[FL-2568] Infrared C port (#1326)
* Add skeleton for infrared C port, rename old app * Add scene stubs * Add more views * Misc changes * Add remote and signal class stubs * Complete infrared signal class * Add remote button class stub * Check if button contains a signal during destruction * Complete infrared signal class more * Implement remote storing * Implement remote loading * Fix error handling * Implement remote transmitting * Rename scene * Canonise event consumption * Implement remote learning (stub) * Implement learn success screen (stub) * Implement AskBack scene * Improve remote saving&loading * Fix remote file name * Add LearnDone scene * Switch from Remote scene correctly * Add SceneButtonSelect * Remove unneeded assert * Add new SceneManager method * Use new SceneManager method in Infrared * Implement renaming of buttons and remotes * Implement deleting of buttons and remotes * Add universal remotes list * Add brute force code * Brute force code improvements * Partially implement Universal Remote GUI * Fix wrong singnal handling * Fully implement Universal Remote * Use standard custom events everywhere * Return infrared CLI * Remove old Infrared app * Change container name * Fix scene order * Put ButtonPanel into stack only when needed * Show loading animation during slow operations * Do not hardcode Loading widget coordinates * Switch Loading widget orientation as needed * Save Start scene state * Save Remote scene state * Save Edit scene state * Save EditButtonSelect scene state * Do not use scene state * Use string_t instead of const char* for brevity * Fix memory leak * Fix saving raw remotes * Add Infrared debug menu * Add debug view * Move Infrared monitor into Infrared application * Remove old Infrared monitor app * Use common signal received callback everywhere
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@@ -5,6 +5,7 @@
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#pragma once
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#include <stddef.h>
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#include <stdint.h>
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#include <stdbool.h>
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@@ -146,6 +147,19 @@ bool scene_manager_search_and_switch_to_previous_scene(
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SceneManager* scene_manager,
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uint32_t scene_id);
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/** Search and switch to previous Scene, multiple choice
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*
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* @param scene_manager SceneManager instance
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* @param scene_ids Array of scene IDs
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* @param scene_ids_size Array of scene IDs size
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*
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* @return true if one of previous scenes was found, false otherwise
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*/
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bool scene_manager_search_and_switch_to_previous_scene_one_of(
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SceneManager* scene_manager,
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const uint32_t* scene_ids,
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size_t scene_ids_size);
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/** Clear Scene stack and switch to another Scene
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*
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* @param scene_manager SceneManager instance
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