[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
436
applications/desktop/animations/animation_manager.c
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436
applications/desktop/animations/animation_manager.c
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#include "animation_manager.h"
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#include "furi-hal-delay.h"
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#include "portmacro.h"
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#include "views/bubble_animation_view.h"
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#include "animation_storage.h"
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#include <cmsis_os2.h>
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#include <dolphin/dolphin.h>
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#include <furi/check.h>
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#include <furi/pubsub.h>
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#include <furi/record.h>
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#include <m-string.h>
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#include <power/power_service/power.h>
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#include <stdint.h>
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#include <storage/storage.h>
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#include <dolphin/dolphin_i.h>
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#include <storage/filesystem-api-defines.h>
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#define TAG "AnimationManager"
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typedef enum {
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AnimationManagerStateIdle,
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AnimationManagerStateBlocked,
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AnimationManagerStateFreezedIdle,
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AnimationManagerStateFreezedBlocked,
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} AnimationManagerState;
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struct AnimationManager {
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bool sd_show_url;
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bool sd_shown_no_db;
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bool sd_shown_sd_ok;
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AnimationManagerState state;
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FuriPubSubSubscription* pubsub_subscription_storage;
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FuriPubSubSubscription* pubsub_subscription_dolphin;
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BubbleAnimationView* animation_view;
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osTimerId_t idle_animation_timer;
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StorageAnimation* current_animation;
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AnimationManagerInteractCallback interact_callback;
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AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
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AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
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void* context;
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string_t freezed_animation_name;
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int32_t freezed_animation_time_left;
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};
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager);
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation);
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static void animation_manager_start_new_idle(AnimationManager* animation_manager);
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static bool animation_manager_check_blocking(AnimationManager* animation_manager);
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void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
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furi_assert(animation_manager);
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animation_manager->context = context;
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}
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void animation_manager_set_new_idle_callback(
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AnimationManager* animation_manager,
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AnimationManagerSetNewIdleAnimationCallback callback) {
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furi_assert(animation_manager);
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animation_manager->new_idle_callback = callback;
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}
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void animation_manager_set_check_callback(
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AnimationManager* animation_manager,
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AnimationManagerCheckBlockingCallback callback) {
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furi_assert(animation_manager);
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animation_manager->check_blocking_callback = callback;
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}
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void animation_manager_set_interact_callback(
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AnimationManager* animation_manager,
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AnimationManagerInteractCallback callback) {
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furi_assert(animation_manager);
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animation_manager->interact_callback = callback;
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}
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static void animation_manager_check_blocking_callback(const void* message, void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->check_blocking_callback) {
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animation_manager->check_blocking_callback(animation_manager->context);
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}
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}
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static void animation_manager_timer_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->new_idle_callback) {
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animation_manager->new_idle_callback(animation_manager->context);
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}
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}
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static void animation_manager_interact_callback(void* context) {
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furi_assert(context);
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AnimationManager* animation_manager = context;
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if(animation_manager->interact_callback) {
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animation_manager->interact_callback(animation_manager->context);
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}
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}
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/* reaction to animation_manager->interact_callback() */
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void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_check_blocking(animation_manager);
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}
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}
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/* reaction to animation_manager->new_idle_callback() */
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void animation_manager_new_idle_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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/* reaction to animation_manager->check_blocking_callback() */
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void animation_manager_interact_process(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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if(animation_manager->state == AnimationManagerStateBlocked) {
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/* check if new blocking animation has to be displayed */
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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animation_manager_start_new_idle(animation_manager);
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}
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}
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}
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static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
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animation_manager_replace_current_animation(animation_manager, new_animation);
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const BubbleAnimation* bubble_animation =
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animation_storage_get_bubble_animation(animation_manager->current_animation);
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animation_manager->state = AnimationManagerStateIdle;
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osTimerStart(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
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}
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static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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StorageAnimation* blocking_animation = NULL;
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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if(sd_status == FSE_INTERNAL) {
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blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
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} else if(sd_status == FSE_NOT_READY) {
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animation_manager->sd_shown_sd_ok = false;
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animation_manager->sd_shown_no_db = false;
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} else if(sd_status == FSE_OK) {
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if(!animation_manager->sd_shown_sd_ok) {
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blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
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animation_manager->sd_shown_sd_ok = true;
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} else if(!animation_manager->sd_shown_no_db) {
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bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
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if(!db_exists) {
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blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
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animation_manager->sd_shown_no_db = true;
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animation_manager->sd_show_url = true;
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}
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} else if(animation_manager->sd_show_url) {
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blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
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animation_manager->sd_show_url = false;
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}
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}
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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furi_record_close("dolphin");
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if(!blocking_animation && stats.level_up_is_pending) {
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blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
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}
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if(blocking_animation) {
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osTimerStop(animation_manager->idle_animation_timer);
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animation_manager_replace_current_animation(animation_manager, blocking_animation);
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/* no starting timer because its blocking animation */
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animation_manager->state = AnimationManagerStateBlocked;
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}
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furi_record_close("storage");
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return !!blocking_animation;
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}
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static void animation_manager_replace_current_animation(
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AnimationManager* animation_manager,
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StorageAnimation* storage_animation) {
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furi_assert(storage_animation);
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StorageAnimation* previous_animation = animation_manager->current_animation;
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
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bubble_animation_view_set_animation(animation_manager->animation_view, animation);
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const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
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FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
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animation_manager->current_animation = storage_animation;
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if(previous_animation) {
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animation_storage_free_storage_animation(&previous_animation);
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}
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}
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AnimationManager* animation_manager_alloc(void) {
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animation_storage_initialize_internal_animations();
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AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
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animation_manager->animation_view = bubble_animation_view_alloc();
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string_init(animation_manager->freezed_animation_name);
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animation_manager->idle_animation_timer =
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osTimerNew(animation_manager_timer_callback, osTimerOnce, animation_manager, NULL);
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bubble_animation_view_set_interact_callback(
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animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
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Storage* storage = furi_record_open("storage");
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animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
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storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close("storage");
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Dolphin* dolphin = furi_record_open("dolphin");
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animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
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dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
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furi_record_close("dolphin");
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animation_manager->sd_shown_sd_ok = true;
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if(!animation_manager_check_blocking(animation_manager)) {
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animation_manager_start_new_idle(animation_manager);
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}
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return animation_manager;
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}
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void animation_manager_free(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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Dolphin* dolphin = furi_record_open("dolphin");
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furi_pubsub_unsubscribe(
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dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
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furi_record_close("dolphin");
