[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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18
applications/gui/elements.h
Executable file → Normal file
18
applications/gui/elements.h
Executable file → Normal file
@@ -160,6 +160,24 @@ void elements_slightly_rounded_box(
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*/
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void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
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/** Draw bubble frame for text with corner
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*
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* @param canvas Canvas instance
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* @param x left x coordinates
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* @param y top y coordinate
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* @param width bubble width
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* @param height bubble height
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* @param horizontal horizontal aligning
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* @param vertical aligning
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*/
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void elements_bubble_str(
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Canvas* canvas,
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uint8_t x,
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uint8_t y,
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const char* text,
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Align horizontal,
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Align vertical);
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/** Trim string buffer to fit width in pixels
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*
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* @param canvas Canvas instance
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