[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
@@ -2,14 +2,51 @@
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#include "../views/desktop_main.h"
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#include "applications.h"
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#include "assets_icons.h"
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#include "cmsis_os2.h"
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#include "desktop/desktop.h"
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#include "desktop/views/desktop_events.h"
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#include "dolphin/dolphin.h"
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#include "furi/pubsub.h"
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#include "furi/record.h"
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#include "furi/thread.h"
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#include "storage/storage-glue.h"
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#include <loader/loader.h>
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#include <m-list.h>
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#define MAIN_VIEW_DEFAULT (0UL)
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static void desktop_scene_main_app_started_callback(const void* message, void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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const LoaderEvent* event = message;
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if(event->type == LoaderEventTypeApplicationStarted) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
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osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
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} else if(event->type == LoaderEventTypeApplicationStopped) {
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view_dispatcher_send_custom_event(
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desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
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}
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}
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static void desktop_scene_main_new_idle_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
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}
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static void desktop_scene_main_check_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
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}
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static void desktop_scene_main_interact_animation_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
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}
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static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
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furi_assert(desktop);
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furi_assert(flipper_app);
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@@ -26,23 +63,31 @@ static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* fl
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furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
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furi_thread_start(desktop->scene_thread);
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furi_thread_join(desktop->scene_thread);
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}
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void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
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void desktop_scene_main_callback(DesktopEvent event, void* context) {
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Desktop* desktop = (Desktop*)context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
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}
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static void desktop_scene_main_animation_changed_callback(void* context) {
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furi_assert(context);
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Desktop* desktop = context;
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view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
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}
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void desktop_scene_main_on_enter(void* context) {
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Desktop* desktop = (Desktop*)context;
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DesktopMainView* main_view = desktop->main_view;
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animation_manager_set_context(desktop->animation_manager, desktop);
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animation_manager_set_new_idle_callback(
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desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
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animation_manager_set_check_callback(
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desktop->animation_manager, desktop_scene_main_check_animation_callback);
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animation_manager_set_interact_callback(
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desktop->animation_manager, desktop_scene_main_interact_animation_callback);
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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desktop->app_start_stop_subscription = furi_pubsub_subscribe(
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loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
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desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
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view_port_enabled_set(desktop->lock_viewport, false);
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@@ -51,13 +96,6 @@ void desktop_scene_main_on_enter(void* context) {
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desktop_main_unlocked(desktop->main_view);
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}
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desktop_animation_activate(desktop->animation);
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desktop_animation_set_animation_changed_callback(
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desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
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bool status_bar_background_black = false;
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const Icon* icon =
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desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
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desktop_main_switch_dolphin_animation(desktop->main_view, icon, status_bar_background_black);
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view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
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}
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@@ -84,48 +122,50 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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case DesktopMainEventOpenArchive:
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#ifdef APP_ARCHIVE
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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#endif
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consumed = true;
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break;
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case DesktopMainEventOpenFavorite:
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LOAD_DESKTOP_SETTINGS(&desktop->settings);
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
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desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
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} else {
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FURI_LOG_E("DesktopSrv", "Can't find favorite application");
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}
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventUpdateAnimation: {
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bool status_bar_background_black = false;
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const Icon* icon =
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desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
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desktop_main_switch_dolphin_animation(
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desktop->main_view, icon, status_bar_background_black);
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case DesktopMainEventCheckAnimation:
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animation_manager_check_blocking_process(desktop->animation_manager);
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consumed = true;
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break;
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}
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case DesktopMainEventRightShort: {
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DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
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if(state == DesktopAnimationStateLevelUpIsPending) {
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scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
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}
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case DesktopMainEventNewIdleAnimation:
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animation_manager_new_idle_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventInteractAnimation:
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animation_manager_interact_process(desktop->animation_manager);
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consumed = true;
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break;
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case DesktopMainEventBeforeAppStarted:
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animation_manager_unload_and_stall_animation(desktop->animation_manager);
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osSemaphoreRelease(desktop->unload_animation_semaphore);
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consumed = true;
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break;
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case DesktopMainEventAfterAppFinished:
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animation_manager_load_and_continue_animation(desktop->animation_manager);
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consumed = true;
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break;
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}
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default:
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break;
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}
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if(event.event != DesktopMainEventUpdateAnimation) {
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desktop_animation_activate(desktop->animation);
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}
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} else if(event.type != SceneManagerEventTypeTick) {
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desktop_animation_activate(desktop->animation);
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}
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return consumed;
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@@ -134,7 +174,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
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void desktop_scene_main_on_exit(void* context) {
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Desktop* desktop = (Desktop*)context;
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desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
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/**
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* We're allowed to leave this scene only when any other app & loader
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* is finished, that's why we can be sure there is no task waiting
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* for start/stop semaphore
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*/
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furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
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furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
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animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
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animation_manager_set_check_callback(desktop->animation_manager, NULL);
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animation_manager_set_interact_callback(desktop->animation_manager, NULL);
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animation_manager_set_context(desktop->animation_manager, desktop);
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scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
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desktop_main_reset_hint(desktop->main_view);
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}
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