[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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applications/desktop/views/desktop_events.h
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applications/desktop/views/desktop_events.h
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#pragma once
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typedef enum {
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DesktopMainEventOpenLockMenu,
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DesktopMainEventOpenArchive,
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DesktopMainEventOpenFavorite,
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DesktopMainEventOpenMenu,
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DesktopMainEventOpenDebug,
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DesktopMainEventUnlocked,
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DesktopMainEventRightShort,
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DesktopMainEventCheckAnimation,
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DesktopMainEventNewIdleAnimation,
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DesktopMainEventInteractAnimation,
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DesktopMainEventBeforeAppStarted,
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DesktopMainEventAfterAppFinished,
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DesktopLockedEventUnlock,
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DesktopLockedEventUpdate,
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DesktopLockedEventInputReset,
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DesktopLockedEventCheckAnimation,
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DesktopLockedEventMax,
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DesktopDebugEventDeed,
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DesktopDebugEventWrongDeed,
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DesktopDebugEventSaveState,
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DesktopDebugEventExit,
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DesktopFirstStartCompleted,
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DesktopFirstStartPoweroff,
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DesktopLockMenuEventLock,
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DesktopLockMenuEventPinLock,
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DesktopLockMenuEventExit,
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} DesktopEvent;
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