Gui: Direct Draw API (#2215)
* Furi: allow on-fly thread priority change. Gui: Direct Draw API. DirectDraw debug app. * Gui: drop input in direct draw * Furi: handle priority change for starting threads * DirectDraw: rollback to FreeRTOS primitives for priority change
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@@ -20,7 +20,7 @@ ViewPort* gui_view_port_find_enabled(ViewPortArray_t array) {
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void gui_update(Gui* gui) {
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furi_assert(gui);
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furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
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if(!gui->direct_draw) furi_thread_flags_set(gui->thread_id, GUI_THREAD_FLAG_DRAW);
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}
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void gui_input_events_callback(const void* value, void* ctx) {
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@@ -34,7 +34,7 @@ void gui_input_events_callback(const void* value, void* ctx) {
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}
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// Only Fullscreen supports vertical display for now
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bool gui_redraw_fs(Gui* gui) {
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static bool gui_redraw_fs(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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@@ -192,7 +192,7 @@ static void gui_redraw_status_bar(Gui* gui, bool need_attention) {
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}
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}
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bool gui_redraw_window(Gui* gui) {
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static bool gui_redraw_window(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, GUI_WINDOW_X, GUI_WINDOW_Y, GUI_WINDOW_WIDTH, GUI_WINDOW_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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@@ -203,7 +203,7 @@ bool gui_redraw_window(Gui* gui) {
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return false;
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}
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bool gui_redraw_desktop(Gui* gui) {
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static bool gui_redraw_desktop(Gui* gui) {
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canvas_set_orientation(gui->canvas, CanvasOrientationHorizontal);
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canvas_frame_set(gui->canvas, 0, 0, GUI_DISPLAY_WIDTH, GUI_DISPLAY_HEIGHT);
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ViewPort* view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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@@ -215,37 +215,44 @@ bool gui_redraw_desktop(Gui* gui) {
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return false;
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}
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void gui_redraw(Gui* gui) {
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static void gui_redraw(Gui* gui) {
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furi_assert(gui);
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gui_lock(gui);
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canvas_reset(gui->canvas);
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do {
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if(gui->direct_draw) break;
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if(gui->lockdown) {
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gui_redraw_desktop(gui);
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bool need_attention =
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(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
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gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
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gui_redraw_status_bar(gui, need_attention);
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} else {
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_window(gui)) {
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gui_redraw_desktop(gui);
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canvas_reset(gui->canvas);
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if(gui->lockdown) {
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gui_redraw_desktop(gui);
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bool need_attention =
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(gui_view_port_find_enabled(gui->layers[GuiLayerWindow]) != 0 ||
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gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]) != 0);
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gui_redraw_status_bar(gui, need_attention);
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} else {
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if(!gui_redraw_fs(gui)) {
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if(!gui_redraw_window(gui)) {
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gui_redraw_desktop(gui);
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}
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gui_redraw_status_bar(gui, false);
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}
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gui_redraw_status_bar(gui, false);
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}
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}
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canvas_commit(gui->canvas);
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for
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M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
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p->callback(
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canvas_get_buffer(gui->canvas), canvas_get_buffer_size(gui->canvas), p->context);
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}
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canvas_commit(gui->canvas);
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for
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M_EACH(p, gui->canvas_callback_pair, CanvasCallbackPairArray_t) {
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p->callback(
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canvas_get_buffer(gui->canvas),
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canvas_get_buffer_size(gui->canvas),
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p->context);
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}
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} while(false);
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gui_unlock(gui);
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}
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void gui_input(Gui* gui, InputEvent* input_event) {
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static void gui_input(Gui* gui, InputEvent* input_event) {
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furi_assert(gui);
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furi_assert(input_event);
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@@ -267,42 +274,48 @@ void gui_input(Gui* gui, InputEvent* input_event) {
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gui_lock(gui);
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ViewPort* view_port = NULL;
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do {
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if(gui->direct_draw && !gui->ongoing_input_view_port) {
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break;
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}
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if(gui->lockdown) {
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view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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} else {
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view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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}
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ViewPort* view_port = NULL;
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if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
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gui->ongoing_input_view_port = view_port;
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}
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if(gui->lockdown) {
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view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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} else {
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view_port = gui_view_port_find_enabled(gui->layers[GuiLayerFullscreen]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerWindow]);
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if(!view_port) view_port = gui_view_port_find_enabled(gui->layers[GuiLayerDesktop]);
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}
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if(view_port && view_port == gui->ongoing_input_view_port) {
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view_port_input(view_port, input_event);
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} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
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FURI_LOG_D(
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TAG,
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"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
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gui->ongoing_input_view_port,
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view_port,
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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(void*)input_event->sequence);
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view_port_input(gui->ongoing_input_view_port, input_event);
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} else {
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FURI_LOG_D(
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TAG,
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"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
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gui->ongoing_input_view_port,
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view_port,
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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(void*)input_event->sequence);
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}
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if(!(gui->ongoing_input & ~key_bit) && input_event->type == InputTypePress) {
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gui->ongoing_input_view_port = view_port;
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}
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if(view_port && view_port == gui->ongoing_input_view_port) {
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view_port_input(view_port, input_event);
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} else if(gui->ongoing_input_view_port && input_event->type == InputTypeRelease) {
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FURI_LOG_D(
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TAG,
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"ViewPort changed while key press %p -> %p. Sending key: %s, type: %s, sequence: %p to previous view port",
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gui->ongoing_input_view_port,
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view_port,
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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(void*)input_event->sequence);
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view_port_input(gui->ongoing_input_view_port, input_event);
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} else {
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FURI_LOG_D(
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TAG,
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"ViewPort changed while key press %p -> %p. Discarding key: %s, type: %s, sequence: %p",
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gui->ongoing_input_view_port,
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view_port,
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input_get_key_name(input_event->key),
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input_get_type_name(input_event->type),
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(void*)input_event->sequence);
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}
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} while(false);
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gui_unlock(gui);
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}
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@@ -471,6 +484,31 @@ void gui_set_lockdown(Gui* gui, bool lockdown) {
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gui_update(gui);
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}
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Canvas* gui_direct_draw_acquire(Gui* gui) {
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furi_assert(gui);
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gui_lock(gui);
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gui->direct_draw = true;
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gui_unlock(gui);
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canvas_reset(gui->canvas);
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canvas_commit(gui->canvas);
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return gui->canvas;
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}
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void gui_direct_draw_release(Gui* gui) {
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furi_assert(gui);
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canvas_reset(gui->canvas);
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canvas_commit(gui->canvas);
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gui_lock(gui);
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gui->direct_draw = false;
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gui_unlock(gui);
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gui_update(gui);
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}
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Gui* gui_alloc() {
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Gui* gui = malloc(sizeof(Gui));
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// Thread ID
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