[Fl-3147] Remove ValueMutex (#2467)
* Move keypad_test to furi_mutex * Move text_box_test to furi_mutex * Move snake_game to furi_mutex * Remove ValueMutex completely * Snake Game: simplify code and fix PVS warning * F18: sync API symbols Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,59 +0,0 @@
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#include "valuemutex.h"
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#include <string.h>
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bool init_mutex(ValueMutex* valuemutex, void* value, size_t size) {
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// mutex without name,
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// no attributes (unfortunately robust mutex is not supported by FreeRTOS),
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// with dynamic memory allocation
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valuemutex->mutex = furi_mutex_alloc(FuriMutexTypeNormal);
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if(valuemutex->mutex == NULL) return false;
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valuemutex->value = value;
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valuemutex->size = size;
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return true;
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}
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bool delete_mutex(ValueMutex* valuemutex) {
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if(furi_mutex_acquire(valuemutex->mutex, FuriWaitForever) == FuriStatusOk) {
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furi_mutex_free(valuemutex->mutex);
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return true;
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} else {
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return false;
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}
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}
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void* acquire_mutex(ValueMutex* valuemutex, uint32_t timeout) {
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if(furi_mutex_acquire(valuemutex->mutex, timeout) == FuriStatusOk) {
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return valuemutex->value;
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} else {
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return NULL;
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}
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}
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bool release_mutex(ValueMutex* valuemutex, const void* value) {
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if(value != valuemutex->value) return false;
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if(furi_mutex_release(valuemutex->mutex) != FuriStatusOk) return false;
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return true;
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}
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bool read_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout) {
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void* value = acquire_mutex(valuemutex, timeout);
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if(value == NULL || len > valuemutex->size) return false;
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memcpy(data, value, len > 0 ? len : valuemutex->size);
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if(!release_mutex(valuemutex, value)) return false;
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return true;
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}
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bool write_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout) {
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void* value = acquire_mutex(valuemutex, timeout);
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if(value == NULL || len > valuemutex->size) return false;
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memcpy(value, data, len > 0 ? len : valuemutex->size);
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if(!release_mutex(valuemutex, value)) return false;
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return true;
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}
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@@ -1,149 +0,0 @@
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#pragma once
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#include <stdbool.h>
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#include "mutex.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* == ValueMutex ==
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* The most simple concept is ValueMutex.
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* It is wrapper around mutex and value pointer.
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* You can take and give mutex to work with value and read and write value.
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*/
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typedef struct {
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void* value;
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size_t size;
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FuriMutex* mutex;
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} ValueMutex;
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/**
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* Creates ValueMutex.
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*/
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bool init_mutex(ValueMutex* valuemutex, void* value, size_t size);
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/**
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* Free resources allocated by `init_mutex`.
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* This function doesn't free the memory occupied by `ValueMutex` itself.
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*/
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bool delete_mutex(ValueMutex* valuemutex);
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/**
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* Call for work with data stored in mutex.
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* @return pointer to data if success, NULL otherwise.
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*/
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void* acquire_mutex(ValueMutex* valuemutex, uint32_t timeout);
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/**
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* Helper: infinitely wait for mutex
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*/
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static inline void* acquire_mutex_block(ValueMutex* valuemutex) {
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return acquire_mutex(valuemutex, FuriWaitForever);
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}
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/**
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* With statement for value mutex, acts as lambda
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* @param name a resource name, const char*
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* @param function_body a (){} lambda declaration,
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* executed within you parent function context.
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*/
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#define with_value_mutex(value_mutex, function_body) \
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{ \
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void* p = acquire_mutex_block(value_mutex); \
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furi_check(p); \
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({ void __fn__ function_body __fn__; })(p); \
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release_mutex(value_mutex, p); \
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}
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/**
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* Release mutex after end of work with data.
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* Call `release_mutex` and pass ValueData instance and pointer to data.
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*/
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bool release_mutex(ValueMutex* valuemutex, const void* value);
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/**
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* Instead of take-access-give sequence you can use `read_mutex` and `write_mutex` functions.
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* Both functions return true in case of success, false otherwise.
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*/
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bool read_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout);
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bool write_mutex(ValueMutex* valuemutex, void* data, size_t len, uint32_t timeout);
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inline static bool write_mutex_block(ValueMutex* valuemutex, void* data, size_t len) {
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return write_mutex(valuemutex, data, len, FuriWaitForever);
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}
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inline static bool read_mutex_block(ValueMutex* valuemutex, void* data, size_t len) {
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return read_mutex(valuemutex, data, len, FuriWaitForever);
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}
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#ifdef __cplusplus
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}
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#endif
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/*
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Usage example
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```C
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// MANIFEST
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// name="example-provider-app"
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// stack=128
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void provider_app(void* _p) {
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// create record with mutex
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uint32_t example_value = 0;
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ValueMutex example_mutex;
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// call `init_mutex`.
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if(!init_mutex(&example_mutex, (void*)&example_value, sizeof(uint32_t))) {
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printf("critical error\n");
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flapp_exit(NULL);
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}
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furi_record_create("provider/example", (void*)&example_mutex);
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// we are ready to provide record to other apps
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flapp_ready();
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// get value and increment it
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while(1) {
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uint32_t* value = acquire_mutex(&example_mutex, OsWaitForever);
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if(value != NULL) {
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value++;
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}
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release_mutex(&example_mutex, value);
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furi_delay_ms(100);
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}
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}
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// MANIFEST
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// name="example-consumer-app"
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// stack=128
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// require="example-provider-app"
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void consumer_app(void* _p) {
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// this app run after flapp_ready call in all requirements app
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// open mutex value
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ValueMutex* counter_mutex = furi_record_open("provider/example");
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if(counter_mutex == NULL) {
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printf("critical error\n");
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flapp_exit(NULL);
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}
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// continuously read value every 1s
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uint32_t counter;
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while(1) {
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if(read_mutex(counter_mutex, &counter, sizeof(counter), OsWaitForever)) {
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printf("counter value: %d\n", counter);
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}
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furi_delay_ms(1000);
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}
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}
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```
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*/
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