[FL-872] Furi, API-HAL, App-Loader cleanup and improvements (#334)
* Furi: replace obsolete furiac_exit with osThreadExit, drop obsolete apis and test. Rename systemd to flipper and move to separate file, cleanup. ApiHal: Rename timebase to os and move freertos hooks there, move insomnia api to power module. * Furi: new thread helper * Furi: cleanup thread documentation * Flipper, AppLoader: update to use FuriThread. Update tasks signatures to match FuriThreadCallback signature. * F4: rename API_HAL_TIMEBASE_DEBUG to API_HAL_OS_DEBUG * Applications: rename FuriApplication to FlipperApplication, use FuriThreadCallback signature for apps. * C++ app template sample, new exit method
This commit is contained in:
26
core/flipper.c
Normal file
26
core/flipper.c
Normal file
@@ -0,0 +1,26 @@
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#include "flipper.h"
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#include <applications.h>
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#include <furi.h>
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void flipper_init() {
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printf("[flipper] Build date:" BUILD_DATE ". "
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"Git Commit:" GIT_COMMIT ". "
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"Git Branch:" GIT_BRANCH ". "
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"Commit Number:" GIT_BRANCH_NUM "\r\n");
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printf("[flipper] starting services\r\n");
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for(size_t i = 0; i < FLIPPER_SERVICES_COUNT; i++) {
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printf("[flipper] starting service %s\r\n", FLIPPER_SERVICES[i].name);
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FuriThread* thread = furi_thread_alloc();
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furi_thread_set_name(thread, FLIPPER_SERVICES[i].name);
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furi_thread_set_stack_size(thread, FLIPPER_SERVICES[i].stack_size);
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furi_thread_set_callback(thread, FLIPPER_SERVICES[i].app);
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furi_thread_start(thread);
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}
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printf("[flipper] services startup complete\r\n");
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}
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3
core/flipper.h
Normal file
3
core/flipper.h
Normal file
@@ -0,0 +1,3 @@
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#pragma once
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void flipper_init();
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30
core/furi.c
30
core/furi.c
@@ -1,12 +1,4 @@
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#include "furi.h"
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#include <applications.h>
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// for testing purpose
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uint32_t exitcode = 0;
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void set_exitcode(uint32_t _exitcode) {
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exitcode = _exitcode;
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}
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void furi_init() {
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gpio_api_init();
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@@ -14,25 +6,3 @@ void furi_init() {
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furi_record_init();
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furi_stdglue_init();
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}
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int systemd() {
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furi_init();
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printf("[systemd] furi initialized\r\n");
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// FURI startup
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for(size_t i = 0; i < FLIPPER_SERVICES_size(); i++) {
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printf("[systemd] starting service %s\r\n", FLIPPER_SERVICES[i].name);
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osThreadAttr_t* attr = furi_alloc(sizeof(osThreadAttr_t));
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attr->name = FLIPPER_SERVICES[i].name;
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attr->stack_size = FLIPPER_SERVICES[i].stack_size;
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osThreadNew(FLIPPER_SERVICES[i].app, NULL, attr);
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}
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printf("[systemd] all services started\r\n");
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while(1) {
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osThreadSuspend(osThreadGetId());
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}
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printf("[systemd] === Bye from Flipper Zero! ===\r\n");
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return (int)exitcode;
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}
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@@ -3,12 +3,11 @@
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#include <cmsis_os2.h>
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#include <furi/check.h>
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#include <furi/event.h>
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#include <furi/memmgr.h>
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#include <furi/pubsub.h>
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#include <furi/record.h>
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#include <furi/stdglue.h>
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#include <furi/value-expanders.h>
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#include <furi/thread.h>
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#include <furi/valuemutex.h>
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#include <api-hal/api-gpio.h>
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@@ -21,7 +20,7 @@
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extern "C" {
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#endif
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#define furiac_exit(ptr) osThreadExit()
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void furi_init();
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#ifdef __cplusplus
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}
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@@ -1,24 +0,0 @@
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#include "event.h"
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#include <string.h>
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bool init_event(Event* event) {
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event->semaphore_id = osSemaphoreNew(1, 0, NULL);
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return event->semaphore_id != NULL;
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}
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bool delete_event(Event* event) {
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return osSemaphoreDelete(event->semaphore_id) == osOK;
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}
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void signal_event(Event* event) {
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// Ignore the result, as we do not care about repeated event signalling.
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osSemaphoreRelease(event->semaphore_id);
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}
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void wait_event(Event* event) {
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wait_event_with_timeout(event, osWaitForever);
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}
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bool wait_event_with_timeout(Event* event, uint32_t timeout_ms) {
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return osSemaphoreAcquire(event->semaphore_id, timeout_ms) == osOK;
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}
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@@ -1,44 +0,0 @@
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#include <cmsis_os2.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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osSemaphoreId_t semaphore_id;
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} Event;
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/*
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Creates Event.
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*/
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bool init_event(Event* event);
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/*
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Free resources allocated by `init_event`.
