Gui: Direct Draw API (#2215)

* Furi: allow on-fly thread priority change. Gui: Direct Draw API. DirectDraw debug app.
* Gui: drop input in direct draw
* Furi: handle priority change for starting threads
* DirectDraw: rollback to FreeRTOS primitives for priority change
This commit is contained in:
あく
2022-12-29 20:35:26 +09:00
committed by GitHub
parent 26e5527a93
commit b11b9f1b38
8 changed files with 258 additions and 71 deletions

View File

@@ -67,6 +67,18 @@ typedef struct {
/** Canvas anonymous structure */
typedef struct Canvas Canvas;
/** Reset canvas drawing tools configuration
*
* @param canvas Canvas instance
*/
void canvas_reset(Canvas* canvas);
/** Commit canvas. Send buffer to display
*
* @param canvas Canvas instance
*/
void canvas_commit(Canvas* canvas);
/** Get Canvas width
*
* @param canvas Canvas instance

View File

@@ -31,18 +31,6 @@ Canvas* canvas_init();
*/
void canvas_free(Canvas* canvas);
/** Reset canvas drawing tools configuration
*
* @param canvas Canvas instance
*/
void canvas_reset(Canvas* canvas);
/** Commit canvas. Send buffer to display
*
* @param canvas Canvas instance
*/
void canvas_commit(Canvas* canvas);
/** Get canvas buffer.
*
* @param canvas Canvas instance

View File

@@ -20,7 +20,7 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
void gui_update(Gui* gui) {
furi_assert(gui);
furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
}
void gui_input_events_callback(const void* value, void* ctx) {
@@ -34,7 +34,7 @@ void gui_input_events_callback(const void* value, void* ctx) {
}
// Only Fullscreen supports vertical display for now
bool gui_redraw_fs(Gui* gui) {
static bool gui_redraw_fs(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
@@ -192,7 +192,7 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
}
}
bool gui_redraw_window(Gui* gui) {
static bool gui_redraw_window(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
@@ -203,7 +203,7 @@ bool gui_redraw_window(Gui* gui) {
return false;
}
bool gui_redraw_desktop(Gui* gui) {
static bool gui_redraw_desktop(Gui* gui) {
canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
@@ -215,37 +215,44 @@ bool gui_redraw_desktop(Gui* gui) {
return false;
}
void gui_redraw(Gui* gui) {
static void gui_redraw(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
canvas_reset(gui->canvas);
do {
if(gui->direct_draw) break;
if(gui->lockdown) {
gui_redraw_desktop(gui);
bool need_attention =
(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
gui_redraw_status_bar(gui, need_attention);
} else {
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_window(gui)) {
gui_redraw_desktop(gui);
canvas_reset(gui->canvas);
if(gui->lockdown) {
gui_redraw_desktop(gui);
bool need_attention =
(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
gui_redraw_status_bar(gui, need_attention);
} else {
if(!gui_redraw_fs(gui)) {
if(!gui_redraw_window(gui)) {
gui_redraw_desktop(gui);
}
gui_redraw_status_bar(gui, false);
}
gui_redraw_status_bar(gui, false);
}
}
canvas_commit(gui->canvas);
for
M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
p->callback(
canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
}
canvas_commit(gui->canvas);
for
M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
p->callback(
canvas_get_buffer(gui->canvas),
canvas_get_buffer_size(gui->canvas),
p->context);
}
} while(false);
gui_unlock(gui);
}
void gui_input(Gui* gui, InputEvent* input_event) {
static void gui_input(Gui* gui, InputEvent* input_event) {
furi_assert(gui);
furi_assert(input_event);
@@ -267,42 +274,48 @@ void gui_input(Gui* gui, InputEvent* input_event) {
gui_lock(gui);
ViewPort* view_port = NULL;
do {
if(gui->direct_draw && !gui->ongoing_input_view_port) {
break;
}
if(gui->lockdown) {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
} else {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
}
ViewPort* view_port = NULL;
if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
gui->ongoing_input_view_port = view_port;
}
if(gui->lockdown) {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
} else {
view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
}
if(view_port && view_port == gui->ongoing_input_view_port) {
view_port_input(view_port, input_event);
} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
view_port_input(gui->ongoing_input_view_port, input_event);
} else {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
}
if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
gui->ongoing_input_view_port = view_port;
}
if(view_port && view_port == gui->ongoing_input_view_port) {
view_port_input(view_port, input_event);
} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
view_port_input(gui->ongoing_input_view_port, input_event);
} else {
FURI_LOG_D(
TAG,
"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
gui->ongoing_input_view_port,
view_port,
input_get_key_name(input_event->key),
input_get_type_name(input_event->type),
(void*)input_event->sequence);
}
} while(false);
gui_unlock(gui);
}
@@ -471,6 +484,31 @@ void gui_set_lockdown(Gui* gui, bool lockdown) {
gui_update(gui);
}
Canvas* gui_direct_draw_acquire(Gui* gui) {
furi_assert(gui);
gui_lock(gui);
gui->direct_draw = true;
gui_unlock(gui);
canvas_reset(gui->canvas);
canvas_commit(gui->canvas);
return gui->canvas;
}
void gui_direct_draw_release(Gui* gui) {
furi_assert(gui);
canvas_reset(gui->canvas);
canvas_commit(gui->canvas);
gui_lock(gui);
gui->direct_draw = false;
gui_unlock(gui);
gui_update(gui);
}
Gui* gui_alloc() {
Gui* gui = malloc(sizeof(Gui));
// Thread ID

View File

@@ -106,6 +106,28 @@ size_t gui_get_framebuffer_size(Gui* gui);
*/
void gui_set_lockdown(Gui* gui, bool lockdown);
/** Acquire Direct Draw lock and get Canvas instance
*
* This method return Canvas instance for use in monopoly mode. Direct draw lock
* disables input and draw call dispatch functions in GUI service. No other
* applications or services will be able to draw until gui_direct_draw_release
* call.
*
* @param gui The graphical user interface
*
* @return Canvas instance
*/
Canvas* gui_direct_draw_acquire(Gui* gui);
/** Release Direct Draw Lock
*
* Release Direct Draw Lock, enables Input and Draw call processing. Canvas
* acquired in gui_direct_draw_acquire will become invalid after this call.
*
* @param gui Gui instance
*/
void gui_direct_draw_release(Gui* gui);
#ifdef __cplusplus
}
#endif

View File

@@ -62,6 +62,7 @@ struct Gui {
// Layers and Canvas
bool lockdown;
bool direct_draw;
ViewPortArray_t layers[GuiLayerMAX];
Canvas* canvas;
CanvasCallbackPairArray_t canvas_callback_pair;