Gui: refactor buttons remapping (#1949)
* Gui: refactor buttons remapping Instead of calling 3 separate functions with a ton of switch/case statements, use a 2-dimensional lookup table to remap buttons based on the orientation. * Gui: cleanup input mapping and fix incorrect asserts * SnakeGame: handle input special case Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@ -380,6 +380,8 @@ int32_t snake_game_app(void* p) {
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case InputKeyBack:
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processing = false;
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break;
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default:
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break;
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}
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}
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} else if(event.type == EventTypeTick) {
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@ -7,61 +7,51 @@
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// TODO add mutex to view_port ops
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static void view_port_remap_buttons_vertical(InputEvent* event) {
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switch(event->key) {
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case InputKeyUp:
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event->key = InputKeyRight;
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break;
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case InputKeyDown:
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event->key = InputKeyLeft;
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break;
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case InputKeyRight:
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event->key = InputKeyDown;
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break;
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case InputKeyLeft:
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event->key = InputKeyUp;
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break;
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default:
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break;
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}
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}
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_Static_assert(ViewPortOrientationMAX == 4, "Incorrect ViewPortOrientation count");
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_Static_assert(
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(ViewPortOrientationHorizontal == 0 && ViewPortOrientationHorizontalFlip == 1 &&
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ViewPortOrientationVertical == 2 && ViewPortOrientationVerticalFlip == 3),
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"Incorrect ViewPortOrientation order");
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_Static_assert(InputKeyMAX == 6, "Incorrect InputKey count");
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_Static_assert(
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(InputKeyUp == 0 && InputKeyDown == 1 && InputKeyRight == 2 && InputKeyLeft == 3 &&
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InputKeyOk == 4 && InputKeyBack == 5),
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"Incorrect InputKey order");
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static void view_port_remap_buttons_vertical_flip(InputEvent* event) {
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switch(event->key) {
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case InputKeyUp:
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event->key = InputKeyLeft;
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break;
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case InputKeyDown:
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event->key = InputKeyRight;
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break;
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case InputKeyRight:
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event->key = InputKeyUp;
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break;
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case InputKeyLeft:
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event->key = InputKeyDown;
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break;
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default:
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break;
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}
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}
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/** InputKey directional keys mappings for different screen orientations
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*
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*/
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static const InputKey view_port_input_mapping[ViewPortOrientationMAX][InputKeyMAX] = {
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{InputKeyUp,
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InputKeyDown,
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InputKeyRight,
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InputKeyLeft,
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InputKeyOk,
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InputKeyBack}, //ViewPortOrientationHorizontal
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{InputKeyDown,
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InputKeyUp,
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InputKeyLeft,
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InputKeyRight,
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InputKeyOk,
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InputKeyBack}, //ViewPortOrientationHorizontalFlip
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{InputKeyRight,
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InputKeyLeft,
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InputKeyDown,
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InputKeyUp,
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InputKeyOk,
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InputKeyBack}, //ViewPortOrientationVertical
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{InputKeyLeft,
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InputKeyRight,
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InputKeyUp,
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InputKeyDown,
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InputKeyOk,
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InputKeyBack}, //ViewPortOrientationVerticalFlip
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};
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static void view_port_remap_buttons_horizontal_flip(InputEvent* event) {
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switch(event->key) {
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case InputKeyUp:
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event->key = InputKeyDown;
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break;
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case InputKeyDown:
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event->key = InputKeyUp;
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break;
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case InputKeyRight:
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event->key = InputKeyLeft;
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break;
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case InputKeyLeft:
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event->key = InputKeyRight;
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break;
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default:
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break;
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}
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// Remaps directional pad buttons on Flipper based on ViewPort orientation
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static void view_port_map_input(InputEvent* event, ViewPortOrientation orientation) {
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furi_assert(orientation < ViewPortOrientationMAX && event->key < InputKeyMAX);
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event->key = view_port_input_mapping[orientation][event->key];
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}
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static void view_port_setup_canvas_orientation(const ViewPort* view_port, Canvas* canvas) {
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@ -170,19 +160,7 @@ void view_port_input(ViewPort* view_port, InputEvent* event) {
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if(view_port->input_callback) {
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ViewPortOrientation orientation = view_port_get_orientation(view_port);
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switch(orientation) {
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case ViewPortOrientationHorizontalFlip:
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view_port_remap_buttons_horizontal_flip(event);
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break;
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case ViewPortOrientationVertical:
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view_port_remap_buttons_vertical(event);
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break;
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case ViewPortOrientationVerticalFlip:
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view_port_remap_buttons_vertical_flip(event);
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break;
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default:
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break;
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}
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view_port_map_input(event, orientation);
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view_port->input_callback(event, view_port->input_callback_context);
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}
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}
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@ -19,6 +19,7 @@ typedef enum {
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ViewPortOrientationHorizontalFlip,
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ViewPortOrientationVertical,
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ViewPortOrientationVerticalFlip,
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ViewPortOrientationMAX, /**< Special value, don't use it */
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} ViewPortOrientation;
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/** ViewPort Draw callback
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@ -60,9 +60,10 @@ const char* input_get_type_name(InputType type) {
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return "Long";
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case InputTypeRepeat:
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return "Repeat";
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}
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default:
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return "Unknown";
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}
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}
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int32_t input_srv(void* p) {
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UNUSED(p);
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@ -22,6 +22,7 @@ typedef enum {
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InputTypeShort, /**< Short event, emitted after InputTypeRelease done withing INPUT_LONG_PRESS interval */
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InputTypeLong, /**< Long event, emmited after INPUT_LONG_PRESS interval, asynchronouse to InputTypeRelease */
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InputTypeRepeat, /**< Repeat event, emmited with INPUT_REPEATE_PRESS period after InputTypeLong event */
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InputTypeMAX, /**< Special value for exceptional */
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} InputType;
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/** Input Event, dispatches with FuriPubSub */
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@ -20,6 +20,7 @@ typedef enum {
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InputKeyLeft,
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InputKeyOk,
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InputKeyBack,
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InputKeyMAX, /**< Special value */
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} InputKey;
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/* Light */
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