GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
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@@ -1,66 +1,19 @@
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct IconData IconData;
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typedef struct Icon Icon;
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/*
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* Allocate icon instance with const icon data.
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* always returns Icon or stops system if not enough memory
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*/
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Icon* icon_alloc(const IconData* data);
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uint8_t icon_get_width(const Icon* instance);
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/*
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* Release icon instance
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*/
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void icon_free(Icon* icon);
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uint8_t icon_get_height(const Icon* instance);
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/*
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* Get icon width
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*/
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uint8_t icon_get_width(Icon* icon);
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/*
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* Get icon height
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*/
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uint8_t icon_get_height(Icon* icon);
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/*
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* Check if icon is animated
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*/
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bool icon_is_animated(Icon* icon);
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/*
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* Check if icon animation is active
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*/
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bool icon_is_animating(Icon* icon);
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/*
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* Start icon animation
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*/
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void icon_start_animation(Icon* icon);
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/*
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* Stop icon animation
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*/
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void icon_stop_animation(Icon* icon);
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/*
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* Get current frame
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*/
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uint8_t icon_get_current_frame(Icon* icon);
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/*
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* Returns true if current frame is a last one
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*/
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bool icon_is_last_frame(Icon* icon);
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const uint8_t* icon_get_data(const Icon* instance);
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#ifdef __cplusplus
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}
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#endif
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#endif
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