Gui: refactor buttons remapping (#1949)
* Gui: refactor buttons remapping Instead of calling 3 separate functions with a ton of switch/case statements, use a 2-dimensional lookup table to remap buttons based on the orientation. * Gui: cleanup input mapping and fix incorrect asserts * SnakeGame: handle input special case Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -60,8 +60,9 @@ const char* input_get_type_name(InputType type) {
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return "Long";
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case InputTypeRepeat:
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return "Repeat";
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default:
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return "Unknown";
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}
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return "Unknown";
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}
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int32_t input_srv(void* p) {
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@@ -22,6 +22,7 @@ typedef enum {
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InputTypeShort, /**< Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */
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InputTypeLong, /**< Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */
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InputTypeRepeat, /**< Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */
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InputTypeMAX, /**< Special value for exceptional */
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} InputType;
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/** Input Event, dispatches with FuriPubSub */
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