[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
@@ -1,28 +1,365 @@
|
||||
#include "desktop_animation.h"
|
||||
#include "desktop/helpers/desktop_animation.h"
|
||||
#include "assets_icons.h"
|
||||
#include "desktop_animation_i.h"
|
||||
#include "cmsis_os2.h"
|
||||
#include "furi/common_defines.h"
|
||||
#include "furi/record.h"
|
||||
#include "storage/filesystem-api-defines.h"
|
||||
#include <power/power_service/power.h>
|
||||
#include <m-list.h>
|
||||
#include <storage/storage.h>
|
||||
#include <desktop/desktop.h>
|
||||
#include <dolphin/dolphin.h>
|
||||
|
||||
#define TAG "DesktopAnimation"
|
||||
LIST_DEF(AnimationList, const PairedAnimation*, M_PTR_OPLIST)
|
||||
#define M_OPL_AnimationList_t() LIST_OPLIST(AnimationList)
|
||||
|
||||
static const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
|
||||
#define PUSH_BACK_ANIMATIONS(listname, animations, butthurt) \
|
||||
for(int i = 0; i < COUNT_OF(animations); ++i) { \
|
||||
if(!(animations)[i].basic->butthurt_level_mask || \
|
||||
((animations)[i].basic->butthurt_level_mask & BUTTHURT_LEVEL(butthurt))) { \
|
||||
AnimationList_push_back(animation_list, &(animations)[i]); \
|
||||
} \
|
||||
}
|
||||
|
||||
const Icon* desktop_get_icon() {
|
||||
uint8_t new = 0;
|
||||
#define IS_BLOCKING_ANIMATION(x) \
|
||||
(((x) != DesktopAnimationStateBasic) && ((x) != DesktopAnimationStateActive))
|
||||
#define IS_ONESHOT_ANIMATION(x) ((x) == DesktopAnimationStateLevelUpIsPending)
|
||||
|
||||
#if 0
|
||||
// checking dolphin state here to choose appropriate animation
|
||||
static void desktop_animation_timer_callback(void* context);
|
||||
|
||||
struct DesktopAnimation {
|
||||
bool sd_shown_error_db;
|
||||
bool sd_shown_error_card_bad;
|
||||
osTimerId_t timer;
|
||||
const PairedAnimation* current;
|
||||
const Icon* current_blocking_icon;
|
||||
const Icon** current_one_shot_icons;
|
||||
uint8_t one_shot_animation_counter;
|
||||
uint8_t one_shot_animation_size;
|
||||
DesktopAnimationState state;
|
||||
TickType_t basic_started_at;
|
||||
TickType_t active_finished_at;
|
||||
AnimationChangedCallback animation_changed_callback;
|
||||
void* animation_changed_callback_context;
|
||||
};
|
||||
|
||||
DesktopAnimation* desktop_animation_alloc(void) {
|
||||
DesktopAnimation* animation = furi_alloc(sizeof(DesktopAnimation));
|
||||
|
||||
animation->timer = osTimerNew(
|
||||
desktop_animation_timer_callback, osTimerPeriodic /* osTimerOnce */, animation, NULL);
|
||||
animation->active_finished_at = (TickType_t)(-30);
|
||||
animation->basic_started_at = 0;
|
||||
animation->animation_changed_callback = NULL;
|
||||
animation->animation_changed_callback_context = NULL;
|
||||
desktop_start_new_idle_animation(animation);
|
||||
|
||||
return animation;
|
||||
}
|
||||
|
||||
void desktop_animation_free(DesktopAnimation* animation) {
|
||||
furi_assert(animation);
|
||||
|
||||
osTimerDelete(animation->timer);
|
||||
free(animation);
|
||||
}
|
||||
|
||||
void desktop_animation_set_animation_changed_callback(
|
||||
DesktopAnimation* animation,
|
||||
AnimationChangedCallback callback,
|
||||
void* context) {
|
||||
furi_assert(animation);
|
||||
|
||||
animation->animation_changed_callback = callback;
|
||||
animation->animation_changed_callback_context = context;
|
||||
}
|
||||
|
||||
void desktop_start_new_idle_animation(DesktopAnimation* animation) {
|
||||
Dolphin* dolphin = furi_record_open("dolphin");
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
furi_record_close("dolphin");
|
||||
|
||||
furi_assert((stats.level >= 1) && (stats.level <= 3));
|
||||
