[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -348,6 +348,140 @@ void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_
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canvas_set_color(canvas, ColorBlack);
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}
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void elements_bubble_str(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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const char* text,
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Align horizontal,
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Align vertical) {
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furi_assert(canvas);
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furi_assert(text);
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uint8_t font_y = canvas_current_font_height(canvas);
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uint16_t str_width = canvas_string_width(canvas, text);
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// count \n's
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uint8_t lines = 1;
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const char* t = text;
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while(*t != '\0') {
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if(*t == '\n') {
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lines++;
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uint16_t temp_width = canvas_string_width(canvas, t + 1);
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str_width = temp_width > str_width ? temp_width : str_width;
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}
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t++;
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}
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uint8_t frame_x = x;
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uint8_t frame_y = y;
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uint8_t frame_width = str_width + 8;
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uint8_t frame_height = font_y * lines + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, frame_x + 1, frame_y + 1, frame_width - 2, frame_height - 2);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_rframe(canvas, frame_x, frame_y, frame_width, frame_height, 1);
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elements_multiline_text(canvas, x + 4, y - 1 + font_y, text);
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uint8_t x1 = 0;
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uint8_t x2 = 0;
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uint8_t x3 = 0;
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uint8_t y1 = 0;
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uint8_t y2 = 0;
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uint8_t y3 = 0;
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if((horizontal == AlignLeft) && (vertical == AlignTop)) {
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x1 = frame_x;
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y1 = frame_y;
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x2 = frame_x - 4;
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y2 = frame_y;
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x3 = frame_x;
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y3 = frame_y + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 + 2, y2 + 1, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignLeft) && (vertical == AlignCenter)) {
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x1 = frame_x;
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y1 = frame_y + (frame_height - 1) / 2 - 4;
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x2 = frame_x - 4;
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y2 = frame_y + (frame_height - 1) / 2;
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x3 = frame_x;
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y3 = frame_y + (frame_height - 1) / 2 + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 5);
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canvas_draw_dot(canvas, x2 + 1, y2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignLeft) && (vertical == AlignBottom)) {
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x1 = frame_x;
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y1 = frame_y + (frame_height - 1) - 4;
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x2 = frame_x - 4;
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y2 = frame_y + (frame_height - 1);
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x3 = frame_x;
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y3 = frame_y + (frame_height - 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignRight) && (vertical == AlignTop)) {
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x1 = frame_x + (frame_width - 1);
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y1 = frame_y;
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x2 = frame_x + (frame_width - 1) + 4;
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y2 = frame_y;
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x3 = frame_x + (frame_width - 1);
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y3 = frame_y + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 3, y2 + 1, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignRight) && (vertical == AlignCenter)) {
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x1 = frame_x + (frame_width - 1);
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y1 = frame_y + (frame_height - 1) / 2 - 4;
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x2 = frame_x + (frame_width - 1) + 4;
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y2 = frame_y + (frame_height - 1) / 2;
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x3 = frame_x + (frame_width - 1);
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y3 = frame_y + (frame_height - 1) / 2 + 4;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 5);
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canvas_draw_dot(canvas, x2 - 1, y2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignRight) && (vertical == AlignBottom)) {
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x1 = frame_x + (frame_width - 1);
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y1 = frame_y + (frame_height - 1) - 4;
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x2 = frame_x + (frame_width - 1) + 4;
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y2 = frame_y + (frame_height - 1);
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x3 = frame_x + (frame_width - 1);
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y3 = frame_y + (frame_height - 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 2);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignCenter) && (vertical == AlignTop)) {
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x1 = frame_x + (frame_width - 1) / 2 - 4;
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y1 = frame_y;
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x2 = frame_x + (frame_width - 1) / 2;
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y2 = frame_y - 4;
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x3 = frame_x + (frame_width - 1) / 2 + 4;
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y3 = frame_y;
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 2, y2 + 2, 5, 2);
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canvas_draw_dot(canvas, x2, y2 + 1);
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canvas_set_color(canvas, ColorBlack);
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} else if((horizontal == AlignCenter) && (vertical == AlignBottom)) {
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x1 = frame_x + (frame_width - 1) / 2 - 4;
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y1 = frame_y + (frame_height - 1);
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x2 = frame_x + (frame_width - 1) / 2;
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y2 = frame_y + (frame_height - 1) + 4;
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x3 = frame_x + (frame_width - 1) / 2 + 4;
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y3 = frame_y + (frame_height - 1);
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_box(canvas, x2 - 2, y2 - 3, 5, 2);
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canvas_draw_dot(canvas, x2, y2 - 1);
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canvas_set_color(canvas, ColorBlack);
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}
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canvas_set_color(canvas, ColorWhite);
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canvas_draw_line(canvas, x3, y3, x1, y1);
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canvas_set_color(canvas, ColorBlack);
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canvas_draw_line(canvas, x1, y1, x2, y2);
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canvas_draw_line(canvas, x2, y2, x3, y3);
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}
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void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
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furi_assert(canvas);
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furi_assert(string);
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