[FL-2237] Fix animation frame order, increase its max size (#976)
* [FL-2237] Fix animation frame order, increase its max size * Make frame_order variable sized
This commit is contained in:
parent
3cdb59805e
commit
9f1a2f2d99
@ -26,7 +26,7 @@ typedef struct {
|
|||||||
const FrameBubble* const* frame_bubble_sequences;
|
const FrameBubble* const* frame_bubble_sequences;
|
||||||
uint8_t frame_bubble_sequences_count;
|
uint8_t frame_bubble_sequences_count;
|
||||||
const Icon icon_animation;
|
const Icon icon_animation;
|
||||||
uint8_t frame_order[20];
|
const uint8_t* frame_order;
|
||||||
uint8_t passive_frames;
|
uint8_t passive_frames;
|
||||||
uint8_t active_frames;
|
uint8_t active_frames;
|
||||||
uint8_t active_cycles;
|
uint8_t active_cycles;
|
||||||
|
@ -209,6 +209,9 @@ static void animation_storage_free_animation(BubbleAnimation** animation) {
|
|||||||
if(*animation) {
|
if(*animation) {
|
||||||
animation_storage_free_bubbles(*animation);
|
animation_storage_free_bubbles(*animation);
|
||||||
animation_storage_free_frames(*animation);
|
animation_storage_free_frames(*animation);
|
||||||
|
if((*animation)->frame_order) {
|
||||||
|
free((void*)(*animation)->frame_order);
|
||||||
|
}
|
||||||
free(*animation);
|
free(*animation);
|
||||||
*animation = NULL;
|
*animation = NULL;
|
||||||
}
|
}
|
||||||
@ -268,7 +271,24 @@ static bool animation_storage_load_frames(
|
|||||||
uint32_t* frame_order,
|
uint32_t* frame_order,
|
||||||
uint8_t width,
|
uint8_t width,
|
||||||
uint8_t height) {
|
uint8_t height) {
|
||||||
uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
|
uint16_t frame_order_count = animation->passive_frames + animation->active_frames;
|
||||||
|
|
||||||
|
/* The frames should go in order (0...N), without omissions */
|
||||||
|
size_t max_frame_count = 0;
|
||||||
|
for(int i = 0; i < frame_order_count; ++i) {
|
||||||
|
max_frame_count = MAX(max_frame_count, frame_order[i]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if((max_frame_count >= frame_order_count) || (max_frame_count >= 256 /* max uint8_t */)) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
Icon* icon = (Icon*)&animation->icon_animation;
|
||||||
|
FURI_CONST_ASSIGN(icon->frame_count, max_frame_count + 1);
|
||||||
|
FURI_CONST_ASSIGN(icon->frame_rate, 0);
|
||||||
|
FURI_CONST_ASSIGN(icon->height, height);
|
||||||
|
FURI_CONST_ASSIGN(icon->width, width);
|
||||||
|
icon->frames = furi_alloc(sizeof(const uint8_t*) * icon->frame_count);
|
||||||
|
|
||||||
bool frames_ok = false;
|
bool frames_ok = false;
|
||||||
File* file = storage_file_alloc(storage);
|
File* file = storage_file_alloc(storage);
|
||||||
@ -276,17 +296,10 @@ static bool animation_storage_load_frames(
|
|||||||
string_t filename;
|
string_t filename;
|
||||||
string_init(filename);
|
string_init(filename);
|
||||||
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
|
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
|
||||||
Icon* icon = (Icon*)&animation->icon_animation;
|
|
||||||
FURI_CONST_ASSIGN(icon->frame_count, frame_order_size);
|
|
||||||
FURI_CONST_ASSIGN(icon->frame_rate, 0);
|
|
||||||
FURI_CONST_ASSIGN(icon->height, height);
|
|
||||||
FURI_CONST_ASSIGN(icon->width, width);
|
|
||||||
|
|
||||||
icon->frames = furi_alloc(sizeof(const uint8_t*) * frame_order_size);
|
for(int i = 0; i < icon->frame_count; ++i) {
|
||||||
|
|
||||||
for(int i = 0; i < frame_order_size; ++i) {
|
|
||||||
frames_ok = false;
|
frames_ok = false;
|
||||||
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
|
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, i);
|
||||||
|
|
||||||
if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
|
if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
|
||||||
if(file_info.size > max_filesize) {
|
if(file_info.size > max_filesize) {
|
||||||
@ -453,14 +466,15 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
|||||||
uint8_t frames = animation->passive_frames + animation->active_frames;
|
uint8_t frames = animation->passive_frames + animation->active_frames;
|
||||||
uint32_t count = 0;
|
uint32_t count = 0;
|
||||||
if(!flipper_file_get_value_count(ff, "Frames order", &count)) break;
|
if(!flipper_file_get_value_count(ff, "Frames order", &count)) break;
|
||||||
