[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
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@@ -1,6 +1,8 @@
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#pragma once
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#include "furi/pubsub.h"
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#include "helpers/dolphin_deed.h"
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#include <stdbool.h>
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typedef struct Dolphin Dolphin;
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@@ -8,8 +10,14 @@ typedef struct {
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uint32_t icounter;
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uint32_t butthurt;
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uint64_t timestamp;
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uint8_t level;
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bool level_up_is_pending;
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} DolphinStats;
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typedef enum {
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DolphinPubsubEventUpdate,
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} DolphinPubsubEvent;
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/** Deed complete notification. Call it on deed completion.
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* See dolphin_deed.h for available deeds. In futures it will become part of assets.
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* Thread safe, async
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@@ -24,4 +32,8 @@ DolphinStats dolphin_stats(Dolphin* dolphin);
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/** Flush dolphin queue and save state
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* Thread safe, blocking
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*/
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void dolphin_flush(Dolphin* dolphin);
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void dolphin_flush(Dolphin* dolphin);
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void dolphin_upgrade_level(Dolphin* dolphin);
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FuriPubSub* dolphin_get_pubsub(Dolphin* dolphin);
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