uint8_t level = stats.level;
|
||||
|
||||
AnimationList_t animation_list;
|
||||
AnimationList_init(animation_list);
|
||||
|
||||
PUSH_BACK_ANIMATIONS(animation_list, mad_animation, stats.butthurt);
|
||||
PUSH_BACK_ANIMATIONS(animation_list, calm_animation, stats.butthurt);
|
||||
switch(level) {
|
||||
case 1:
|
||||
PUSH_BACK_ANIMATIONS(animation_list, level_1_animation, stats.butthurt);
|
||||
break;
|
||||
case 2:
|
||||
PUSH_BACK_ANIMATIONS(animation_list, level_2_animation, stats.butthurt);
|
||||
break;
|
||||
case 3:
|
||||
PUSH_BACK_ANIMATIONS(animation_list, level_3_animation, stats.butthurt);
|
||||
break;
|
||||
default:
|
||||
furi_crash("Dolphin level is out of bounds");
|
||||
}
|
||||
|
||||
Power* power = furi_record_open("power");
|
||||
PowerInfo info;
|
||||
power_get_info(power, &info);
|
||||
|
||||
if(!power_is_battery_well(&info)) {
|
||||
PUSH_BACK_ANIMATIONS(animation_list, check_battery_animation, stats.butthurt);
|
||||
}
|
||||
|
||||
Storage* storage = furi_record_open("storage");
|
||||
FS_Error sd_status = storage_sd_status(storage);
|
||||
animation->current = NULL;
|
||||
|
||||
if(sd_status == FSE_NOT_READY) {
|
||||
PUSH_BACK_ANIMATIONS(animation_list, no_sd_animation, stats.butthurt);
|
||||
animation->sd_shown_error_card_bad = false;
|
||||
animation->sd_shown_error_db = false;
|
||||
}
|
||||
|
||||
uint32_t whole_weight = 0;
|
||||
for
|
||||
M_EACH(item, animation_list, AnimationList_t) {
|
||||
whole_weight += (*item)->basic->weight;
|
||||
}
|
||||
|
||||
uint32_t lucky_number = random() % whole_weight;
|
||||
uint32_t weight = 0;
|
||||
|
||||
const PairedAnimation* selected = NULL;
|
||||
for
|
||||
M_EACH(item, animation_list, AnimationList_t) {
|
||||
if(lucky_number < weight) {
|
||||
break;
|
||||
}
|
||||
weight += (*item)->basic->weight;
|
||||
selected = *item;
|
||||
}
|
||||
animation->basic_started_at = osKernelGetTickCount();
|
||||
animation->current = selected;
|
||||
osTimerStart(animation->timer, animation->current->basic->duration * 1000);
|
||||
animation->state = DesktopAnimationStateBasic;
|
||||
furi_assert(selected);
|
||||
AnimationList_clear(animation_list);
|
||||
}
|
||||
|
||||
static void desktop_animation_timer_callback(void* context) {
|
||||
furi_assert(context);
|
||||
DesktopAnimation* animation = context;
|
||||
TickType_t now_ms = osKernelGetTickCount();
|
||||
AnimationList_t animation_list;
|
||||
AnimationList_init(animation_list);
|
||||
bool new_basic_animation = false;
|
||||
|
||||
if(animation->state == DesktopAnimationStateActive) {
|
||||
animation->state = DesktopAnimationStateBasic;
|
||||
TickType_t basic_lasts_ms = now_ms - animation->basic_started_at;
|
||||
animation->active_finished_at = now_ms;
|
||||
TickType_t basic_duration_ms = animation->current->basic->duration * 1000;
|
||||
if(basic_lasts_ms > basic_duration_ms) {
|
||||
// if active animation finished, and basic duration came to an end
|
||||
// select new idle animation
|
||||
new_basic_animation = true;
|
||||
} else {
|
||||
// if active animation finished, but basic duration is not finished
|
||||
// play current animation for the rest of time
|
||||
furi_assert(basic_duration_ms != basic_lasts_ms);
|
||||
osTimerStart(animation->timer, basic_duration_ms - basic_lasts_ms);
|
||||
}
|
||||
} else if(animation->state == DesktopAnimationStateBasic) {
|
||||
// if basic animation finished
|
||||
// select new idle animation
|
||||
new_basic_animation = true;
|
||||
}
|
||||
|
||||
if(new_basic_animation) {
|
||||
animation->basic_started_at = now_ms;
|
||||
desktop_start_new_idle_animation(animation);
