[FL-2150] Dolphin animation refactoring (#938)
* Dolphin Animation Refactoring, part 1 * Remove animations from desktop * Remove excess, first start * Split animation_manager with callbacks * allocate view inside animation_view * Work on ViewComposed * Draw white rectangles under bubble corners * Fix bubbles sequence * RPC: remove obsolete include "status.pb.h" * Add animations manifest decoding * Flipper file: add strict mode * FFF: Animation structures parsing * Assembling structure of animation * Lot of view fixes: Add multi-line bubbles Add support for passive bubbles (frame_order values starts from passive now) Add hard-coded delay (active_shift) for active state enabling Fix active state handling Fix leaks Fix parsing uncorrect bubble_animation meta file Fix bubble rules of showing * Animation load/unload & view freeze/unfreeze * Blocking & system animations, fixes: View correct activation Refactoring + blocking animation Freeze first passive/active frames Many insert/eject SD tests fixes Add system animations Add Loader events app started/finished Add system no_sd animation * Assets: dolphin packer. Scripts: minor refactoring. * Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules. * Github: rebuild assets on build * Docker: add missing dependencies for assets compilation * Docker: fix run command syntax * ReadMe: update naming rules with link to source * Assets: recompile icons * Loader: add loader event * Desktop, Gui, Furi Core: const shenanigans macros Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -1,3 +1,4 @@
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#include <furi/pubsub.h>
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#include "loader/loader.h"
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#include "loader_i.h"
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@@ -21,6 +22,7 @@ static void loader_menu_callback(void* _ctx, uint32_t index) {
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return;
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}
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furi_hal_power_insomnia_enter();
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loader_instance->current_app = flipper_app;
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FURI_LOG_I(TAG, "Starting: %s", loader_instance->current_app->name);
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@@ -228,9 +230,12 @@ static void loader_thread_state_callback(FuriThreadState thread_state, void* con
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furi_assert(context);
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Loader* instance = context;
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LoaderEvent event;
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if(thread_state == FuriThreadStateRunning) {
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instance->free_heap_size = memmgr_get_free_heap();
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event.type = LoaderEventTypeApplicationStarted;
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furi_pubsub_publish(loader_instance->pubsub, &event);
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} else if(thread_state == FuriThreadStateStopped) {
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/*
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* Current Leak Sanitizer assumes that memory is allocated and freed
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@@ -251,6 +256,8 @@ static void loader_thread_state_callback(FuriThreadState thread_state, void* con
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furi_thread_get_heap_size(instance->thread));
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furi_hal_power_insomnia_exit();
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loader_unlock(instance);
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event.type = LoaderEventTypeApplicationStopped;
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furi_pubsub_publish(loader_instance->pubsub, &event);
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}
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}
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@@ -275,6 +282,7 @@ static Loader* loader_alloc() {
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string_init(instance->args);
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instance->pubsub = furi_pubsub_alloc();
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instance->mutex = osMutexNew(NULL);
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#ifdef SRV_CLI
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@@ -334,6 +342,8 @@ static void loader_free(Loader* instance) {
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osMutexDelete(instance->mutex);
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furi_pubsub_free(instance->pubsub);
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string_clear(instance->args);
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furi_thread_free(instance->thread);
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@@ -471,3 +481,7 @@ int32_t loader_srv(void* p) {
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return 0;
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}
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FuriPubSub* loader_get_pubsub() {
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return loader_instance->pubsub;
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}
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