[FL-2430] Automatic Desktop Locking (#1101)
* Add Auto Lock Time setting * Update .gitignore * Add value_index toolbox module * Auto locking basic implementation * Better AutoLock implementation, edge cases and cleanup * Fix NULL pointer crash * Turn off backlight shortly in locked mode * Re-enable auto lock after pin lock * Correctly handle start when pin locked * Use timer to hide locked hint * Use a single state variable instead of multiple bools * Do not call update callback recursively * Allow input when the Unlocked hint is shown * Add a delay to backlight switch off while locking * Better user input handling * Switch backlight off after pin timeout * Correct grammar in notification settings Co-authored-by: あく <alleteam@gmail.com>
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@@ -38,4 +38,5 @@ typedef enum {
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// Global events
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DesktopGlobalBeforeAppStarted,
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DesktopGlobalAfterAppFinished,
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DesktopGlobalAutoLock,
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} DesktopEvent;
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@@ -11,6 +11,7 @@
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#include "desktop_view_locked.h"
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#define DOOR_MOVING_INTERVAL_MS (1000 / 16)
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#define LOCKED_HINT_TIMEOUT_MS (1000)
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#define UNLOCKED_HINT_TIMEOUT_MS (2000)
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#define DOOR_OFFSET_START -55
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@@ -32,14 +33,18 @@ struct DesktopViewLocked {
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uint32_t lock_lastpress;
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};
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typedef struct {
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uint32_t hint_icon_expire_at;
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bool unlocked_hint;
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bool locked;
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bool pin_locked;
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typedef enum {
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DesktopViewLockedStateUnlocked,
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DesktopViewLockedStateLocked,
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DesktopViewLockedStateDoorsClosing,
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DesktopViewLockedStateLockedHintShown,
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DesktopViewLockedStateUnlockedHintShown
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} DesktopViewLockedState;
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typedef struct {
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bool pin_locked;
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int8_t door_offset;
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bool doors_closing;
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DesktopViewLockedState view_state;
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} DesktopViewLockedModel;
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void desktop_view_locked_set_callback(
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@@ -78,51 +83,54 @@ static bool desktop_view_locked_doors_move(DesktopViewLockedModel* model) {
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static void desktop_view_locked_update_hint_icon_timeout(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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model->hint_icon_expire_at = osKernelGetTickCount() + osKernelGetTickFreq();
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view_commit_model(locked_view->view, true);
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const bool change_state = (model->view_state == DesktopViewLockedStateLocked) &&
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!model->pin_locked;
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if(change_state) {
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model->view_state = DesktopViewLockedStateLockedHintShown;
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}
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view_commit_model(locked_view->view, change_state);
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xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(LOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
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}
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void desktop_view_locked_update(DesktopViewLocked* locked_view) {
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bool stop_timer = false;
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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if(model->locked) {
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model->doors_closing = desktop_view_locked_doors_move(model);
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stop_timer = !model->doors_closing;
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} else {
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model->unlocked_hint = false;
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stop_timer = true;
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DesktopViewLockedState view_state = model->view_state;
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if(view_state == DesktopViewLockedStateDoorsClosing &&
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!desktop_view_locked_doors_move(model)) {
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model->view_state = DesktopViewLockedStateLocked;
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} else if(view_state == DesktopViewLockedStateLockedHintShown) {
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model->view_state = DesktopViewLockedStateLocked;
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} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
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model->view_state = DesktopViewLockedStateUnlocked;
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}
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view_commit_model(locked_view->view, true);
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if(stop_timer) {
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if(view_state != DesktopViewLockedStateDoorsClosing) {
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xTimerStop(locked_view->timer, portMAX_DELAY);
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}
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}
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static void desktop_view_locked_draw(Canvas* canvas, void* model) {
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DesktopViewLockedModel* m = model;
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uint32_t now = osKernelGetTickCount();
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DesktopViewLockedState view_state = m->view_state;
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canvas_set_color(canvas, ColorBlack);
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if(m->locked) {
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if(m->doors_closing) {
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desktop_view_locked_doors_draw(canvas, m);
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
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} else if((now < m->hint_icon_expire_at) && !m->pin_locked) {
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canvas_set_font(canvas, FontSecondary);
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elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
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elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
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canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
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canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
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canvas_draw_dot(canvas, 17, 61);
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}
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} else {
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if(m->unlocked_hint) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
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}
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if(view_state == DesktopViewLockedStateDoorsClosing) {
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desktop_view_locked_doors_draw(canvas, m);
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Locked");
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} else if(view_state == DesktopViewLockedStateLockedHintShown) {
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canvas_set_font(canvas, FontSecondary);
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elements_bold_rounded_frame(canvas, 14, 2 + STATUS_BAR_Y_SHIFT, 99, 48);
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elements_multiline_text(canvas, 65, 20 + STATUS_BAR_Y_SHIFT, "To unlock\npress:");
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canvas_draw_icon(canvas, 65, 36 + STATUS_BAR_Y_SHIFT, &I_Back3_45x8);
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canvas_draw_icon(canvas, 16, 7 + STATUS_BAR_Y_SHIFT, &I_WarningDolphin_45x42);
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canvas_draw_dot(canvas, 17, 61);
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} else if(view_state == DesktopViewLockedStateUnlockedHintShown) {
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canvas_set_font(canvas, FontPrimary);
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elements_multiline_text_framed(canvas, 42, 30 + STATUS_BAR_Y_SHIFT, "Unlocked");
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}