if((count != frames) || (frames > COUNT_OF(animation->frame_order))) {
|
if(count != frames) {
|
||||||
FURI_LOG_E(TAG, "Error loading animation: frames order");
|
FURI_LOG_E(TAG, "Error loading animation: frames order");
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
u32array = furi_alloc(sizeof(uint32_t) * frames);
|
u32array = furi_alloc(sizeof(uint32_t) * frames);
|
||||||
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
|
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
|
||||||
|
animation->frame_order = furi_alloc(sizeof(uint8_t) * frames);
|
||||||
for(int i = 0; i < frames; ++i) {
|
for(int i = 0; i < frames; ++i) {
|
||||||
animation->frame_order[i] = u32array[i];
|
FURI_CONST_ASSIGN(animation->frame_order[i], u32array[i]);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* passive and active frames must be loaded up to this point */
|
/* passive and active frames must be loaded up to this point */
|
||||||
@ -488,6 +502,9 @@ static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if(!success) {
|
if(!success) {
|
||||||
|
if(animation->frame_order) {
|
||||||
|
free((void*)animation->frame_order);
|
||||||
|
}
|
||||||
free(animation);
|
free(animation);
|
||||||
animation = NULL;
|
animation = NULL;
|
||||||
}
|
}
|
||||||
|
@ -36,6 +36,8 @@ const uint8_t *_A_L0_NoDb_128x51[] = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L0_NoDb_128x51_frame_order[] = { 0, 1, 2, 3 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L0_NoDb_128x51 = {
|
const BubbleAnimation BA_L0_NoDb_128x51 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -44,7 +46,7 @@ const BubbleAnimation BA_L0_NoDb_128x51 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L0_NoDb_128x51
|
.frames = _A_L0_NoDb_128x51
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1, 2, 3 },
|
.frame_order = L0_NoDb_128x51_frame_order,
|
||||||
.passive_frames = 4,
|
.passive_frames = 4,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
@ -76,6 +78,8 @@ const uint8_t *_A_L0_SdBad_128x51[] = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L0_SdBad_128x51_frame_order[] = { 0, 1 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L0_SdBad_128x51 = {
|
const BubbleAnimation BA_L0_SdBad_128x51 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -84,7 +88,7 @@ const BubbleAnimation BA_L0_SdBad_128x51 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L0_SdBad_128x51
|
.frames = _A_L0_SdBad_128x51
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1 },
|
.frame_order = L0_SdBad_128x51_frame_order,
|
||||||
.passive_frames = 2,
|
.passive_frames = 2,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
@ -128,6 +132,8 @@ const uint8_t *_A_L0_SdOk_128x51[] = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L0_SdOk_128x51_frame_order[] = { 0, 1, 2, 3 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L0_SdOk_128x51 = {
|
const BubbleAnimation BA_L0_SdOk_128x51 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -136,7 +142,7 @@ const BubbleAnimation BA_L0_SdOk_128x51 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L0_SdOk_128x51
|
.frames = _A_L0_SdOk_128x51
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1, 2, 3 },
|
.frame_order = L0_SdOk_128x51_frame_order,
|
||||||
.passive_frames = 4,
|
.passive_frames = 4,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
@ -180,6 +186,8 @@ const uint8_t *_A_L0_Url_128x51[] = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L0_Url_128x51_frame_order[] = { 0, 1, 2, 3 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L0_Url_128x51 = {
|
const BubbleAnimation BA_L0_Url_128x51 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -188,7 +196,7 @@ const BubbleAnimation BA_L0_Url_128x51 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L0_Url_128x51
|
.frames = _A_L0_Url_128x51
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1, 2, 3 },
|
.frame_order = L0_Url_128x51_frame_order,
|
||||||
.passive_frames = 4,
|
.passive_frames = 4,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
@ -232,6 +240,8 @@ const uint8_t *_A_L0_NewMail_128x51[] = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L0_NewMail_128x51_frame_order[] = { 0, 1, 2, 3, 2, 1 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L0_NewMail_128x51 = {
|
