get_model(locked_view->view);
const DesktopViewLockedState view_state = model->view_state;
view_commit_model(locked_view->view, false);
return view_state == DesktopViewLockedStateLockedHintShown;
}

View File

@@ -19,3 +19,4 @@ void desktop_view_locked_free(DesktopViewLocked* locked_view);
void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked);
void desktop_view_locked_unlock(DesktopViewLocked* locked_view);
void desktop_view_locked_close_doors(DesktopViewLocked* locked_view);
bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view);