[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
This commit is contained in:
@@ -348,6 +348,140 @@ void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_
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canvas_set_color(canvas, ColorBlack);
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}
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void elements_bubble_str(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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const char* text,
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Align horizontal,
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Align vertical) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t font_y = canvas_current_font_height(canvas);
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uint16_t str_width = canvas_string_width(canvas, text);
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// count \n's
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uint8_t lines = 1;
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const char* t = text;
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while(*t != '\0') {
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if(*t == '\n') {
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lines++;
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uint16_t temp_width = canvas_string_width(canvas, t + 1);
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str_width = temp_width > str_width ? temp_width : str_width;
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}
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t++;
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}
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uint8_t frame_x = x;
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uint8_t frame_y = y;
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uint8_t frame_width = str_width + 8;
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uint8_t frame_height = font_y * lines + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, frame_x + 1, frame_y + 1, frame_width - 2, frame_height - 2);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, frame_x, frame_y, frame_width, frame_height, 1);
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elements_multiline_text(canvas, x + 4, y - 1 + font_y, text);
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uint8_t x1 = 0;
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uint8_t x2 = 0;
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uint8_t x3 = 0;
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uint8_t y1 = 0;
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uint8_t y2 = 0;
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uint8_t y3 = 0;
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if((horizontal == AlignLeft) && (vertical == AlignTop)) {
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x1 = frame_x;
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y1 = frame_y;
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x2 = frame_x - 4;
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y2 = frame_y;
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x3 = frame_x;
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y3 = frame_y + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 + 2, y2 + 1, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignLeft) && (vertical == AlignCenter)) {
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x1 = frame_x;
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y1 = frame_y + (frame_height - 1) / 2 - 4;
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x2 = frame_x - 4;
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y2 = frame_y + (frame_height - 1) / 2;
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x3 = frame_x;
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y3 = frame_y + (frame_height - 1) / 2 + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 5);
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canvas_draw_dot(canvas, x2 + 1, y2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignLeft) && (vertical == AlignBottom)) {
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x1 = frame_x;
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y1 = frame_y + (frame_height - 1) - 4;
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x2 = frame_x - 4;
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y2 = frame_y + (frame_height - 1);
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x3 = frame_x;
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y3 = frame_y + (frame_height - 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignRight) && (vertical == AlignTop)) {
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x1 = frame_x + (frame_width - 1);
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y1 = frame_y;
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x2 = frame_x + (frame_width - 1) + 4;
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y2 = frame_y;
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x3 = frame_x + (frame_width - 1);
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y3 = frame_y + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 3, y2 + 1, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignRight) && (vertical == AlignCenter)) {
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x1 = frame_x + (frame_width - 1);
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y1 = frame_y + (frame_height - 1) / 2 - 4;
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x2 = frame_x + (frame_width - 1) + 4;
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y2 = frame_y + (frame_height - 1) / 2;
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x3 = frame_x + (frame_width - 1);
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y3 = frame_y + (frame_height - 1) / 2 + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 5);
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canvas_draw_dot(canvas, x2 - 1, y2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignRight) && (vertical == AlignBottom)) {
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x1 = frame_x + (frame_width - 1);
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y1 = frame_y + (frame_height - 1) - 4;
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x2 = frame_x + (frame_width - 1) + 4;
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y2 = frame_y + (frame_height - 1);
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x3 = frame_x + (frame_width - 1);
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y3 = frame_y + (frame_height - 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignCenter) && (vertical == AlignTop)) {
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x1 = frame_x + (frame_width - 1) / 2 - 4;
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y1 = frame_y;
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x2 = frame_x + (frame_width - 1) / 2;
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y2 = frame_y - 4;
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x3 = frame_x + (frame_width - 1) / 2 + 4;
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y3 = frame_y;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 2, y2 + 2, 5, 2);
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canvas_draw_dot(canvas, x2, y2 + 1);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignCenter) && (vertical == AlignBottom)) {
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x1 = frame_x + (frame_width - 1) / 2 - 4;
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y1 = frame_y + (frame_height - 1);
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x2 = frame_x + (frame_width - 1) / 2;
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y2 = frame_y + (frame_height - 1) + 4;
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x3 = frame_x + (frame_width - 1) / 2 + 4;
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y3 = frame_y + (frame_height - 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 2, y2 - 3, 5, 2);
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canvas_draw_dot(canvas, x2, y2 - 1);
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canvas_set_color(canvas, ColorBlack);
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}
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_line(canvas, x3, y3, x1, y1);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_line(canvas, x1, y1, x2, y2);
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canvas_draw_line(canvas, x2, y2, x3, y3);
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}
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
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furi_assert(canvas);
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furi_assert(string);
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18
applications/gui/elements.h
Executable file → Normal file
18
applications/gui/elements.h
Executable file → Normal file
@@ -160,6 +160,24 @@ void elements_slightly_rounded_box(
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*/
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw bubble frame for text with corner
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*
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* @param canvas Canvas instance
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* @param x left x coordinates
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* @param y top y coordinate
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* @param width bubble width
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* @param height bubble height
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* @param horizontal horizontal aligning
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* @param vertical aligning
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*/
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void elements_bubble_str(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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const char* text,
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Align horizontal,
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Align vertical);
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/** Trim string buffer to fit width in pixels
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*
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* @param canvas Canvas instance
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166
applications/gui/view_composed.c
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166
applications/gui/view_composed.c
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@@ -0,0 +1,166 @@
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#include "gui/view.h"
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#include "furi/memmgr.h"
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#include "view_composed.h"
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#include "view_i.h"
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typedef struct {
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View* bottom;
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View* top;
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bool top_enabled;
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} ViewComposedModel;
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struct ViewComposed {
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View* view;
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};
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static void view_composed_draw(Canvas* canvas, void* model);
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static bool view_composed_input(InputEvent* event, void* context);
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static void view_composed_update_callback(View* view_top_or_bottom, void* context) {
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furi_assert(view_top_or_bottom);
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furi_assert(context);
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View* view_composed_view = context;