const BubbleAnimation BA_L0_NewMail_128x51 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -240,7 +250,7 @@ const BubbleAnimation BA_L0_NewMail_128x51 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L0_NewMail_128x51
|
.frames = _A_L0_NewMail_128x51
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1, 2, 3, 2, 1 },
|
.frame_order = L0_NewMail_128x51_frame_order,
|
||||||
.passive_frames = 6,
|
.passive_frames = 6,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
|
@ -104,6 +104,8 @@ const FrameBubble L1_Tv_128x47_bubble_1_0 = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L1_Tv_128x47_frame_order[] = { 0, 1, 2, 3, 4, 5, 6, 7 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L1_Tv_128x47 = {
|
const BubbleAnimation BA_L1_Tv_128x47 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -112,7 +114,7 @@ const BubbleAnimation BA_L1_Tv_128x47 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L1_Tv_128x47
|
.frames = _A_L1_Tv_128x47
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1, 2, 3, 4, 5, 6, 7 },
|
.frame_order = L1_Tv_128x47_frame_order,
|
||||||
.passive_frames = 6,
|
.passive_frames = 6,
|
||||||
.active_frames = 2,
|
.active_frames = 2,
|
||||||
.active_cooldown = 5,
|
.active_cooldown = 5,
|
||||||
@ -170,6 +172,8 @@ const FrameBubble L1_BadBattery_128x47_bubble_0_0 = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L1_BadBattery_128x47_frame_order[] = { 0, 1 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L1_BadBattery_128x47 = {
|
const BubbleAnimation BA_L1_BadBattery_128x47 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -178,7 +182,7 @@ const BubbleAnimation BA_L1_BadBattery_128x47 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L1_BadBattery_128x47
|
.frames = _A_L1_BadBattery_128x47
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1 },
|
.frame_order = L1_BadBattery_128x47_frame_order,
|
||||||
.passive_frames = 2,
|
.passive_frames = 2,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
@ -260,6 +264,8 @@ const FrameBubble L1_NoSd_128x49_bubble_0_0 = {
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
const uint8_t L1_NoSd_128x49_frame_order[] = { 0, 1, 0, 1, 0, 2, 3, 4, 3, 5 };
|
||||||
|
|
||||||
const BubbleAnimation BA_L1_NoSd_128x49 = {
|
const BubbleAnimation BA_L1_NoSd_128x49 = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = 128,
|
.width = 128,
|
||||||
@ -268,7 +274,7 @@ const BubbleAnimation BA_L1_NoSd_128x49 = {
|
|||||||
.frame_rate = 2,
|
.frame_rate = 2,
|
||||||
.frames = _A_L1_NoSd_128x49
|
.frames = _A_L1_NoSd_128x49
|
||||||
},
|
},
|
||||||
.frame_order = { 0, 1, 0, 1, 0, 2, 3, 4, 3, 5 },
|
.frame_order = L1_NoSd_128x49_frame_order,
|
||||||
.passive_frames = 10,
|
.passive_frames = 10,
|
||||||
.active_frames = 0,
|
.active_frames = 0,
|
||||||
.active_cooldown = 0,
|
.active_cooldown = 0,
|
||||||
|
@ -49,6 +49,8 @@ const FrameBubble {{animation.name}}_bubble_{{bubble["Slot"]}}_{{bubble["_Bubble
|
|||||||
{% :endfor %}
|
{% :endfor %}
|
||||||
{% :endif %}
|
{% :endif %}
|
||||||
|
|
||||||
|
const uint8_t {{animation.name}}_frame_order[] = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} };
|
||||||
|
|
||||||
const BubbleAnimation BA_{{animation.name}} = {
|
const BubbleAnimation BA_{{animation.name}} = {
|
||||||
.icon_animation = {
|
.icon_animation = {
|
||||||
.width = {{ animation.meta['Width'] }},
|
.width = {{ animation.meta['Width'] }},
|
||||||
@ -57,7 +59,7 @@ const BubbleAnimation BA_{{animation.name}} = {
|
|||||||
.frame_rate = {{ animation.meta['Frame rate'] }},
|
.frame_rate = {{ animation.meta['Frame rate'] }},
|
||||||
.frames = _A_{{ animation.name }}
|
.frames = _A_{{ animation.name }}
|
||||||
},
|
},
|
||||||
.frame_order = { {{ "%s" % ", ".join(str(i) for i in animation.meta['Frames order']) }} },
|
.frame_order = {{animation.name}}_frame_order,
|
||||||
.passive_frames = {{ animation.meta['Passive frames'] }},
|
.passive_frames = {{ animation.meta['Passive frames'] }},
|
||||||
.active_frames = {{ animation.meta['Active frames'] }},
|
.active_frames = {{ animation.meta['Active frames'] }},
|
||||||
.active_cooldown = {{ animation.meta['Active cooldown'] }},
|
.active_cooldown = {{ animation.meta['Active cooldown'] }},
|
||||||
|
Loading…
Reference in New Issue
Block a user