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Storage* storage = furi_record_open("storage");
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furi_pubsub_unsubscribe(
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storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
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furi_record_close("storage");
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string_clear(animation_manager->freezed_animation_name);
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bubble_animation_view_free(animation_manager->animation_view);
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osTimerDelete(animation_manager->idle_animation_timer);
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}
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View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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return bubble_animation_get_view(animation_manager->animation_view);
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}
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static StorageAnimation*
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animation_manager_select_idle_animation(AnimationManager* animation_manager) {
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StorageAnimationList_t animation_list;
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StorageAnimationList_init(animation_list);
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animation_storage_fill_animation_list(&animation_list);
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Power* power = furi_record_open("power");
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PowerInfo info;
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power_get_info(power, &info);
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bool battery_is_well = power_is_battery_well(&info);
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furi_record_close("power");
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Storage* storage = furi_record_open("storage");
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FS_Error sd_status = storage_sd_status(storage);
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furi_record_close("storage");
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Dolphin* dolphin = furi_record_open("dolphin");
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DolphinStats stats = dolphin_stats(dolphin);
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uint32_t whole_weight = 0;
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StorageAnimationList_it_t it;
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for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
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StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
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const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
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bool skip_animation = false;
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if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
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skip_animation = true;
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} else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
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skip_animation = true;
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} else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
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skip_animation = true;
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} else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
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skip_animation = true;
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}
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if(skip_animation) {
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animation_storage_free_storage_animation(&storage_animation);
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/* remove and increase iterator */
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StorageAnimationList_remove(animation_list, it);
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} else {
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whole_weight += meta->weight;
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StorageAnimationList_next(it);
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}
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}
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uint32_t lucky_number = random() % whole_weight;
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uint32_t weight = 0;
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StorageAnimation* selected = NULL;
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(lucky_number < weight) {
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break;
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}
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weight += animation_storage_get_meta(*item)->weight;
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selected = *item;
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}
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for
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M_EACH(item, animation_list, StorageAnimationList_t) {
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if(*item != selected) {
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animation_storage_free_storage_animation(item);
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}
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}
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StorageAnimationList_clear(animation_list);
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furi_record_close("dolphin");
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/* cache animation, if failed - choose reliable animation */
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if(!animation_storage_get_bubble_animation(selected)) {
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const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
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FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
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animation_storage_free_storage_animation(&selected);
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selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
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}
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furi_assert(selected);
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return selected;
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}
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void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(animation_manager->current_animation);
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furi_assert(!string_size(animation_manager->freezed_animation_name));
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furi_assert(
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(animation_manager->state == AnimationManagerStateIdle) ||
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(animation_manager->state == AnimationManagerStateBlocked));
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if(animation_manager->state == AnimationManagerStateBlocked) {
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animation_manager->state = AnimationManagerStateFreezedBlocked;
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} else if(animation_manager->state == AnimationManagerStateIdle) {
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animation_manager->state = AnimationManagerStateFreezedIdle;
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animation_manager->freezed_animation_time_left =
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xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
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if(animation_manager->freezed_animation_time_left < 0) {
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animation_manager->freezed_animation_time_left = 0;
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}
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osTimerStop(animation_manager->idle_animation_timer);
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} else {
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furi_assert(0);
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}
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StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
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/* copy str, not move, because it can be internal animation */
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string_set(animation_manager->freezed_animation_name, meta->name);
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bubble_animation_freeze(animation_manager->animation_view);
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animation_storage_free_storage_animation(&animation_manager->current_animation);
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}
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void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
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furi_assert(animation_manager);
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furi_assert(!animation_manager->current_animation);
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furi_assert(string_size(animation_manager->freezed_animation_name));
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furi_assert(
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(animation_manager->state == AnimationManagerStateFreezedIdle) ||
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(animation_manager->state == AnimationManagerStateFreezedBlocked));
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if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
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StorageAnimation* restore_animation = animation_storage_find_animation(
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string_get_cstr(animation_manager->freezed_animation_name));
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/* all blocked animations must be in flipper -> we can
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* always find blocking animation */
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furi_assert(restore_animation);
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animation_manager_replace_current_animation(animation_manager, restore_animation);
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animation_manager->state = AnimationManagerStateBlocked;
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} else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
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/* check if we missed some system notifications, and set current_animation */
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bool blocked = animation_manager_check_blocking(animation_manager);
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if(!blocked) {
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/* if no blocking - try restore last one idle */
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StorageAnimation* restore_animation = animation_storage_find_animation(
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string_get_cstr(animation_manager->freezed_animation_name));
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if(restore_animation) {
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animation_manager_replace_current_animation(animation_manager, restore_animation);
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animation_manager->state = AnimationManagerStateIdle;
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if(animation_manager->freezed_animation_time_left) {
|
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osTimerStart(
|
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animation_manager->idle_animation_timer,
|
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animation_manager->freezed_animation_time_left);
|
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} else {
|
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const BubbleAnimation* animation = animation_storage_get_bubble_animation(
|
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animation_manager->current_animation);
|
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osTimerStart(
|
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animation_manager->idle_animation_timer, animation->duration * 1000);
|
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}
|
||||
} else {
|
||||
FURI_LOG_E(
|
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TAG,
|
||||
"Failed to restore \'%s\'",
|
||||
string_get_cstr(animation_manager->freezed_animation_name));
|
||||
}
|
||||
}
|
||||
} else {
|
||||
/* Unknown state is an error. But not in release version.*/
|
||||
furi_assert(0);
|
||||
}
|
||||
|
||||
/* if can't restore previous animation - select new */
|
||||
if(!animation_manager->current_animation) {
|
||||
animation_manager_start_new_idle(animation_manager);
|
||||
}
|
||||
FURI_LOG_D(
|
||||
TAG,
|
||||
"Load & Continue with \'%s\'",
|
||||
string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
|
||||
|
||||
bubble_animation_unfreeze(animation_manager->animation_view);
|
||||
string_reset(animation_manager->freezed_animation_name);
|
||||
furi_assert(animation_manager->current_animation);
|
||||
}
|
151
applications/desktop/animations/animation_manager.h
Normal file
151
applications/desktop/animations/animation_manager.h
Normal file
@@ -0,0 +1,151 @@
|
||||
#pragma once
|
||||
|
||||
#include "dolphin/dolphin.h"
|
||||
#include <gui/view.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct AnimationManager AnimationManager;
|
||||
|
||||
typedef struct {
|
||||
uint8_t x;
|
||||
uint8_t y;
|
||||
const char* str;
|
||||
Align horizontal;
|
||||
Align vertical;
|
||||
} Bubble;
|
||||
|
||||
typedef struct FrameBubble {
|
||||
Bubble bubble;
|
||||
uint8_t starts_at_frame;
|
||||
uint8_t ends_at_frame;
|
||||
struct FrameBubble* next_bubble;
|
||||
} FrameBubble;
|
||||
|
||||
typedef struct {
|
||||
FrameBubble** frame_bubbles;
|
||||
uint8_t frame_bubbles_count;
|
||||
const Icon** icons;
|
||||
uint8_t passive_frames;
|
||||
uint8_t active_frames;
|
||||
uint8_t active_cycles;
|
||||
uint8_t frame_rate;
|
||||
uint16_t duration;
|
||||
uint16_t active_cooldown;
|
||||
} BubbleAnimation;
|
||||
|
||||
typedef void (*AnimationManagerSetNewIdleAnimationCallback)(void* context);
|
||||
typedef void (*AnimationManagerCheckBlockingCallback)(void* context);
|
||||
typedef void (*AnimationManagerInteractCallback)(void*);
|
||||
|
||||
/**
|
||||
* Allocate Animation Manager
|
||||
*
|
||||
* @return animation manager instance
|
||||
*/
|
||||
AnimationManager* animation_manager_alloc(void);
|
||||
|
||||
/**
|
||||
* Free Animation Manager
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_free(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Get View of Animation Manager
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @return view
|
||||
*/
|
||||
View* animation_manager_get_animation_view(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Set context for all callbacks for Animation Manager
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @context context
|
||||
*/
|
||||
void animation_manager_set_context(AnimationManager* animation_manager, void* context);
|
||||
|
||||
/**
|
||||
* Set callback for Animation Manager for defered calls
|
||||
* for animation_manager_new_idle_process().
|
||||
* Animation Manager doesn't have it's own thread, so main thread gives
|
||||
* callbacks to A.M. to call when it should perform some inner manipulations.
|
||||
* This callback is called from other threads and should notify main thread
|
||||
* when to call animation_manager_new_idle_process().
|
||||
* So scheme is this:
|
||||
* A.M. sets callbacks,
|
||||
* callbacks notifies main thread
|
||||
* main thread in its own context calls appropriate *_process() function.
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @callback callback
|
||||
*/
|
||||
void animation_manager_set_new_idle_callback(
|
||||
AnimationManager* animation_manager,
|
||||
AnimationManagerSetNewIdleAnimationCallback callback);
|
||||
|
||||
/**
|
||||
* Function to call in main thread as a response to
|
||||
* set_new_idle_callback's call.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_new_idle_process(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Set callback for Animation Manager for defered calls
|
||||
* for animation_manager_check_blocking_process().
