[FL-1995] New dolphin animations (part 1) (#835)

* Desktop Animation (part 1): Ugly naked ohmygod architecture
* fix butthurt, fix locked scene
* Change SD icons, fixes
* Fix level update animation
* Fixes, correct butthurt
* Clean up code
* furi_assert(0) -> furi_crash("msg")
* Gui: rename none layer to desktop, update docs.

Co-authored-by: あく <alleteam@gmail.com>
This commit is contained in:
Albert Kharisov
2021-11-24 20:21:12 +04:00
committed by GitHub
parent 92c499b41b
commit 9b8a139e2b
235 changed files with 1869 additions and 661 deletions

View File

@@ -5,3 +5,4 @@ ADD_SCENE(desktop, debug, Debug)
ADD_SCENE(desktop, first_start, FirstStart)
ADD_SCENE(desktop, hw_mismatch, HwMismatch)
ADD_SCENE(desktop, pinsetup, PinSetup)
ADD_SCENE(desktop, levelup, LevelUp)

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@@ -59,4 +59,5 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
void desktop_scene_debug_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_debug_reset_screen_idx(desktop->debug_view);
desktop_start_new_idle_animation(desktop->animation);
}

View File

@@ -0,0 +1,79 @@
#include "../desktop_i.h"
#include "../views/desktop_main.h"
#include "applications.h"
#include "assets_icons.h"
#include "desktop/desktop.h"
#include "desktop/helpers/desktop_animation.h"
#include "dolphin/dolphin.h"
#include "furi/pubsub.h"
#include "furi/record.h"
#include "storage/storage-glue.h"
#include <loader/loader.h>
#include <m-list.h>
#define LEVELUP_SCENE_PLAYING 0
#define LEVELUP_SCENE_STOPPED 1
static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) {
Desktop* desktop = (Desktop*)context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_levelup_animation_changed_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(
desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation);
}
void desktop_scene_levelup_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop);
desktop_animation_set_animation_changed_callback(
desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop);
desktop_animation_start_oneshot_levelup(desktop->animation);
const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
desktop_main_switch_dolphin_icon(desktop->main_view, icon);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING);
}
bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) {
Desktop* desktop = (Desktop*)context;
bool consumed = false;
DesktopMainEvent main_event = event.event;
if(event.type == SceneManagerEventTypeCustom) {
if(main_event == DesktopMainEventUpdateOneShotAnimation) {
const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
if(icon) {
desktop_main_switch_dolphin_icon(desktop->main_view, icon);
} else {
scene_manager_set_scene_state(
desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED);
}
consumed = true;
} else {
if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) ==
LEVELUP_SCENE_STOPPED) {
scene_manager_previous_scene(desktop->scene_manager);
}
}
}
return consumed;
}
void desktop_scene_levelup_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
Dolphin* dolphin = furi_record_open("dolphin");
dolphin_upgrade_level(dolphin);
furi_record_close("dolphin");
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
desktop_start_new_idle_animation(desktop->animation);
}

View File

@@ -1,5 +1,7 @@
#include "../desktop_i.h"
#include "../views/desktop_locked.h"
#include "desktop/helpers/desktop_animation.h"
#include "desktop/views/desktop_main.h"
#include <furi-hal-lock.h>
void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
@@ -7,6 +9,12 @@ void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_locked_animation_changed_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
}
void desktop_scene_locked_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopLockedView* locked_view = desktop->locked_view;
@@ -14,7 +22,11 @@ void desktop_scene_locked_on_enter(void* context) {
desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
desktop_locked_reset_door_pos(locked_view);
desktop_locked_update_hint_timeout(locked_view);
desktop_locked_set_dolphin_animation(locked_view);
desktop_animation_set_animation_changed_callback(
desktop->animation, desktop_scene_locked_animation_changed_callback, desktop);
const Icon* icon = desktop_animation_get_animation(desktop->animation);
desktop_locked_set_dolphin_animation(locked_view, icon);
uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
@@ -68,6 +80,12 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
case DesktopLockedEventInputReset:
desktop->pincode_buffer.length = 0;
break;
case DesktopMainEventUpdateAnimation: {
const Icon* icon = desktop_animation_get_animation(desktop->animation);
desktop_locked_set_dolphin_animation(desktop->locked_view, icon);
consumed = true;
break;
}
default:
if(desktop_scene_locked_check_pin(desktop, event.event)) {
scene_manager_set_scene_state(
@@ -84,6 +102,7 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
void desktop_scene_locked_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
desktop_locked_reset_counter(desktop->locked_view);
osTimerStop(desktop->locked_view->timer);
}

View File

@@ -1,7 +1,13 @@
#include "../desktop_i.h"
#include "../views/desktop_main.h"
#include "applications.h"
#include "assets_icons.h"
#include "dolphin/dolphin.h"
#include "furi/pubsub.h"
#include "furi/record.h"
#include "storage/storage-glue.h"
#include <loader/loader.h>
#include <m-list.h>
#define MAIN_VIEW_DEFAULT (0UL)
static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
@@ -27,6 +33,12 @@ void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
}
static void desktop_scene_main_animation_changed_callback(void* context) {
furi_assert(context);
Desktop* desktop = context;
view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
}
void desktop_scene_main_on_enter(void* context) {
Desktop* desktop = (Desktop*)context;
DesktopMainView* main_view = desktop->main_view;
@@ -39,7 +51,11 @@ void desktop_scene_main_on_enter(void* context) {
desktop_main_unlocked(desktop->main_view);
}
desktop_main_switch_dolphin_animation(desktop->main_view);
desktop_animation_activate(desktop->animation);
desktop_animation_set_animation_changed_callback(
desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
const Icon* icon = desktop_animation_get_animation(desktop->animation);
desktop_main_switch_dolphin_animation(desktop->main_view, icon);
view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
}
@@ -75,9 +91,30 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
consumed = true;
break;
case DesktopMainEventUpdateAnimation: {
const Icon* icon = desktop_animation_get_animation(desktop->animation);
desktop_main_switch_dolphin_animation(desktop->main_view, icon);
consumed = true;
break;
}
case DesktopMainEventRightShort: {
DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
if(state == DesktopAnimationStateLevelUpIsPending) {
scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
}
break;
}
default:
break;
}
if(event.event != DesktopMainEventUpdateAnimation) {
desktop_animation_activate(desktop->animation);
}
} else if(event.type != SceneManagerEventTypeTick) {
desktop_animation_activate(desktop->animation);
}
return consumed;
@@ -85,6 +122,8 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
void desktop_scene_main_on_exit(void* context) {
Desktop* desktop = (Desktop*)context;
desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
desktop_main_reset_hint(desktop->main_view);
}