[FL-1178] Idle screen improvements (#444)
* Dolphin idle screen: Cleanup of debug views; Hold [down] to open debug view; Sequential input for unlocking; * Lock screen popup, WIP * Fix reverse modulus * Lock popup added * Dolphin: timer for handling UI animation sequences * Allow tick events to be discarded on queue overflow and prevent timer service from crash Co-authored-by: あく <alleteam@gmail.com>
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@@ -17,6 +17,7 @@
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typedef enum {
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DolphinEventTypeDeed,
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DolphinEventTypeSave,
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DolphinEventTypeTick,
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} DolphinEventType;
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typedef struct {
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@@ -40,7 +41,7 @@ struct Dolphin {
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ViewDispatcher* idle_view_dispatcher;
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View* idle_view_first_start;
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View* idle_view_main;
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View* idle_view_up;
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View* idle_view_dolphin_stats;
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View* idle_view_down;
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View* idle_view_meta;
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View* view_hw_mismatch;
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@@ -50,6 +51,8 @@ struct Dolphin {
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bool locked;
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uint8_t lock_count;
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uint32_t lock_lastpress;
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osTimerId_t timeout_timer;
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};
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// Temporary
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