[FL-1958] U2F prototype (#879)

* U2F implementation prototype
* U2F data encryption and store, user confirmation request
* remove debug prints
* fix notification bug in chrome
* split u2f_alloc into u2f_init and u2f_alloc
* typo fix, furi-hal-trng -> furi-hal-random
* rand/srand redefinition
* SubGhz: a little bit of Dante.
* u2f_data naming fix

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
Nikolay Minaylov
2021-12-22 23:04:08 +03:00
committed by GitHub
parent 9b62b557b4
commit 9e62f08e4d
51 changed files with 10985 additions and 123 deletions

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#include "u2f_scene.h"
// Generate scene on_enter handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
void (*const u2f_scene_on_enter_handlers[])(void*) = {
#include "u2f_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_event handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
bool (*const u2f_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
#include "u2f_scene_config.h"
};
#undef ADD_SCENE
// Generate scene on_exit handlers array
#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
void (*const u2f_scene_on_exit_handlers[])(void* context) = {
#include "u2f_scene_config.h"
};
#undef ADD_SCENE
// Initialize scene handlers configuration structure
const SceneManagerHandlers u2f_scene_handlers = {
.on_enter_handlers = u2f_scene_on_enter_handlers,
.on_event_handlers = u2f_scene_on_event_handlers,
.on_exit_handlers = u2f_scene_on_exit_handlers,
.scene_num = U2fSceneNum,
};

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#pragma once
#include <gui/scene_manager.h>
// Generate scene id and total number
#define ADD_SCENE(prefix, name, id) U2fScene##id,
typedef enum {
#include "u2f_scene_config.h"
U2fSceneNum,
} U2fScene;
#undef ADD_SCENE
extern const SceneManagerHandlers u2f_scene_handlers;
// Generate scene on_enter handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
#include "u2f_scene_config.h"
#undef ADD_SCENE
// Generate scene on_event handlers declaration
#define ADD_SCENE(prefix, name, id) \
bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
#include "u2f_scene_config.h"
#undef ADD_SCENE
// Generate scene on_exit handlers declaration
#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
#include "u2f_scene_config.h"
#undef ADD_SCENE

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ADD_SCENE(u2f, main, Main)

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#include "../u2f_app_i.h"
#include "../views/u2f_view.h"
#include "furi-hal.h"
#include "../u2f.h"
#define U2F_EVENT_TIMEOUT 500
static void u2f_scene_main_ok_callback(InputType type, void* context) {
furi_assert(context);
U2fApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventConfirm);
}
static void u2f_scene_main_event_callback(U2fNotifyEvent evt, void* context) {
furi_assert(context);
U2fApp* app = context;
if(evt == U2fNotifyRegister)
view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventRegister);
else if(evt == U2fNotifyAuth)
view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventAuth);
else if(evt == U2fNotifyWink)
view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventWink);
}
static void u2f_scene_main_timer_callback(void* context) {
furi_assert(context);
U2fApp* app = context;
view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventTimeout);
}
bool u2f_scene_main_on_event(void* context, SceneManagerEvent event) {
furi_assert(context);
U2fApp* app = context;
bool consumed = false;
if(event.type == SceneManagerEventTypeCustom) {
if((event.event == U2fCustomEventRegister) || (event.event == U2fCustomEventAuth)) {
osTimerStart(app->timer, U2F_EVENT_TIMEOUT);
if(app->event_cur == U2fCustomEventNone) {
app->event_cur = event.event;
if(event.event == U2fCustomEventRegister)
u2f_view_set_state(app->u2f_view, U2fMsgRegister);
else if(event.event == U2fCustomEventAuth)
u2f_view_set_state(app->u2f_view, U2fMsgAuth);
notification_message(app->notifications, &sequence_success);
}
notification_message(app->notifications, &sequence_blink_blue_10);
} else if(event.event == U2fCustomEventWink) {
notification_message(app->notifications, &sequence_blink_green_10);
} else if(event.event == U2fCustomEventTimeout) {
app->event_cur = U2fCustomEventNone;
u2f_view_set_state(app->u2f_view, U2fMsgNone);
} else if(event.event == U2fCustomEventConfirm) {
if(app->event_cur != U2fCustomEventNone) {
u2f_confirm_user_present(app->u2f_instance);
}
}
consumed = true;
} else if(event.type == SceneManagerEventTypeTick) {
}
return consumed;
}
void u2f_scene_main_on_enter(void* context) {
U2fApp* app = context;
app->timer = osTimerNew(u2f_scene_main_timer_callback, osTimerOnce, app, NULL);
app->u2f_instance = u2f_alloc();
app->u2f_ready = u2f_init(app->u2f_instance);
if(app->u2f_ready == true) {
u2f_set_event_callback(app->u2f_instance, u2f_scene_main_event_callback, app);
app->u2f_hid = u2f_hid_start(app->u2f_instance);
u2f_view_set_ok_callback(app->u2f_view, u2f_scene_main_ok_callback, app);
} else {
u2f_free(app->u2f_instance);
u2f_view_set_state(app->u2f_view, U2fMsgError);
}
view_dispatcher_switch_to_view(app->view_dispatcher, U2fAppViewMain);
}
void u2f_scene_main_on_exit(void* context) {
U2fApp* app = context;
osTimerStop(app->timer);
osTimerDelete(app->timer);
if(app->u2f_ready == true) {
u2f_hid_stop(app->u2f_hid);
u2f_free(app->u2f_instance);
}
}