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @callback callback
|
||||
*/
|
||||
void animation_manager_set_check_callback(
|
||||
AnimationManager* animation_manager,
|
||||
AnimationManagerCheckBlockingCallback callback);
|
||||
|
||||
/**
|
||||
* Function to call in main thread as a response to
|
||||
* set_new_idle_callback's call.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_check_blocking_process(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Set callback for Animation Manager for defered calls
|
||||
* for animation_manager_interact_process().
|
||||
*
|
||||
* @animation_manager instance
|
||||
* @callback callback
|
||||
*/
|
||||
void animation_manager_set_interact_callback(
|
||||
AnimationManager* animation_manager,
|
||||
AnimationManagerInteractCallback callback);
|
||||
|
||||
/**
|
||||
* Function to call in main thread as a response to
|
||||
* set_new_idle_callback's call.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_interact_process(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Unload and Stall animation actions. Draw callback in view
|
||||
* paints first frame of current animation until
|
||||
* animation_manager_load_and_continue_animation() is called.
|
||||
* Can't be called multiple times. Every Stall has to be finished
|
||||
* with Continue.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager);
|
||||
|
||||
/**
|
||||
* Load and Contunue execution of animation manager.
|
||||
*
|
||||
* @animation_manager instance
|
||||
*/
|
||||
void animation_manager_load_and_continue_animation(AnimationManager* animation_manager);
|
482
applications/desktop/animations/animation_storage.c
Normal file
482
applications/desktop/animations/animation_storage.c
Normal file
@@ -0,0 +1,482 @@
|
||||
#include "animation_manager.h"
|
||||
#include "file-worker.h"
|
||||
#include "flipper_file.h"
|
||||
#include "furi/common_defines.h"
|
||||
#include "furi/memmgr.h"
|
||||
#include "furi/record.h"
|
||||
#include "animation_storage.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "m-string.h"
|
||||
#include "pb.h"
|
||||
#include "pb_decode.h"
|
||||
#include "storage/filesystem-api-defines.h"
|
||||
#include "storage/storage.h"
|
||||
#include "animation_storage_i.h"
|
||||
#include <stdint.h>
|
||||
#include <gui/icon_i.h>
|
||||
|
||||
#define ANIMATION_META_FILE "meta.txt"
|
||||
#define ANIMATION_DIR "/ext/dolphin/animations"
|
||||
#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
|
||||
#define TAG "AnimationStorage"
|
||||
#define DEBUG_PB 0
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation);
|
||||
static void animation_storage_free_frames(BubbleAnimation* animation);
|
||||
static void animation_storage_free_animation(BubbleAnimation** storage_animation);
|
||||
static BubbleAnimation* animation_storage_load_animation(const char* name);
|
||||
|
||||
void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
|
||||
furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
|
||||
furi_assert(!StorageAnimationList_size(*animation_list));
|
||||
|
||||
Storage* storage = furi_record_open("storage");
|
||||
FlipperFile* file = flipper_file_alloc(storage);
|
||||
/* Forbid skipping fields */
|
||||
flipper_file_set_strict_mode(file, true);
|
||||
string_t header;
|
||||
string_init(header);
|
||||
|
||||
do {
|
||||
uint32_t u32value;
|
||||
StorageAnimation* storage_animation = NULL;
|
||||
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
|
||||
if(!flipper_file_read_header(file, header, &u32value)) break;
|
||||
if(string_cmp_str(header, "Flipper Animation Manifest")) break;
|
||||
do {
|
||||
storage_animation = furi_alloc(sizeof(StorageAnimation));
|
||||
storage_animation->external = true;
|
||||
storage_animation->animation = NULL;
|
||||
|
||||
if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
|
||||
if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
|
||||
storage_animation->meta.min_butthurt = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
|
||||
storage_animation->meta.max_butthurt = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
|
||||
storage_animation->meta.min_level = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
|
||||
storage_animation->meta.max_level = u32value;
|
||||
if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
|
||||
storage_animation->meta.weight = u32value;
|
||||
|
||||
StorageAnimationList_push_back(*animation_list, storage_animation);
|
||||
} while(1);
|
||||
|
||||
animation_storage_free_storage_animation(&storage_animation);
|
||||
} while(0);
|
||||
|
||||
string_clear(header);
|
||||
flipper_file_close(file);
|
||||
flipper_file_free(file);
|
||||
|
||||
// add hard-coded animations
|
||||
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
|
||||
StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
|
||||
}
|
||||
|
||||
furi_record_close("storage");
|
||||
}
|
||||
|
||||
StorageAnimation* animation_storage_find_animation(const char* name) {
|
||||
furi_assert(name);
|
||||
furi_assert(strlen(name));
|
||||
StorageAnimation* storage_animation = NULL;
|
||||
|
||||
/* look through internal animations */
|
||||
for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
|
||||
if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
|
||||
storage_animation = &StorageAnimationInternal[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/* look through external animations */
|
||||
if(!storage_animation) {
|
||||
BubbleAnimation* animation = animation_storage_load_animation(name);
|
||||
|
||||
if(animation != NULL) {
|
||||
storage_animation = furi_alloc(sizeof(StorageAnimation));
|
||||
storage_animation->animation = animation;
|
||||
storage_animation->external = true;
|
||||
/* meta data takes part in random animation selection, so it
|
||||
* doesn't need here as we exactly know which animation we need,
|
||||
* that's why we can ignore reading manifest.txt file
|
||||
* filling meta data by zeroes */
|
||||
storage_animation->meta.min_butthurt = 0;
|
||||
storage_animation->meta.max_butthurt = 0;
|
||||
storage_animation->meta.min_level = 0;
|
||||
storage_animation->meta.max_level = 0;
|
||||
storage_animation->meta.weight = 0;
|
||||
string_init_set_str(storage_animation->meta.name, name);
|
||||
}
|
||||
}
|
||||
|
||||
return storage_animation;
|
||||
}
|
||||
|
||||
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
return &storage_animation->meta;
|
||||
}
|
||||
|
||||
const BubbleAnimation*
|
||||
animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
animation_storage_cache_animation(storage_animation);
|
||||
return storage_animation->animation;
|
||||
}
|
||||
|
||||
void animation_storage_cache_animation(StorageAnimation* storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
|
||||
if(storage_animation->external) {
|
||||
if(!storage_animation->animation) {
|
||||
storage_animation->animation =
|
||||
animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void animation_storage_free_animation(BubbleAnimation** animation) {
|
||||
furi_assert(animation);
|
||||
|
||||
if(*animation) {
|
||||
animation_storage_free_bubbles(*animation);
|
||||
animation_storage_free_frames(*animation);
