[Fl-3147] Remove ValueMutex (#2467)

* Move keypad_test to furi_mutex
* Move text_box_test to furi_mutex
* Move snake_game to furi_mutex
* Remove ValueMutex completely
* Snake Game: simplify code and fix PVS warning
* F18: sync API symbols

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Astra
2023-03-07 15:09:45 +02:00
committed by GitHub
parent eefca9f498
commit 9819306731
10 changed files with 68 additions and 322 deletions

View File

@@ -50,6 +50,7 @@ typedef struct {
Direction nextMovement; // if backward of currentMovement, ignore
Point fruit;
GameState state;
FuriMutex* mutex;
} SnakeState;
typedef enum {
@@ -92,12 +93,10 @@ const NotificationSequence sequence_eat = {
};
static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
const SnakeState* snake_state = acquire_mutex((ValueMutex*)ctx, 25);
if(snake_state == NULL) {
return;
}
furi_assert(ctx);
const SnakeState* snake_state = ctx;
// Before the function is called, the state is set with the canvas_reset(canvas)
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
// Frame
canvas_draw_frame(canvas, 0, 0, 128, 64);
@@ -134,7 +133,7 @@ static void snake_game_render_callback(Canvas* const canvas, void* ctx) {
canvas_draw_str_aligned(canvas, 64, 41, AlignCenter, AlignBottom, buffer);
}
release_mutex((ValueMutex*)ctx, snake_state);
furi_mutex_release(snake_state->mutex);
}
static void snake_game_input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
@@ -324,15 +323,16 @@ int32_t snake_game_app(void* p) {
SnakeState* snake_state = malloc(sizeof(SnakeState));
snake_game_init_game(snake_state);
ValueMutex state_mutex;
if(!init_mutex(&state_mutex, snake_state, sizeof(SnakeState))) {
snake_state->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
if(!snake_state->mutex) {
FURI_LOG_E("SnakeGame", "cannot create mutex\r\n");
free(snake_state);
return 255;
}
ViewPort* view_port = view_port_alloc();
view_port_draw_callback_set(view_port, snake_game_render_callback, &state_mutex);
view_port_draw_callback_set(view_port, snake_game_render_callback, snake_state);
view_port_input_callback_set(view_port, snake_game_input_callback, event_queue);
FuriTimer* timer =
@@ -352,7 +352,7 @@ int32_t snake_game_app(void* p) {
for(bool processing = true; processing;) {
FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
SnakeState* snake_state = (SnakeState*)acquire_mutex_block(&state_mutex);
furi_mutex_acquire(snake_state->mutex, FuriWaitForever);
if(event_status == FuriStatusOk) {
// press events
@@ -391,7 +391,7 @@ int32_t snake_game_app(void* p) {
}
view_port_update(view_port);
release_mutex(&state_mutex, snake_state);
furi_mutex_release(snake_state->mutex);
}
// Return backlight to normal state
@@ -404,7 +404,7 @@ int32_t snake_game_app(void* p) {
furi_record_close(RECORD_NOTIFICATION);
view_port_free(view_port);
furi_message_queue_free(event_queue);
delete_mutex(&state_mutex);
furi_mutex_free(snake_state->mutex);
free(snake_state);
return 0;