[FL-1995] New dolphin animations (part 1) (#835)
* Desktop Animation (part 1): Ugly naked ohmygod architecture * fix butthurt, fix locked scene * Change SD icons, fixes * Fix level update animation * Fixes, correct butthurt * Clean up code * furi_assert(0) -> furi_crash("msg") * Gui: rename none layer to desktop, update docs. Co-authored-by: あく <alleteam@gmail.com>
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@@ -15,9 +15,9 @@ extern "C" {
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/** ViewDispatcher view_port placement */
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typedef enum {
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ViewDispatcherTypeNone, /**< Special layer for internal use only */
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ViewDispatcherTypeWindow, /**< Main view_port layer, status bar is shown */
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ViewDispatcherTypeFullscreen /**< Fullscreen view_port layer */
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ViewDispatcherTypeDesktop, /**< Desktop layer: fullscreen with status bar on top of it. For internal usage. */
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ViewDispatcherTypeWindow, /**< Window layer: with status bar */
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ViewDispatcherTypeFullscreen /**< Fullscreen layer: without status bar */
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} ViewDispatcherType;
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typedef struct ViewDispatcher ViewDispatcher;
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