|
||||
free(*animation);
|
||||
*animation = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
|
||||
furi_assert(storage_animation);
|
||||
furi_assert(*storage_animation);
|
||||
|
||||
if((*storage_animation)->external) {
|
||||
animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
|
||||
|
||||
string_clear((*storage_animation)->meta.name);
|
||||
free(*storage_animation);
|
||||
}
|
||||
|
||||
*storage_animation = NULL;
|
||||
}
|
||||
|
||||
static bool animation_storage_cast_align(string_t align_str, Align* align) {
|
||||
if(!string_cmp_str(align_str, "Bottom")) {
|
||||
*align = AlignBottom;
|
||||
} else if(!string_cmp_str(align_str, "Top")) {
|
||||
*align = AlignTop;
|
||||
} else if(!string_cmp_str(align_str, "Left")) {
|
||||
*align = AlignLeft;
|
||||
} else if(!string_cmp_str(align_str, "Right")) {
|
||||
*align = AlignRight;
|
||||
} else if(!string_cmp_str(align_str, "Center")) {
|
||||
*align = AlignCenter;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void animation_storage_free_frames(BubbleAnimation* animation) {
|
||||
furi_assert(animation);
|
||||
furi_assert(animation->icons);
|
||||
|
||||
const Icon** icons = animation->icons;
|
||||
uint16_t frames = animation->active_frames + animation->passive_frames;
|
||||
furi_assert(frames > 0);
|
||||
|
||||
for(int i = 0; i < frames; ++i) {
|
||||
if(!icons[i]) continue;
|
||||
|
||||
const Icon* icon = icons[i];
|
||||
free((void*)icon->frames[0]);
|
||||
free(icon->frames);
|
||||
free((void*)icon);
|
||||
for(int j = i; j < frames; ++j) {
|
||||
if(icons[j] == icon) {
|
||||
icons[j] = NULL;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
free(animation->icons);
|
||||
animation->icons = NULL;
|
||||
}
|
||||
|
||||
static Icon* animation_storage_alloc_icon(size_t frame_size) {
|
||||
Icon* icon = furi_alloc(sizeof(Icon));
|
||||
icon->frames = furi_alloc(sizeof(const uint8_t*));
|
||||
icon->frames[0] = furi_alloc(frame_size);
|
||||
return icon;
|
||||
}
|
||||
|
||||
static void animation_storage_free_icon(Icon* icon) {
|
||||
free((void*)icon->frames[0]);
|
||||
free(icon->frames);
|
||||
free(icon);
|
||||
}
|
||||
|
||||
static bool animation_storage_load_frames(
|
||||
Storage* storage,
|
||||
const char* name,
|
||||
BubbleAnimation* animation,
|
||||
uint32_t* frame_order,
|
||||
uint32_t width,
|
||||
uint32_t height) {
|
||||
furi_assert(!animation->icons);
|
||||
uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
|
||||
|
||||
bool frames_ok = false;
|
||||
animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
|
||||
File* file = storage_file_alloc(storage);
|
||||
FileInfo file_info;
|
||||
string_t filename;
|
||||
string_init(filename);
|
||||
size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
|
||||
|
||||
for(int i = 0; i < frame_order_size; ++i) {
|
||||
if(animation->icons[i]) continue;
|
||||
|
||||
frames_ok = false;
|
||||
string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
|
||||
|
||||
if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
|
||||
if(file_info.size > max_filesize) {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Filesize %d, max: %d (width %d, height %d)",
|
||||
file_info.size,
|
||||
max_filesize,
|
||||
width,
|
||||
height);
|
||||
break;
|
||||
}
|
||||
if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
|
||||
FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
|
||||
break;
|
||||
}
|
||||
|
||||
Icon* icon = animation_storage_alloc_icon(file_info.size);
|
||||
if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
|
||||
FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
|
||||
animation_storage_free_icon(icon);
|
||||
break;
|
||||
}
|
||||
storage_file_close(file);
|
||||
FURI_CONST_ASSIGN(icon->frame_count, 1);
|
||||
FURI_CONST_ASSIGN(icon->frame_rate, 0);
|
||||
FURI_CONST_ASSIGN(icon->height, height);
|
||||
FURI_CONST_ASSIGN(icon->width, width);
|
||||
|
||||
/* Claim 1 allocation for 1 files blob and several links to it */
|
||||
for(int j = i; j < frame_order_size; ++j) {
|
||||
if(frame_order[i] == frame_order[j]) {
|
||||
animation->icons[j] = icon;
|
||||
}
|
||||
}
|
||||
frames_ok = true;
|
||||
}
|
||||
|
||||
if(!frames_ok) {
|
||||
FURI_LOG_E(
|
||||
TAG,
|
||||
"Load \'%s\' failed, %dx%d, size: %d",
|
||||
string_get_cstr(filename),
|
||||
width,
|
||||
height,
|
||||
file_info.size);
|
||||
animation_storage_free_frames(animation);
|
||||
animation->icons = NULL;
|
||||
} else {
|
||||
for(int i = 0; i < frame_order_size; ++i) {
|
||||
furi_check(animation->icons[i]);
|
||||
furi_check(animation->icons[i]->frames[0]);
|
||||
}
|
||||
}
|
||||
|
||||
storage_file_free(file);
|
||||
string_clear(filename);
|
||||
|
||||
return frames_ok;
|
||||
}
|
||||
|
||||
static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFile* ff) {
|
||||
uint32_t u32value;
|
||||
string_t str;
|
||||
string_init(str);
|
||||
bool success = false;
|
||||
furi_assert(!animation->frame_bubbles);
|
||||
|
||||
do {
|
||||
if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
|
||||
if(u32value > 20) break;
|
||||
animation->frame_bubbles_count = u32value;
|
||||
if(animation->frame_bubbles_count == 0) {
|
||||
animation->frame_bubbles = NULL;
|
||||
success = true;
|
||||
break;
|
||||
}
|
||||
animation->frame_bubbles =
|
||||
furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
|
||||
|
||||
uint32_t current_slot = 0;
|
||||
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
|
||||
animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
|
||||
}
|
||||
|
||||
FrameBubble* bubble = animation->frame_bubbles[0];
|
||||
int8_t index = -1;
|
||||
for(;;) {
|
||||
if(!flipper_file_read_uint32(ff, "Slot", ¤t_slot, 1)) break;
|
||||
if((current_slot != 0) && (index == -1)) break;
|
||||
|
||||
if(current_slot == index) {
|
||||
bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
|
||||
bubble = bubble->next_bubble;
|
||||
} else if(current_slot == index + 1) {
|
||||
++index;
|
||||
bubble = animation->frame_bubbles[index];
|
||||
} else {
|
||||
/* slots have to start from 0, be ascending sorted, and
|
||||
* have exact number of slots as specified in "Bubble slots" */
|
||||
break;
|
||||
}
|
||||
if(index >= animation->frame_bubbles_count) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
|
||||
bubble->bubble.x = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
|
||||
bubble->bubble.y = u32value;
|
||||
|
||||
if(!flipper_file_read_string(ff, "Text", str)) break;
|
||||
if(string_size(str) > 100) break;
|
||||
|
||||
string_replace_all_str(str, "\\n", "\n");
|
||||
|
||||
bubble->bubble.str = furi_alloc(string_size(str) + 1);
|
||||
strcpy((char*)bubble->bubble.str, string_get_cstr(str));
|
||||
|
||||
if(!flipper_file_read_string(ff, "AlignH", str)) break;
|
||||
if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
|
||||
if(!flipper_file_read_string(ff, "AlignV", str)) break;
|
||||
if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
|
||||
bubble->starts_at_frame = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
|
||||
bubble->ends_at_frame = u32value;
|
||||
}
|
||||
success = (index + 1) == animation->frame_bubbles_count;