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view_composed_view->update_callback(
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view_composed_view, view_composed_view->update_callback_context);
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}
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static void view_composed_enter(void* context) {
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furi_assert(context);
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ViewComposed* view_composed = context;
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ViewComposedModel* model = view_get_model(view_composed->view);
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/* if more than 1 composed views hold same view it has to reassign update_callback_context */
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if(model->bottom) {
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view_set_update_callback_context(model->bottom, view_composed->view);
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if(model->bottom->enter_callback) {
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model->bottom->enter_callback(model->bottom->context);
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}
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}
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if(model->top) {
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view_set_update_callback_context(model->top, view_composed->view);
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if(model->top->enter_callback) {
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model->top->enter_callback(model->top->context);
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}
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}
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view_commit_model(view_composed->view, false);
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}
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static void view_composed_exit(void* context) {
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furi_assert(context);
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ViewComposed* view_composed = context;
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ViewComposedModel* model = view_get_model(view_composed->view);
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if(model->bottom) {
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if(model->bottom->exit_callback) {
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model->bottom->exit_callback(model->bottom->context);
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}
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}
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if(model->top) {
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if(model->top->exit_callback) {
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model->top->exit_callback(model->top->context);
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}
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}
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view_commit_model(view_composed->view, false);
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}
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ViewComposed* view_composed_alloc(void) {
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ViewComposed* view_composed = furi_alloc(sizeof(ViewComposed));
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view_composed->view = view_alloc();
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view_allocate_model(view_composed->view, ViewModelTypeLocking, sizeof(ViewComposedModel));
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view_set_draw_callback(view_composed->view, view_composed_draw);
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view_set_input_callback(view_composed->view, view_composed_input);
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view_set_context(view_composed->view, view_composed);
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view_set_enter_callback(view_composed->view, view_composed_enter);
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view_set_exit_callback(view_composed->view, view_composed_exit);
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return view_composed;
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}
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void view_composed_free(ViewComposed* view_composed) {
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furi_assert(view_composed);
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ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
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view_set_update_callback(view_composed_model->bottom, NULL);
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view_set_update_callback_context(view_composed_model->bottom, NULL);
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view_set_update_callback(view_composed_model->top, NULL);
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view_set_update_callback_context(view_composed_model->top, NULL);
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view_commit_model(view_composed->view, true);
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view_free(view_composed->view);
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free(view_composed);
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}
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static void view_composed_draw(Canvas* canvas, void* model) {
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furi_assert(model);
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ViewComposedModel* view_composed_model = model;
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view_draw(view_composed_model->bottom, canvas);
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if(view_composed_model->top_enabled && view_composed_model->top) {
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view_draw(view_composed_model->top, canvas);
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}
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}
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static bool view_composed_input(InputEvent* event, void* context) {
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furi_assert(event);
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furi_assert(context);
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ViewComposed* view_composed = context;
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ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
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bool consumed = false;
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if(view_composed_model->top_enabled && view_composed_model->top) {
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consumed = view_input(view_composed_model->top, event);
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}
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if(!consumed) {
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consumed = view_input(view_composed_model->bottom, event);
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}
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view_commit_model(view_composed->view, false);
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return consumed;
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}
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void view_composed_top_enable(ViewComposed* view_composed, bool enable) {
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furi_assert(view_composed);
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ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
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bool update = (view_composed_model->top_enabled != enable);
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view_composed_model->top_enabled = enable;
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view_commit_model(view_composed->view, update);
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}
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void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top) {
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furi_assert(view_composed);
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furi_assert(view_bottom);
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ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
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if(view_composed_model->bottom) {
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view_set_update_callback(view_composed_model->bottom, NULL);
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view_set_update_callback_context(view_composed_model->bottom, NULL);
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}
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if(view_composed_model->top) {
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view_set_update_callback(view_composed_model->top, NULL);
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view_set_update_callback_context(view_composed_model->top, NULL);
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}
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view_composed_model->bottom = view_bottom;
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view_set_update_callback(view_bottom, view_composed_update_callback);
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view_set_update_callback_context(view_bottom, view_composed->view);
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view_composed_model->top = view_top;
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view_set_update_callback(view_top, view_composed_update_callback);
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view_set_update_callback_context(view_top, view_composed->view);
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view_commit_model(view_composed->view, true);
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}
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View* view_composed_get_view(ViewComposed* view_composed) {
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furi_assert(view_composed);
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return view_composed->view;
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}
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12
applications/gui/view_composed.h
Normal file
12
applications/gui/view_composed.h
Normal file
@@ -0,0 +1,12 @@
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#pragma once
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#include <stdbool.h>
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#include "view.h"
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typedef struct ViewComposed ViewComposed;
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ViewComposed* view_composed_alloc(void);
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void view_composed_free(ViewComposed* view_composed);
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void view_composed_top_enable(ViewComposed* view_composed, bool enable);
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void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top);
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View* view_composed_get_view(ViewComposed* view_composed);
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@@ -188,7 +188,7 @@ void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
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void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
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furi_assert(view_dispatcher);
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furi_assert(view_dispatcher->gui);
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gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
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gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
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}
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void view_dispatcher_attach_to_gui(
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Block a user