GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon Api (#566)
* GUI: Icons and IconsAnimation refactoring. Switch assets to new Icon API. * Gui: icon and animation draw now do not accept null pointer * Format Sources * Fix no debug build * Furi: stricter checks in memmgr
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@@ -22,8 +22,8 @@ LIST_DEF(LabelList, LabelElement, M_POD_OPLIST)
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typedef struct {
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uint16_t x;
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uint16_t y;
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IconName name;
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IconName name_selected;
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const Icon* name;
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const Icon* name_selected;
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} IconElement;
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typedef struct ButtonItem {
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@@ -158,8 +158,8 @@ void button_panel_add_item(
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uint16_t matrix_place_y,
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uint16_t x,
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uint16_t y,
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IconName icon_name,
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IconName icon_name_selected,
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const Icon* icon_name,
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const Icon* icon_name_selected,
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ButtonItemCallback callback,
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void* callback_context) {
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furi_assert(button_panel);
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@@ -199,11 +199,11 @@ static void button_panel_view_draw_callback(Canvas* canvas, void* _model) {
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for(size_t x = 0; x < model->reserve_x; ++x) {
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for(size_t y = 0; y < model->reserve_y; ++y) {
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ButtonItem* button_item = *button_panel_get_item(model, x, y);
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IconName icon_name = button_item->icon.name;
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const Icon* icon_name = button_item->icon.name;
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if((model->selected_item_x == x) && (model->selected_item_y == y)) {
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icon_name = button_item->icon.name_selected;
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}
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canvas_draw_icon_name(canvas, button_item->icon.x, button_item->icon.y, icon_name);
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canvas_draw_icon(canvas, button_item->icon.x, button_item->icon.y, icon_name);
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}
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}
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