|
||||
} while(0);
|
||||
|
||||
if(!success) {
|
||||
if(animation->frame_bubbles) {
|
||||
FURI_LOG_E(TAG, "Failed to load animation bubbles");
|
||||
animation_storage_free_bubbles(animation);
|
||||
}
|
||||
}
|
||||
|
||||
string_clear(str);
|
||||
return success;
|
||||
}
|
||||
|
||||
static BubbleAnimation* animation_storage_load_animation(const char* name) {
|
||||
furi_assert(name);
|
||||
BubbleAnimation* animation = furi_alloc(sizeof(BubbleAnimation));
|
||||
|
||||
uint32_t height = 0;
|
||||
uint32_t width = 0;
|
||||
uint32_t* u32array = NULL;
|
||||
Storage* storage = furi_record_open("storage");
|
||||
FlipperFile* ff = flipper_file_alloc(storage);
|
||||
/* Forbid skipping fields */
|
||||
flipper_file_set_strict_mode(ff, true);
|
||||
string_t str;
|
||||
string_init(str);
|
||||
animation->frame_bubbles = NULL;
|
||||
|
||||
bool success = false;
|
||||
do {
|
||||
uint32_t u32value;
|
||||
|
||||
if(FSE_OK != storage_sd_status(storage)) break;
|
||||
|
||||
string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
|
||||
if(!flipper_file_open_existing(ff, string_get_cstr(str))) break;
|
||||
if(!flipper_file_read_header(ff, str, &u32value)) break;
|
||||
if(string_cmp_str(str, "Flipper Animation")) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "Width", &width, 1)) break;
|
||||
if(!flipper_file_read_uint32(ff, "Height", &height, 1)) break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "Passive frames", &u32value, 1)) break;
|
||||
animation->passive_frames = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Active frames", &u32value, 1)) break;
|
||||
animation->active_frames = u32value;
|
||||
|
||||
uint8_t frames = animation->passive_frames + animation->active_frames;
|
||||
u32array = furi_alloc(sizeof(uint32_t) * frames);
|
||||
if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
|
||||
|
||||
/* passive and active frames must be loaded up to this point */
|
||||
if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
|
||||
break;
|
||||
|
||||
if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
|
||||
animation->active_cycles = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
|
||||
animation->frame_rate = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
|
||||
animation->duration = u32value;
|
||||
if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
|
||||
animation->active_cooldown = u32value;
|
||||
|
||||
if(!animation_storage_load_bubbles(animation, ff)) break;
|
||||
success = true;
|
||||
} while(0);
|
||||
|
||||
string_clear(str);
|
||||
flipper_file_close(ff);
|
||||
flipper_file_free(ff);
|
||||
if(u32array) {
|
||||
free(u32array);
|
||||
}
|
||||
|
||||
if(!success) {
|
||||
free(animation);
|
||||
animation = NULL;
|
||||
}
|
||||
|
||||
return animation;
|
||||
}
|
||||
|
||||
static void animation_storage_free_bubbles(BubbleAnimation* animation) {
|
||||
if(!animation->frame_bubbles) return;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubbles_count;) {
|
||||
FrameBubble** bubble = &animation->frame_bubbles[i];
|
||||
|
||||
if((*bubble) == NULL) break;
|
||||
|
||||
while((*bubble)->next_bubble != NULL) {
|
||||
bubble = &(*bubble)->next_bubble;
|
||||
}
|
||||
|
||||
if((*bubble)->bubble.str) {
|
||||
free((void*)(*bubble)->bubble.str);
|
||||
}
|
||||
if((*bubble) == animation->frame_bubbles[i]) {
|
||||
++i;
|
||||
}
|
||||
free(*bubble);
|
||||
*bubble = NULL;
|
||||
}
|
||||
free(animation->frame_bubbles);
|
||||
animation->frame_bubbles = NULL;
|
||||
}
|
98
applications/desktop/animations/animation_storage.h
Normal file
98
applications/desktop/animations/animation_storage.h
Normal file
@@ -0,0 +1,98 @@
|
||||
#pragma once
|
||||
#include <stdint.h>
|
||||
#include <m-list.h>
|
||||
#include "views/bubble_animation_view.h"
|
||||
#include <m-string.h>
|
||||
|
||||
#define HARDCODED_ANIMATION_NAME "tv"
|
||||
#define NO_SD_ANIMATION_NAME "no_sd"
|
||||
#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
|
||||
#define NO_DB_ANIMATION_NAME "no_db"
|
||||
#define BAD_SD_ANIMATION_NAME "bad_sd"
|
||||
#define SD_OK_ANIMATION_NAME "sd_ok"
|
||||
#define URL_ANIMATION_NAME "url"
|
||||
#define LEVELUP_ANIMATION_NAME "level"
|
||||
|
||||
/** Main structure to handle animation data.
|
||||
* Contains all, including animation playing data (BubbleAnimation),
|
||||
* data for random animation selection (StorageAnimationMeta) and
|
||||
* flag of location internal/external */
|
||||
typedef struct StorageAnimation StorageAnimation;
|
||||
|
||||
typedef struct {
|
||||
string_t name;
|
||||
uint8_t min_butthurt;
|
||||
uint8_t max_butthurt;
|
||||
uint8_t min_level;
|
||||
uint8_t max_level;
|
||||
uint8_t weight;
|
||||
} StorageAnimationMeta;
|
||||
|
||||
/** Container to return available animations list */
|
||||
LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
|
||||
#define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
|
||||
|
||||
/**
|
||||
* Fill list of available animations.
|
||||
* List will contain all idle animations on inner flash
|
||||
* and all available on SD-card, mentioned in manifest.txt.
|
||||
* Performs caching of animation. If fail - falls back to
|
||||
* inner animation.
|
||||
* List has to be initialized.
|
||||
*
|
||||
* @list list to fill with animations data
|
||||
*/
|
||||
void animation_storage_fill_animation_list(StorageAnimationList_t* list);
|
||||
|
||||
/**
|
||||
* Get bubble animation of storage animation.
|
||||
* Bubble Animation is a structure which describes animation
|
||||
* independent of it's place of storage and meta data.
|
||||
* It contain all what is need to be played.
|
||||
* If storage_animation is not cached - caches it.
|
||||
*
|
||||
* @storage_animation animation from which extract bubble animation
|
||||
* @return bubble_animation, NULL if failed to cache data.
|
||||
*/
|
||||
const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Performs caching animation data (Bubble Animation)
|
||||
* if this is not done yet.
|
||||
*
|
||||
* @storage_animation animation to cache
|
||||
*/
|
||||
void animation_storage_cache_animation(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Find animation by name.
|
||||
* Search through the inner flash, and SD-card if has.
|
||||
*
|
||||
* @name name of animation
|
||||
* @return found animation. NULL if nothing found.
|
||||
*/
|
||||
StorageAnimation* animation_storage_find_animation(const char* name);
|
||||
|
||||
/**
|
||||
* Get meta information of storage animation.
|
||||
* This information allows to randomly select animation.
|
||||
* Also it contains name. Never returns NULL.
|
||||
*
|
||||
* @storage_animation item of whom we have to extract meta.
|
||||
* @return meta itself
|
||||
*/
|
||||
StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
|
||||
|
||||
/**
|
||||
* Free storage_animation, which previously acquired
|
||||
* by Animation Storage.
|
||||
*
|
||||
* @storage_animation item to free. NULL-ed after all.
|
||||
*/
|
||||
void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
|
||||
|
||||
/**
|
||||
* Has to be called at least 1 time to initialize runtime structures
|
||||
* of animations in inner flash.
