GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
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@@ -2,6 +2,8 @@
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#include <stdlib.h>
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#include "applications.h"
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const Icon* idle_scenes[] = {&A_Wink_128x64, &A_WatchingTV_128x64};
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static void dolphin_switch_to_app(Dolphin* dolphin, const FlipperApplication* flipper_app) {
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furi_assert(dolphin);
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furi_assert(flipper_app);
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@@ -15,11 +17,12 @@ static void dolphin_switch_to_app(Dolphin* dolphin, const FlipperApplication* fl
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}
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// temporary main screen animation managment
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void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
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void dolphin_scene_handler_set_scene(Dolphin* dolphin, const Icon* icon_data) {
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with_view_model(
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dolphin->idle_view_main, (DolphinViewMainModel * model) {
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model->animation = assets_icons_get(icon);
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icon_start_animation(model->animation);
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(icon_data);
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icon_animation_start(model->animation);
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return true;
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});
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}
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@@ -27,10 +30,11 @@ void dolphin_scene_handler_set_scene(Dolphin* dolphin, IconName icon) {
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void dolphin_scene_handler_switch_scene(Dolphin* dolphin) {
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with_view_model(
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dolphin->idle_view_main, (DolphinViewMainModel * model) {
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if(icon_is_last_frame(model->animation)) {
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model->animation = assets_icons_get(idle_scenes[model->scene_num]);
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icon_start_animation(model->animation);
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model->scene_num = random() % sizeof(idle_scenes);
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if(icon_animation_is_last_frame(model->animation)) {
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if(model->animation) icon_animation_free(model->animation);
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model->animation = icon_animation_alloc(idle_scenes[model->scene_num]);
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icon_animation_start(model->animation);
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model->scene_num = random() % COUNT_OF(idle_scenes);
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}
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return true;
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});
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@@ -183,7 +187,7 @@ static void lock_menu_callback(void* context, uint8_t index) {
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static void lock_icon_callback(Canvas* canvas, void* context) {
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furi_assert(context);
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Dolphin* dolphin = context;
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canvas_draw_icon(canvas, 0, 0, dolphin->lock_icon);
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canvas_draw_icon_animation(canvas, 0, 0, dolphin->lock_icon);
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}
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bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
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@@ -206,7 +210,8 @@ bool dolphin_view_lockmenu_input(InputEvent* event, void* context) {
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view_dispatcher_switch_to_view(dolphin->idle_view_dispatcher, DolphinViewIdleMain);
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if(random() % 100 > 50)
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dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
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dolphin_scene_handler_set_scene(
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dolphin, idle_scenes[random() % COUNT_OF(idle_scenes)]);
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}
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view_commit_model(dolphin->view_lockmenu, true);
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@@ -331,14 +336,14 @@ Dolphin* dolphin_alloc() {
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dolphin->idle_view_dispatcher, DolphinViewHwMismatch, dolphin->view_hw_mismatch);
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// Lock icon
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dolphin->lock_icon = assets_icons_get(I_Lock_8x8);
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dolphin->lock_icon = icon_animation_alloc(&I_Lock_8x8);
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dolphin->lock_viewport = view_port_alloc();
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view_port_set_width(dolphin->lock_viewport, icon_get_width(dolphin->lock_icon));
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view_port_set_width(dolphin->lock_viewport, icon_animation_get_width(dolphin->lock_icon));
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view_port_draw_callback_set(dolphin->lock_viewport, lock_icon_callback, dolphin);
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view_port_enabled_set(dolphin->lock_viewport, false);
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// Main screen animation
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dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % sizeof(idle_scenes)]);
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dolphin_scene_handler_set_scene(dolphin, idle_scenes[random() % COUNT_OF(idle_scenes)]);
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view_dispatcher_attach_to_gui(
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dolphin->idle_view_dispatcher, dolphin->gui, ViewDispatcherTypeWindow);
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@@ -352,7 +357,7 @@ void dolphin_free(Dolphin* dolphin) {
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gui_remove_view_port(dolphin->gui, dolphin->lock_viewport);
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view_port_free(dolphin->lock_viewport);
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icon_free(dolphin->lock_icon);
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icon_animation_free(dolphin->lock_icon);
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osTimerDelete(dolphin->timeout_timer);
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