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}
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@@ -134,43 +142,38 @@ View* desktop_view_locked_get_view(DesktopViewLocked* locked_view) {
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static bool desktop_view_locked_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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bool is_changed = false;
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const uint32_t press_time = xTaskGetTickCount();
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DesktopViewLocked* locked_view = context;
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bool locked = false;
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bool locked_with_pin = false;
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bool doors_closing = false;
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uint32_t press_time = xTaskGetTickCount();
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{
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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bool changed = false;
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locked = model->locked;
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locked_with_pin = model->pin_locked;
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doors_closing = model->doors_closing;
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if(!locked && model->unlocked_hint && event->type == InputTypePress) {
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model->unlocked_hint = false;
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changed = true;
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}
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view_commit_model(locked_view->view, changed);
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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if(model->view_state == DesktopViewLockedStateUnlockedHintShown &&
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event->type == InputTypePress) {
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model->view_state = DesktopViewLockedStateUnlocked;
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is_changed = true;
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}
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const DesktopViewLockedState view_state = model->view_state;
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const bool pin_locked = model->pin_locked;
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view_commit_model(locked_view->view, is_changed);
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if(!locked || doors_closing || (event->type != InputTypeShort)) {
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return locked;
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}
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if(locked_with_pin) {
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if(view_state == DesktopViewLockedStateUnlocked || event->type != InputTypeShort) {
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return view_state != DesktopViewLockedStateUnlocked;
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} else if(view_state == DesktopViewLockedStateLocked && pin_locked) {
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locked_view->callback(DesktopLockedEventShowPinInput, locked_view->context);
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} else {
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} else if(
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view_state == DesktopViewLockedStateLocked ||
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view_state == DesktopViewLockedStateLockedHintShown) {
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if(press_time - locked_view->lock_lastpress > UNLOCK_RST_TIMEOUT) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count = 0;
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}
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desktop_view_locked_update_hint_icon_timeout(locked_view);
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if(event->key == InputKeyBack) {
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locked_view->lock_lastpress = press_time;
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locked_view->lock_count++;
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if(locked_view->lock_count == UNLOCK_CNT) {
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desktop_view_locked_unlock(locked_view);
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locked_view->callback(DesktopLockedEventUnlocked, locked_view->context);
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}
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} else {
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@@ -180,7 +183,7 @@ static bool desktop_view_locked_input(InputEvent* event, void* context) {
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locked_view->lock_lastpress = press_time;
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}
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return locked;
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return true;
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}
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DesktopViewLocked* desktop_view_locked_alloc() {
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@@ -189,7 +192,6 @@ DesktopViewLocked* desktop_view_locked_alloc() {
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locked_view->timer =
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xTimerCreate(NULL, 1000 / 16, pdTRUE, locked_view, locked_view_timer_callback);
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locked_view->view = view_alloc();
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view_allocate_model(locked_view->view, ViewModelTypeLocking, sizeof(DesktopViewLockedModel));
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view_set_context(locked_view->view, locked_view);
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view_set_draw_callback(locked_view->view, desktop_view_locked_draw);
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@@ -207,7 +209,8 @@ void desktop_view_locked_free(DesktopViewLocked* locked_view) {
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void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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model->doors_closing = true;
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furi_assert(model->view_state == DesktopViewLockedStateLocked);
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model->view_state = DesktopViewLockedStateDoorsClosing;
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model->door_offset = DOOR_OFFSET_START;
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view_commit_model(locked_view->view, true);
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xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(DOOR_MOVING_INTERVAL_MS), portMAX_DELAY);
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@@ -215,19 +218,24 @@ void desktop_view_locked_close_doors(DesktopViewLocked* locked_view) {
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void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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model->locked = true;
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furi_assert(model->view_state == DesktopViewLockedStateUnlocked);
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model->view_state = DesktopViewLockedStateLocked;
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model->pin_locked = pin_locked;
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view_commit_model(locked_view->view, true);
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}
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void desktop_view_locked_unlock(DesktopViewLocked* locked_view) {
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furi_assert(locked_view);
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locked_view->lock_count = 0;
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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model->locked = false;
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model->view_state = DesktopViewLockedStateUnlockedHintShown;
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model->pin_locked = false;
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model->unlocked_hint = true;
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view_commit_model(locked_view->view, true);
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xTimerChangePeriod(locked_view->timer, pdMS_TO_TICKS(UNLOCKED_HINT_TIMEOUT_MS), portMAX_DELAY);
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}
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bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view) {
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DesktopViewLockedModel* model = view_get_model(locked_view->view);
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const DesktopViewLockedState view_state = model->view_state;
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view_commit_model(locked_view->view, false);
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return view_state == DesktopViewLockedStateLockedHintShown;
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}
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@@ -19,3 +19,4 @@ void desktop_view_locked_free(DesktopViewLocked* locked_view);
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void desktop_view_locked_lock(DesktopViewLocked* locked_view, bool pin_locked);
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void desktop_view_locked_unlock(DesktopViewLocked* locked_view);
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void desktop_view_locked_close_doors(DesktopViewLocked* locked_view);
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bool desktop_view_locked_is_locked_hint_visible(DesktopViewLocked* locked_view);
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