|
||||
*/
|
||||
void animation_storage_initialize_internal_animations(void);
|
195
applications/desktop/animations/animation_storage_i.h
Normal file
195
applications/desktop/animations/animation_storage_i.h
Normal file
@@ -0,0 +1,195 @@
|
||||
#pragma once
|
||||
#include "animation_storage.h"
|
||||
#include "assets_icons.h"
|
||||
#include "animation_manager.h"
|
||||
#include "gui/canvas.h"
|
||||
|
||||
struct StorageAnimation {
|
||||
const BubbleAnimation* animation;
|
||||
bool external;
|
||||
StorageAnimationMeta meta;
|
||||
};
|
||||
|
||||
// Hard-coded, always available idle animation
|
||||
FrameBubble tv_bubble1 = {
|
||||
.bubble =
|
||||
{.x = 1,
|
||||
.y = 23,
|
||||
.str = "Take the red pill",
|
||||
.horizontal = AlignRight,
|
||||
.vertical = AlignBottom},
|
||||
.starts_at_frame = 7,
|
||||
.ends_at_frame = 9,
|
||||
.next_bubble = NULL,
|
||||
};
|
||||
FrameBubble tv_bubble2 = {
|
||||
.bubble =
|
||||
{.x = 1,
|
||||
.y = 23,
|
||||
.str = "I can joke better",
|
||||
.horizontal = AlignRight,
|
||||
.vertical = AlignBottom},
|
||||
.starts_at_frame = 7,
|
||||
.ends_at_frame = 9,
|
||||
.next_bubble = NULL,
|
||||
};
|
||||
FrameBubble* tv_bubbles[] = {&tv_bubble1, &tv_bubble2};
|
||||
const Icon* tv_icons[] = {
|
||||
&I_tv1,
|
||||
&I_tv2,
|
||||
&I_tv3,
|
||||
&I_tv4,
|
||||
&I_tv5,
|
||||
&I_tv6,
|
||||
&I_tv7,
|
||||
&I_tv8,
|
||||
};
|
||||
const BubbleAnimation tv_bubble_animation = {
|
||||
.icons = tv_icons,
|
||||
.frame_bubbles = tv_bubbles,
|
||||
.frame_bubbles_count = COUNT_OF(tv_bubbles),
|
||||
.passive_frames = 6,
|
||||
.active_frames = 2,
|
||||
.active_cycles = 2,
|
||||
.frame_rate = 2,
|
||||
.duration = 3600,
|
||||
.active_cooldown = 5,
|
||||
};
|
||||
|
||||
// System animation - no SD card
|
||||
const Icon* no_sd_icons[] = {
|
||||
&I_no_sd1,
|
||||
&I_no_sd2,
|
||||
&I_no_sd1,
|
||||
&I_no_sd2,
|
||||
&I_no_sd1,
|
||||
&I_no_sd3,
|
||||
&I_no_sd4,
|
||||
&I_no_sd5,
|
||||
&I_no_sd4,
|
||||
&I_no_sd6,
|
||||
};
|
||||
FrameBubble no_sd_bubble = {
|
||||
.bubble =
|
||||
{.x = 40,
|
||||
.y = 18,
|
||||
.str = "Need an\nSD card",
|
||||
.horizontal = AlignRight,
|
||||
.vertical = AlignBottom},
|
||||
.starts_at_frame = 0,
|
||||
.ends_at_frame = 9,
|
||||
.next_bubble = NULL,
|
||||
};
|
||||
FrameBubble* no_sd_bubbles[] = {&no_sd_bubble};
|
||||
const BubbleAnimation no_sd_bubble_animation = {
|
||||
.icons = no_sd_icons,
|
||||
.frame_bubbles = no_sd_bubbles,
|
||||
.frame_bubbles_count = COUNT_OF(no_sd_bubbles),
|
||||
.passive_frames = 10,
|
||||
.active_frames = 0,
|
||||
.frame_rate = 2,
|
||||
.duration = 3600,
|
||||
.active_cooldown = 0,
|
||||
.active_cycles = 0,
|
||||
};
|
||||
|
||||
// BLOCKING ANIMATION - no_db, bad_sd, sd_ok, url
|
||||
const Icon* no_db_icons[] = {
|
||||
&I_no_databases1,
|
||||
&I_no_databases2,
|
||||
&I_no_databases3,
|
||||
&I_no_databases4,
|
||||
};
|
||||
const BubbleAnimation no_db_bubble_animation = {
|
||||
.icons = no_db_icons,
|
||||
.passive_frames = COUNT_OF(no_db_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
const Icon* bad_sd_icons[] = {
|
||||
&I_card_bad1,
|
||||
&I_card_bad2,
|
||||
};
|
||||
const BubbleAnimation bad_sd_bubble_animation = {
|
||||
.icons = bad_sd_icons,
|
||||
.passive_frames = COUNT_OF(bad_sd_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
const Icon* url_icons[] = {
|
||||
&I_url1,
|
||||
&I_url2,
|
||||
&I_url3,
|
||||
&I_url4,
|
||||
};
|
||||
const BubbleAnimation url_bubble_animation = {
|
||||
.icons = url_icons,
|
||||
.passive_frames = COUNT_OF(url_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
const Icon* sd_ok_icons[] = {
|
||||
&I_card_ok1,
|
||||
&I_card_ok2,
|
||||
&I_card_ok3,
|
||||
&I_card_ok4,
|
||||
};
|
||||
const BubbleAnimation sd_ok_bubble_animation = {
|
||||
.icons = sd_ok_icons,
|
||||
.passive_frames = COUNT_OF(sd_ok_icons),
|
||||
.frame_rate = 2,
|
||||
};
|
||||
|
||||
static StorageAnimation StorageAnimationInternal[] = {
|
||||
{.animation = &tv_bubble_animation,
|
||||
.external = false,
|
||||
.meta =
|
||||
{
|
||||
.min_butthurt = 0,
|
||||
.max_butthurt = 11,
|
||||
.min_level = 1,
|
||||
.max_level = 3,
|
||||
.weight = 3,
|
||||
}},
|
||||
{.animation = &no_sd_bubble_animation,
|
||||
.external = false,
|
||||
.meta =
|
||||
{
|
||||
.min_butthurt = 0,
|
||||
.max_butthurt = 14,
|
||||
.min_level = 1,
|
||||
.max_level = 3,
|
||||
.weight = 6,
|
||||
}},
|
||||
{
|
||||
.animation = &no_db_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
{
|
||||
.animation = &bad_sd_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
{
|
||||
.animation = &sd_ok_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
{
|
||||
.animation = &url_bubble_animation,
|
||||
.external = false,
|
||||
},
|
||||
};
|
||||
|
||||
void animation_storage_initialize_internal_animations(void) {
|
||||
/* not in constructor - no memory pool yet */
|
||||
/* called in 1 thread - no need in double check */
|
||||
static bool initialized = false;
|
||||
if(!initialized) {
|
||||
initialized = true;
|
||||
string_init_set_str(StorageAnimationInternal[0].meta.name, HARDCODED_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[1].meta.name, NO_SD_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[2].meta.name, NO_DB_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[3].meta.name, BAD_SD_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[4].meta.name, SD_OK_ANIMATION_NAME);
|
||||
string_init_set_str(StorageAnimationInternal[5].meta.name, URL_ANIMATION_NAME);
|
||||
}
|
||||
}
|
410
applications/desktop/animations/views/bubble_animation_view.c
Normal file
410
applications/desktop/animations/views/bubble_animation_view.c
Normal file
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#include "cmsis_os2.h"
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#include "../animation_manager.h"
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#include "../animation_storage.h"
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#include "furi-hal-delay.h"
|
||||
#include "furi-hal-resources.h"
|
||||
#include "furi/check.h"
|
||||
#include "furi/memmgr.h"
|
||||
#include "gui/canvas.h"
|
||||
#include "gui/elements.h"
|
||||
#include "gui/view.h"
|
||||
#include "input/input.h"
|
||||
#include <furi.h>
|
||||
#include "portmacro.h"
|
||||
#include <gui/icon.h>
|
||||
#include <stdint.h>
|
||||
#include <FreeRTOS.h>
|
||||
#include <timers.h>
|
||||
#include "bubble_animation_view.h"
|
||||
#include <gui/icon_i.h>
|
||||
|
||||
#define ACTIVE_SHIFT 2
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||||
|
||||
typedef struct {
|
||||
const BubbleAnimation* current;
|
||||
const FrameBubble* current_bubble;
|
||||
uint8_t current_frame;
|
||||
uint8_t active_cycle;
|
||||
uint8_t active_bubbles;
|
||||
uint8_t passive_bubbles;
|
||||
uint8_t active_shift;
|
||||
TickType_t active_ended_at;
|
||||
Icon* freeze_frame;
|
||||
} BubbleAnimationViewModel;
|
||||
|
||||
struct BubbleAnimationView {
|
||||
View* view;
|
||||
osTimerId_t timer;
|
||||
BubbleAnimationInteractCallback interact_callback;
|
||||
void* interact_callback_context;
|
||||
};
|
||||
|
||||
static void bubble_animation_activate(BubbleAnimationView* view, bool force);
|
||||
static void bubble_animation_activate_right_now(BubbleAnimationView* view);
|
||||
|
||||
static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model) {
|
||||
furi_assert(model);
|
||||