|
||||
}
|
||||
|
||||
// for oneshot generate events every time
|
||||
if(animation->animation_changed_callback) {
|
||||
animation->animation_changed_callback(animation->animation_changed_callback_context);
|
||||
}
|
||||
}
|
||||
|
||||
void desktop_animation_activate(DesktopAnimation* animation) {
|
||||
furi_assert(animation);
|
||||
|
||||
if(animation->state != DesktopAnimationStateBasic) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(animation->state == DesktopAnimationStateActive) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(!animation->current->active) {
|
||||
return;
|
||||
}
|
||||
|
||||
TickType_t now = osKernelGetTickCount();
|
||||
TickType_t time_since_last_active = now - animation->active_finished_at;
|
||||
|
||||
if(time_since_last_active > (animation->current->basic->active_cooldown * 1000)) {
|
||||
animation->state = DesktopAnimationStateActive;
|
||||
furi_assert(animation->current->active->duration > 0);
|
||||
osTimerStart(animation->timer, animation->current->active->duration * 1000);
|
||||
if(animation->animation_changed_callback) {
|
||||
animation->animation_changed_callback(animation->animation_changed_callback_context);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static const Icon* desktop_animation_get_current_idle_animation(DesktopAnimation* animation) {
|
||||
const Icon* active_icon = animation->current->active->icon;
|
||||
const Icon* basic_icon = animation->current->basic->icon;
|
||||
return (animation->state == DesktopAnimationStateActive && active_icon) ? active_icon :
|
||||
basic_icon;
|
||||
}
|
||||
|
||||
// Every time somebody starts 'desktop_animation_get_animation()'
|
||||
// 1) check if there is a new level
|
||||
// 2) check if there is SD card corruption
|
||||
// 3) check if the SD card is empty
|
||||
// 4) if all false - get idle animation
|
||||
|
||||
const Icon* desktop_animation_get_animation(DesktopAnimation* animation) {
|
||||
Dolphin* dolphin = furi_record_open("dolphin");
|
||||
Storage* storage = furi_record_open("storage");
|
||||
const Icon* icon = NULL;
|
||||
furi_assert(animation);
|
||||
FS_Error sd_status = storage_sd_status(storage);
|
||||
|
||||
if(IS_BLOCKING_ANIMATION(animation->state)) {
|
||||
// don't give new animation till blocked animation
|
||||
// is reseted
|
||||
icon = animation->current_blocking_icon;
|
||||
}
|
||||
|
||||
if(!icon) {
|
||||
if(sd_status == FSE_INTERNAL) {
|
||||
osTimerStop(animation->timer);
|
||||
icon = &A_CardBad_128x51;
|
||||
animation->current_blocking_icon = icon;
|
||||
animation->state = DesktopAnimationStateSDCorrupted;
|
||||
animation->sd_shown_error_card_bad = true;
|
||||
animation->sd_shown_error_db = false;
|
||||
} else if(sd_status == FSE_NOT_READY) {
|
||||
animation->sd_shown_error_card_bad = false;
|
||||
animation->sd_shown_error_db = false;
|
||||
} else if(sd_status == FSE_OK) {
|
||||
bool db_exists = storage_common_stat(storage, "/ext/manifest.txt", NULL) == FSE_OK;
|
||||
if(db_exists && !animation->sd_shown_error_db) {
|
||||
osTimerStop(animation->timer);
|
||||
icon = &A_CardNoDB_128x51;
|
||||
animation->current_blocking_icon = icon;
|
||||
animation->state = DesktopAnimationStateSDEmpty;
|
||||
animation->sd_shown_error_db = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
if(!icon && stats.level_up_is_pending) {
|
||||
osTimerStop(animation->timer);
|
||||
icon = &A_LevelUpPending_128x51;
|
||||
animation->current_blocking_icon = icon;
|
||||
animation->state = DesktopAnimationStateLevelUpIsPending;
|
||||
}
|
||||
|
||||
if(!icon) {
|
||||
