[FL-1958] U2F prototype (#879)
* U2F implementation prototype * U2F data encryption and store, user confirmation request * remove debug prints * fix notification bug in chrome * split u2f_alloc into u2f_init and u2f_alloc * typo fix, furi-hal-trng -> furi-hal-random * rand/srand redefinition * SubGhz: a little bit of Dante. * u2f_data naming fix Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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30
applications/u2f/scenes/u2f_scene.c
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30
applications/u2f/scenes/u2f_scene.c
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#include "u2f_scene.h"
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// Generate scene on_enter handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_enter,
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void (*const u2f_scene_on_enter_handlers[])(void*) = {
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#include "u2f_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_event handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_event,
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bool (*const u2f_scene_on_event_handlers[])(void* context, SceneManagerEvent event) = {
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#include "u2f_scene_config.h"
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};
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#undef ADD_SCENE
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// Generate scene on_exit handlers array
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#define ADD_SCENE(prefix, name, id) prefix##_scene_##name##_on_exit,
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void (*const u2f_scene_on_exit_handlers[])(void* context) = {
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#include "u2f_scene_config.h"
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};
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#undef ADD_SCENE
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// Initialize scene handlers configuration structure
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const SceneManagerHandlers u2f_scene_handlers = {
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.on_enter_handlers = u2f_scene_on_enter_handlers,
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.on_event_handlers = u2f_scene_on_event_handlers,
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.on_exit_handlers = u2f_scene_on_exit_handlers,
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.scene_num = U2fSceneNum,
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};
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29
applications/u2f/scenes/u2f_scene.h
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applications/u2f/scenes/u2f_scene.h
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#pragma once
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#include <gui/scene_manager.h>
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// Generate scene id and total number
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#define ADD_SCENE(prefix, name, id) U2fScene##id,
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typedef enum {
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#include "u2f_scene_config.h"
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U2fSceneNum,
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} U2fScene;
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#undef ADD_SCENE
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extern const SceneManagerHandlers u2f_scene_handlers;
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// Generate scene on_enter handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_enter(void*);
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#include "u2f_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_event handlers declaration
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#define ADD_SCENE(prefix, name, id) \
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bool prefix##_scene_##name##_on_event(void* context, SceneManagerEvent event);
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#include "u2f_scene_config.h"
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#undef ADD_SCENE
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// Generate scene on_exit handlers declaration
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#define ADD_SCENE(prefix, name, id) void prefix##_scene_##name##_on_exit(void* context);
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#include "u2f_scene_config.h"
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#undef ADD_SCENE
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1
applications/u2f/scenes/u2f_scene_config.h
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1
applications/u2f/scenes/u2f_scene_config.h
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ADD_SCENE(u2f, main, Main)
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applications/u2f/scenes/u2f_scene_main.c
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applications/u2f/scenes/u2f_scene_main.c
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#include "../u2f_app_i.h"
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#include "../views/u2f_view.h"
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#include "furi-hal.h"
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#include "../u2f.h"
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#define U2F_EVENT_TIMEOUT 500
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static void u2f_scene_main_ok_callback(InputType type, void* context) {
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furi_assert(context);
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U2fApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventConfirm);
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}
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static void u2f_scene_main_event_callback(U2fNotifyEvent evt, void* context) {
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furi_assert(context);
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U2fApp* app = context;
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if(evt == U2fNotifyRegister)
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view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventRegister);
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else if(evt == U2fNotifyAuth)
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view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventAuth);
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else if(evt == U2fNotifyWink)
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view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventWink);
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}
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static void u2f_scene_main_timer_callback(void* context) {
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furi_assert(context);
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U2fApp* app = context;
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view_dispatcher_send_custom_event(app->view_dispatcher, U2fCustomEventTimeout);
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}
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bool u2f_scene_main_on_event(void* context, SceneManagerEvent event) {
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furi_assert(context);
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U2fApp* app = context;
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bool consumed = false;
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if(event.type == SceneManagerEventTypeCustom) {
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if((event.event == U2fCustomEventRegister) || (event.event == U2fCustomEventAuth)) {
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osTimerStart(app->timer, U2F_EVENT_TIMEOUT);
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if(app->event_cur == U2fCustomEventNone) {
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app->event_cur = event.event;
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if(event.event == U2fCustomEventRegister)
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u2f_view_set_state(app->u2f_view, U2fMsgRegister);
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else if(event.event == U2fCustomEventAuth)
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u2f_view_set_state(app->u2f_view, U2fMsgAuth);
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notification_message(app->notifications, &sequence_success);
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}
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notification_message(app->notifications, &sequence_blink_blue_10);
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} else if(event.event == U2fCustomEventWink) {
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notification_message(app->notifications, &sequence_blink_green_10);
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} else if(event.event == U2fCustomEventTimeout) {
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app->event_cur = U2fCustomEventNone;
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u2f_view_set_state(app->u2f_view, U2fMsgNone);
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} else if(event.event == U2fCustomEventConfirm) {
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if(app->event_cur != U2fCustomEventNone) {
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u2f_confirm_user_present(app->u2f_instance);
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}
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}
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consumed = true;
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} else if(event.type == SceneManagerEventTypeTick) {
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}
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return consumed;
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}
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void u2f_scene_main_on_enter(void* context) {
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U2fApp* app = context;
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app->timer = osTimerNew(u2f_scene_main_timer_callback, osTimerOnce, app, NULL);
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app->u2f_instance = u2f_alloc();
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app->u2f_ready = u2f_init(app->u2f_instance);
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if(app->u2f_ready == true) {
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u2f_set_event_callback(app->u2f_instance, u2f_scene_main_event_callback, app);
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app->u2f_hid = u2f_hid_start(app->u2f_instance);
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u2f_view_set_ok_callback(app->u2f_view, u2f_scene_main_ok_callback, app);
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} else {
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u2f_free(app->u2f_instance);
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u2f_view_set_state(app->u2f_view, U2fMsgError);
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}
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view_dispatcher_switch_to_view(app->view_dispatcher, U2fAppViewMain);
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}
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void u2f_scene_main_on_exit(void* context) {
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U2fApp* app = context;
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osTimerStop(app->timer);
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osTimerDelete(app->timer);
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if(app->u2f_ready == true) {
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u2f_hid_stop(app->u2f_hid);
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u2f_free(app->u2f_instance);
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}
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}
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