uint8_t icon_index = 0;
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
if(model->current_frame < animation->passive_frames) {
|
||||
icon_index = model->current_frame;
|
||||
} else {
|
||||
icon_index =
|
||||
(model->current_frame - animation->passive_frames) % animation->active_frames +
|
||||
animation->passive_frames;
|
||||
}
|
||||
furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
|
||||
|
||||
return icon_index;
|
||||
}
|
||||
|
||||
static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
|
||||
furi_assert(model_);
|
||||
furi_assert(canvas);
|
||||
|
||||
BubbleAnimationViewModel* model = model_;
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
if(model->freeze_frame) {
|
||||
uint8_t y_offset = canvas_height(canvas) - icon_get_height(model->freeze_frame);
|
||||
canvas_draw_icon(canvas, 0, y_offset, model->freeze_frame);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!animation) {
|
||||
return;
|
||||
}
|
||||
|
||||
furi_assert(model->current_frame < 255);
|
||||
|
||||
const Icon* icon = animation->icons[bubble_animation_get_icon_index(model)];
|
||||
furi_assert(icon);
|
||||
uint8_t y_offset = canvas_height(canvas) - icon_get_height(icon);
|
||||
canvas_draw_icon(canvas, 0, y_offset, icon);
|
||||
|
||||
const FrameBubble* bubble = model->current_bubble;
|
||||
if(bubble) {
|
||||
if((model->current_frame >= bubble->starts_at_frame) &&
|
||||
(model->current_frame <= bubble->ends_at_frame)) {
|
||||
const Bubble* b = &bubble->bubble;
|
||||
elements_bubble_str(canvas, b->x, b->y, b->str, b->horizontal, b->vertical);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
|
||||
FrameBubble* bubble = NULL;
|
||||
|
||||
if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
|
||||
const BubbleAnimation* animation = model->current;
|
||||
|
||||
for(int i = 0; i < animation->frame_bubbles_count; ++i) {
|
||||
if((animation->frame_bubbles[i]->starts_at_frame < animation->passive_frames) ^ active) {
|
||||
if(!index) {
|
||||
bubble = animation->frame_bubbles[i];
|
||||
}
|
||||
--index;
|
||||
}
|
||||
}
|
||||
|
||||
return bubble;
|
||||
}
|
||||
|
||||
static bool bubble_animation_input_callback(InputEvent* event, void* context) {
|
||||
furi_assert(context);
|
||||
furi_assert(event);
|
||||
|
||||
BubbleAnimationView* animation_view = context;
|
||||
bool consumed = false;
|
||||
|
||||
if(event->type == InputTypePress) {
|
||||
bubble_animation_activate(animation_view, false);
|
||||
}
|
||||
|
||||
if(event->key == InputKeyRight) {
|
||||
/* Right button reserved for animation activation, so consume */
|
||||
consumed = true;
|
||||
if(event->type == InputTypeShort) {
|
||||
if(animation_view->interact_callback) {
|
||||
animation_view->interact_callback(animation_view->interact_callback_context);
|
||||
}
|
||||
}
|
||||
} else if(event->key == InputKeyBack) {
|
||||
/* Prevent back button to fall down to common handler - leaving
|
||||
* application, so consume */
|
||||
consumed = true;
|
||||
}
|
||||
|
||||
return consumed;
|
||||
}
|
||||
|
||||
static void bubble_animation_activate(BubbleAnimationView* view, bool force) {
|
||||
furi_assert(view);
|
||||
bool activate = true;
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
if(!model->current) {
|
||||
activate = false;
|
||||
} else if(model->freeze_frame) {
|
||||
activate = false;
|
||||
} else if(model->current->active_frames == 0) {
|
||||
activate = false;
|
||||
}
|
||||
|
||||
if(!force) {
|
||||
if((model->active_ended_at + model->current->active_cooldown * 1000) >
|
||||
xTaskGetTickCount()) {
|
||||
activate = false;
|
||||
} else if(model->active_shift) {
|
||||
activate = false;
|
||||
} else if(model->current_frame >= model->current->passive_frames) {
|
||||
activate = false;
|
||||
}
|
||||
}
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(!activate && !force) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(ACTIVE_SHIFT > 0) {
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
model->active_shift = ACTIVE_SHIFT;
|
||||
view_commit_model(view->view, false);
|
||||
} else {
|
||||
bubble_animation_activate_right_now(view);
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
uint8_t frame_rate = 0;
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
|
||||
model->current_frame = model->current->passive_frames;
|
||||
model->current_bubble = bubble_animation_pick_bubble(model, true);
|
||||
frame_rate = model->current->frame_rate;
|
||||
}
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
if(frame_rate) {
|
||||
osTimerStart(view->timer, 1000 / frame_rate);
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
|
||||
furi_assert(model);
|
||||
|
||||
if(!model->current) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(model->current_frame < model->current->passive_frames) {
|
||||
model->current_frame = (model->current_frame + 1) % model->current->passive_frames;
|
||||
} else {
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||||
++model->current_frame;
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||||
model->active_cycle +=
|
||||
!((model->current_frame - model->current->passive_frames) %
|
||||
model->current->active_frames);
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||||
if(model->active_cycle >= model->current->active_cycles) {
|
||||
// switch to passive
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||||
model->active_cycle = 0;
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||||
model->current_frame = 0;
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||||
model->current_bubble = bubble_animation_pick_bubble(model, false);
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||||
model->active_ended_at = xTaskGetTickCount();
|
||||
}
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||||
|
||||
if(model->current_bubble) {
|
||||
if(model->current_frame > model->current_bubble->ends_at_frame) {
|
||||
model->current_bubble = model->current_bubble->next_bubble;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_timer_callback(void* context) {
|
||||
furi_assert(context);
|
||||
BubbleAnimationView* view = context;
|
||||
bool activate = false;
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
|
||||
if(model->active_shift > 0) {
|
||||
activate = (--model->active_shift == 0);
|
||||
}
|
||||
|
||||
if(!model->freeze_frame && !activate) {
|
||||
bubble_animation_next_frame(model);
|
||||
}
|
||||
|
||||
view_commit_model(view->view, !activate);
|
||||
|
||||
if(activate) {
|
||||
bubble_animation_activate_right_now(view);
|
||||
}
|
||||
}
|
||||
|
||||
static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
|
||||
furi_assert(icon_orig);
|
||||
furi_assert(icon_orig->frames);
|
||||
furi_assert(icon_orig->frames[0]);
|
||||
|
||||
Icon* icon_clone = furi_alloc(sizeof(Icon));
|
||||
memcpy(icon_clone, icon_orig, sizeof(Icon));
|
||||
|
||||
icon_clone->frames = furi_alloc(sizeof(uint8_t*));
|
||||
/* icon bitmap can be either compressed or not. It is compressed if
|
||||
* compressed size is less than original, so max size for bitmap is
|
||||
* uncompressed (width * height) + 1 byte (in uncompressed case)
|
||||
* for compressed header
|
||||
*/
|
||||
size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
|
||||
icon_clone->frames[0] = furi_alloc(max_bitmap_size);
|
||||
memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
|
||||
|
||||
return icon_clone;
|
||||
}
|
||||
|
||||