icon = desktop_animation_get_current_idle_animation(animation);
|
||||
}
|
||||
|
||||
furi_record_close("storage");
|
||||
furi_record_close("dolphin");
|
||||
|
||||
return icon;
|
||||
}
|
||||
|
||||
DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation) {
|
||||
furi_assert(animation);
|
||||
|
||||
bool reset_animation = false;
|
||||
bool update_animation = false;
|
||||
|
||||
switch(animation->state) {
|
||||
case DesktopAnimationStateActive:
|
||||
case DesktopAnimationStateBasic:
|
||||
/* nothing */
|
||||
break;
|
||||
case DesktopAnimationStateLevelUpIsPending:
|
||||
/* do nothing, main scene should change itself */
|
||||
break;
|
||||
case DesktopAnimationStateSDCorrupted:
|
||||
reset_animation = true;
|
||||
break;
|
||||
case DesktopAnimationStateSDEmpty:
|
||||
animation->state = DesktopAnimationStateSDEmptyURL;
|
||||
animation->current_blocking_icon = &A_CardNoDBUrl_128x51;
|
||||
update_animation = true;
|
||||
break;
|
||||
case DesktopAnimationStateSDEmptyURL:
|
||||
reset_animation = true;
|
||||
break;
|
||||
default:
|
||||
furi_crash("Unhandled desktop animation state");
|
||||
}
|
||||
|
||||
if(reset_animation) {
|
||||
desktop_start_new_idle_animation(animation);
|
||||
update_animation = true;
|
||||
}
|
||||
|
||||
if(update_animation) {
|
||||
if(animation->animation_changed_callback) {
|
||||
animation->animation_changed_callback(animation->animation_changed_callback_context);
|
||||
}
|
||||
}
|
||||
|
||||
return animation->state;
|
||||
}
|
||||
|
||||
#define LEVELUP_FRAME_RATE (0.2)
|
||||
|
||||
void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation) {
|
||||
animation->one_shot_animation_counter = 0;
|
||||
animation->state = DesktopAnimationStateLevelUpIsPending;
|
||||
|
||||
Dolphin* dolphin = furi_record_open("dolphin");
|
||||
DolphinStats stats = dolphin_stats(dolphin);
|
||||
float timediff = fabs(difftime(stats.timestamp, dolphin_state_timestamp()));
|
||||
furi_record_close("dolphin");
|
||||
furi_assert(stats.level_up_is_pending);
|
||||
if(stats.level == 1) {
|
||||
animation->current_one_shot_icons = animation_level2up;
|
||||
animation->one_shot_animation_size = COUNT_OF(animation_level2up);
|
||||
} else if(stats.level == 2) {
|
||||
animation->current_one_shot_icons = animation_level3up;
|
||||
animation->one_shot_animation_size = COUNT_OF(animation_level3up);
|
||||
} else {
|
||||
furi_crash("Dolphin level is out of bounds");
|
||||
}
|
||||
osTimerStart(animation->timer, LEVELUP_FRAME_RATE * 1000);
|
||||
}
|
||||
|
||||
FURI_LOG_I(TAG, "background change");
|
||||
FURI_LOG_I(TAG, "icounter: %d", stats.icounter);
|
||||
FURI_LOG_I(TAG, "butthurt: %d", stats.butthurt);
|
||||
FURI_LOG_I(TAG, "time since deeed: %.0f", timediff);
|
||||
#endif
|
||||
const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation) {
|
||||
furi_assert(IS_ONESHOT_ANIMATION(animation->state));
|
||||
furi_assert(animation->one_shot_animation_size > 0);
|
||||
const Icon* icon = NULL;
|
||||
|
||||
if((random() % 100) > 50) { // temp rnd selection
|
||||
new = random() % COUNT_OF(idle_scenes);
|
||||
if(animation->one_shot_animation_counter < animation->one_shot_animation_size) {
|
||||
icon = animation->current_one_shot_icons[animation->one_shot_animation_counter];
|
||||
++animation->one_shot_animation_counter;
|
||||
} else {
|
||||
animation->state = DesktopAnimationStateBasic;
|
||||
animation->one_shot_animation_size = 0;
|
||||
osTimerStop(animation->timer);
|
||||
icon = NULL;
|
||||
}
|
||||
|
||||
return idle_scenes[new];
|
||||
return icon;
|
||||
}
|
||||
|
Reference in New Issue
Block a user