[Fl-3147] Remove ValueMutex (#2467)
* Move keypad_test to furi_mutex * Move text_box_test to furi_mutex * Move snake_game to furi_mutex * Remove ValueMutex completely * Snake Game: simplify code and fix PVS warning * F18: sync API symbols Co-authored-by: あく <alleteam@gmail.com>
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@@ -50,6 +50,7 @@ typedef struct {
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Direction nextMovement; // if backward of currentMovement, ignore
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Point fruit;
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GameState state;
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FuriMutex* mutex;
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} SnakeState;
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typedef enum {
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@@ -92,12 +93,10 @@ const NotificationSequence sequence_eat = {
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};
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static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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const SnakeState* snake_state = acquire_mutex((ValueMutex*)ctx, 25);
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if(snake_state == NULL) {
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return;
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}
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furi_assert(ctx);
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const SnakeState* snake_state = ctx;
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// Before the function is called, the state is set with the canvas_reset(canvas)
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furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
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// Frame
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canvas_draw_frame(canvas, 0, 0, 128, 64);
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@@ -134,7 +133,7 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
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canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
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}
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release_mutex((ValueMutex*)ctx, snake_state);
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furi_mutex_release(snake_state->mutex);
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}
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static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
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@@ -324,15 +323,16 @@ int32_t snake_game_app(void* p) {
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SnakeState* snake_state = malloc(sizeof(SnakeState));
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snake_game_init_game(snake_state);
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ValueMutex state_mutex;
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if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
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snake_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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if(!snake_state->mutex) {
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FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
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free(snake_state);
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return 255;
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}
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ViewPort* view_port = view_port_alloc();
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view_port_draw_callback_set(view_port, snake_game_render_callback, &state_mutex);
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view_port_draw_callback_set(view_port, snake_game_render_callback, snake_state);
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view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
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FuriTimer* timer =
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@@ -352,7 +352,7 @@ int32_t snake_game_app(void* p) {
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for(bool processing = true; processing;) {
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FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
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SnakeState* snake_state = (SnakeState*)acquire_mutex_block(&state_mutex);
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furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
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if(event_status == FuriStatusOk) {
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// press events
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@@ -391,7 +391,7 @@ int32_t snake_game_app(void* p) {
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}
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view_port_update(view_port);
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release_mutex(&state_mutex, snake_state);
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furi_mutex_release(snake_state->mutex);
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}
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// Return backlight to normal state
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@@ -404,7 +404,7 @@ int32_t snake_game_app(void* p) {
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furi_record_close(RECORD_NOTIFICATION);
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view_port_free(view_port);
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furi_message_queue_free(event_queue);
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delete_mutex(&state_mutex);
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furi_mutex_free(snake_state->mutex);
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free(snake_state);
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return 0;
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