static void bubble_animation_release_frame(Icon** icon) {
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||||
furi_assert(icon);
|
||||
furi_assert(*icon);
|
||||
|
||||
free((void*)(*icon)->frames[0]);
|
||||
free((*icon)->frames);
|
||||
free(*icon);
|
||||
*icon = NULL;
|
||||
}
|
||||
|
||||
static void bubble_animation_enter(void* context) {
|
||||
furi_assert(context);
|
||||
BubbleAnimationView* view = context;
|
||||
bubble_animation_activate(view, false);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
uint8_t frame_rate = model->current->frame_rate;
|
||||
view_commit_model(view->view, false);
|
||||
|
||||
if(frame_rate) {
|
||||
osTimerStart(view->timer, 1000 / frame_rate);
|
||||
}
|
||||
}
|
||||
|
||||
static void bubble_animation_exit(void* context) {
|
||||
furi_assert(context);
|
||||
BubbleAnimationView* view = context;
|
||||
osTimerStop(view->timer);
|
||||
}
|
||||
|
||||
BubbleAnimationView* bubble_animation_view_alloc(void) {
|
||||
BubbleAnimationView* view = furi_alloc(sizeof(BubbleAnimationView));
|
||||
view->view = view_alloc();
|
||||
view->interact_callback = NULL;
|
||||
view->timer = osTimerNew(bubble_animation_timer_callback, osTimerPeriodic, view, NULL);
|
||||
|
||||
view_allocate_model(view->view, ViewModelTypeLocking, sizeof(BubbleAnimationViewModel));
|
||||
view_set_context(view->view, view);
|
||||
view_set_draw_callback(view->view, bubble_animation_draw_callback);
|
||||
view_set_input_callback(view->view, bubble_animation_input_callback);
|
||||
view_set_enter_callback(view->view, bubble_animation_enter);
|
||||
view_set_exit_callback(view->view, bubble_animation_exit);
|
||||
|
||||
return view;
|
||||
}
|
||||
|
||||
void bubble_animation_view_free(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
view_set_draw_callback(view->view, NULL);
|
||||
view_set_input_callback(view->view, NULL);
|
||||
view_set_context(view->view, NULL);
|
||||
|
||||
view_free(view->view);
|
||||
view->view = NULL;
|
||||
free(view);
|
||||
}
|
||||
|
||||
void bubble_animation_view_set_interact_callback(
|
||||
BubbleAnimationView* view,
|
||||
BubbleAnimationInteractCallback callback,
|
||||
void* context) {
|
||||
furi_assert(view);
|
||||
|
||||
view->interact_callback_context = context;
|
||||
view->interact_callback = callback;
|
||||
}
|
||||
|
||||
void bubble_animation_view_set_animation(
|
||||
BubbleAnimationView* view,
|
||||
const BubbleAnimation* new_animation) {
|
||||
furi_assert(view);
|
||||
furi_assert(new_animation);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model);
|
||||
model->current = new_animation;
|
||||
|
||||
model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
|
||||
model->active_bubbles = 0;
|
||||
model->passive_bubbles = 0;
|
||||
for(int i = 0; i < new_animation->frame_bubbles_count; ++i) {
|
||||
if(new_animation->frame_bubbles[i]->starts_at_frame < new_animation->passive_frames) {
|
||||
++model->passive_bubbles;
|
||||
} else {
|
||||
++model->active_bubbles;
|
||||
}
|
||||
}
|
||||
|
||||
/* select bubble sequence */
|
||||
model->current_bubble = bubble_animation_pick_bubble(model, false);
|
||||
model->current_frame = 0;
|
||||
model->active_cycle = 0;
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
osTimerStart(view->timer, 1000 / new_animation->frame_rate);
|
||||
}
|
||||
|
||||
void bubble_animation_freeze(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model->current);
|
||||
furi_assert(!model->freeze_frame);
|
||||
/* always freeze first passive frame, because
|
||||
* animation is always activated at unfreezing and played
|
||||
* passive frame first, and 2 frames after - active
|
||||
*/
|
||||
uint8_t icon_index = 0;
|
||||
model->freeze_frame = bubble_animation_clone_frame(model->current->icons[icon_index]);
|
||||
model->current = NULL;
|
||||
view_commit_model(view->view, false);
|
||||
osTimerStop(view->timer);
|
||||
}
|
||||
|
||||
void bubble_animation_unfreeze(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
uint8_t frame_rate;
|
||||
|
||||
BubbleAnimationViewModel* model = view_get_model(view->view);
|
||||
furi_assert(model->freeze_frame);
|
||||
bubble_animation_release_frame(&model->freeze_frame);
|
||||
furi_assert(model->current);
|
||||
furi_assert(model->current->icons);
|
||||
frame_rate = model->current->frame_rate;
|
||||
view_commit_model(view->view, true);
|
||||
|
||||
osTimerStart(view->timer, 1000 / frame_rate);
|
||||
bubble_animation_activate(view, false);
|
||||
}
|
||||
|
||||
View* bubble_animation_get_view(BubbleAnimationView* view) {
|
||||
furi_assert(view);
|
||||
|
||||
return view->view;
|
||||
}
|
@@ -0,0 +1,89 @@
|
||||
#pragma once
|
||||
|
||||
#include <gui/view.h>
|
||||
#include "../animation_manager.h"
|
||||
|
||||
/** Bubble Animation instance */
|
||||
typedef struct BubbleAnimationView BubbleAnimationView;
|
||||
|
||||
/** Callback type to be called when interact button pressed */
|
||||
typedef void (*BubbleAnimationInteractCallback)(void*);
|
||||
|
||||
/**
|
||||
* Allocate bubble animation view.
|
||||
* This is animation with bubbles, and 2 phases:
|
||||
* active and passive.
|
||||
*
|
||||
* @return instance of new bubble animation
|
||||
*/
|
||||
BubbleAnimationView* bubble_animation_view_alloc(void);
|
||||
|
||||
/**
|
||||
* Free bubble animation view.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
*/
|
||||
void bubble_animation_view_free(BubbleAnimationView* view);
|
||||
|
||||
/**
|
||||
* Set callback for interact action for animation.
|
||||
* Currently this is right button.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
* @callback callback to call when button pressed
|
||||
* @context context
|
||||
*/
|
||||
void bubble_animation_view_set_interact_callback(
|
||||
BubbleAnimationView* view,
|
||||
BubbleAnimationInteractCallback callback,
|
||||
void* context);
|
||||
|
||||
/**
|
||||
* Set new animation.
|
||||
* BubbleAnimation doesn't posses Bubble Animation object
|
||||
* so it doesn't handle any memory manipulation on Bubble Animations.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
* @new_bubble_animation new animation to set
|
||||
*/
|
||||
void bubble_animation_view_set_animation(
|
||||
BubbleAnimationView* view,
|
||||
const BubbleAnimation* new_bubble_animation);
|
||||
|
||||
/**
|
||||
* Get view of bubble animation.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
* @return view
|
||||
*/
|
||||
View* bubble_animation_get_view(BubbleAnimationView* view);
|
||||
|
||||
/**
|
||||
* Freeze current playing animation. Saves a frame to be shown
|
||||
* during next unfreeze called.
|
||||
* bubble_animation_freeze() stops any reference to 'current' animation
|
||||
* so it can be freed. Therefore lock unfreeze should be preceeded with
|
||||
* new animation set.
|
||||
*
|
||||
* Freeze/Unfreeze usage example:
|
||||
*
|
||||
* animation_view_alloc()
|
||||
* set_animation()
|
||||
* ...
|
||||
* freeze_animation()
|
||||
* // release animation
|
||||
* ...
|
||||
* // allocate animation
|
||||
* set_animation()
|
||||
* unfreeze()
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
*/
|
||||
void bubble_animation_freeze(BubbleAnimationView* view);
|
||||
|
||||
/**
|
||||
* Starts bubble animation after freezing.
|
||||
*
|
||||
* @view bubble animation view instance
|
||||
*/
|
||||
void bubble_animation_unfreeze(BubbleAnimationView* view);
|
Reference in New Issue
Block a user