Removed app floopper-bloopper and font FontGlyph (#549)
* Remove app floopper-bloopper and FontGlyph * Gui: proper viewport allocator declaration Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
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@@ -105,8 +105,6 @@ void canvas_set_font(Canvas* canvas, Font font) {
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u8g2_SetFont(&canvas->fb, u8g2_font_helvB08_tf);
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} else if(font == FontSecondary) {
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u8g2_SetFont(&canvas->fb, u8g2_font_haxrcorp4089_tr);
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} else if(font == FontGlyph) {
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u8g2_SetFont(&canvas->fb, u8g2_font_unifont_t_symbols);
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} else if(font == FontKeyboard) {
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u8g2_SetFont(&canvas->fb, u8g2_font_profont11_mf);
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} else {
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@@ -13,12 +13,7 @@ typedef enum {
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ColorBlack = 0x01,
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} Color;
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typedef enum {
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FontPrimary = 0x00,
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FontSecondary = 0x01,
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FontGlyph = 0x02,
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FontKeyboard = 0x03
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} Font;
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typedef enum { FontPrimary, FontSecondary, FontKeyboard } Font;
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typedef enum {
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AlignLeft,
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@@ -7,7 +7,7 @@
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// TODO add mutex to view_port ops
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ViewPort* view_port_alloc(ViewPortDrawCallback callback, void* callback_context) {
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ViewPort* view_port_alloc() {
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ViewPort* view_port = furi_alloc(sizeof(ViewPort));
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view_port->orientation = ViewPortOrientationHorizontal;
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view_port->is_enabled = true;
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