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This function doesn't free the memory occupied by `Event` itself.
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*/
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bool delete_event(Event* event);
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/*
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Signals the event.
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If the event is already in "signalled" state, nothing happens.
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*/
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void signal_event(Event* event);
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/*
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Waits until the event is signalled.
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*/
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void wait_event(Event* event);
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/*
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Waits with a timeout until the event is signalled.
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*/
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bool wait_event_with_timeout(Event* event, uint32_t timeout_ms);
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#ifdef __cplusplus
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}
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#endif
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122
core/furi/thread.c
Normal file
122
core/furi/thread.c
Normal file
@@ -0,0 +1,122 @@
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#include "thread.h"
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#include "memmgr.h"
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#include "check.h"
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#include <m-string.h>
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struct FuriThread {
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FuriThreadState state;
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int32_t ret;
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FuriThreadCallback callback;
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void* context;
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FuriThreadStateCallback state_callback;
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void* state_context;
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osThreadAttr_t attr;
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osThreadId_t id;
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};
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void furi_thread_set_state(FuriThread* thread, FuriThreadState state) {
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furi_assert(thread);
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thread->state = state;
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if(thread->state_callback) {
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thread->state_callback(state, thread->state_context);
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}
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}
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void furi_thread_body(void* context) {
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furi_assert(context);
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FuriThread* thread = context;
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furi_assert(thread->state == FuriThreadStateStarting);
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furi_thread_set_state(thread, FuriThreadStateRunning);
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thread->ret = thread->callback(thread->context);
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furi_assert(thread->state == FuriThreadStateRunning);
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furi_thread_set_state(thread, FuriThreadStateStopped);
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osThreadExit();
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}
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FuriThread* furi_thread_alloc() {
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FuriThread* thread = furi_alloc(sizeof(FuriThread));
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return thread;
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}
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void furi_thread_free(FuriThread* thread) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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if(thread->attr.name) free((void*)thread->attr.name);
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free(thread);
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}
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void furi_thread_set_name(FuriThread* thread, const char* name) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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if(thread->attr.name) free((void*)thread->attr.name);
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thread->attr.name = strdup(name);
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}
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void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->attr.stack_size = stack_size;
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}
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void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->callback = callback;
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}
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void furi_thread_set_context(FuriThread* thread, void* context) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->context = context;
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}
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void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->state_callback = callback;
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}
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void furi_thread_set_state_context(FuriThread* thread, void* context) {
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furi_assert(thread);
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furi_assert(thread->state == FuriThreadStateStopped);
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thread->state_context = context;
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}
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bool furi_thread_start(FuriThread* thread) {
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furi_assert(thread);
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furi_assert(thread->callback);
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furi_assert(thread->state == FuriThreadStateStopped);
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furi_thread_set_state(thread, FuriThreadStateStarting);
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thread->id = osThreadNew(furi_thread_body, thread, &thread->attr);
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if(thread->id) {
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return true;
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} else {
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furi_assert(thread->state == FuriThreadStateStarting);
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furi_thread_set_state(thread, FuriThreadStateStopped);
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return false;
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}
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}
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osStatus_t furi_thread_terminate(FuriThread* thread) {
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furi_assert(thread);
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osStatus_t ret = osThreadTerminate(thread->id);
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if(ret == osOK) {
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furi_thread_set_state(thread, FuriThreadStateStopped);
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}
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return ret;
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}
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osStatus_t furi_thread_join(FuriThread* thread) {
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furi_assert(thread);
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return osThreadJoin(thread->id);
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}
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102
core/furi/thread.h
Normal file
102
core/furi/thread.h
Normal file
@@ -0,0 +1,102 @@
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#pragma once
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#include <stdint.h>
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#include <stdbool.h>
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#include <cmsis_os2.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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/* FuriThreadState */
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typedef enum {
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FuriThreadStateStopped,
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FuriThreadStateStarting,
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FuriThreadStateRunning,
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} FuriThreadState;
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/* FuriThread anonymous structure */
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typedef struct FuriThread FuriThread;
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/* FuriThreadCallback
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* Your callback to run in new thread
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* @warning don't use osThreadExit
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*/
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typedef int32_t (*FuriThreadCallback)(void* context);
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/* FuriThread state change calback
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* called upon thread state change
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* @param state - new thread state
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* @param context - callback context
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*/
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typedef void (*FuriThreadStateCallback)(FuriThreadState state, void* context);
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/* Allocate FuriThread
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* @return FuriThread instance
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*/
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FuriThread* furi_thread_alloc();
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/* Release FuriThread
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* @param thread - FuriThread instance
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*/
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void furi_thread_free(FuriThread* thread);
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/* Set FuriThread name
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* @param thread - FuriThread instance
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* @param name - string
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*/
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void furi_thread_set_name(FuriThread* thread, const char* name);
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/* Set FuriThread stack size
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* @param thread - FuriThread instance
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* @param stack_size - stack size in bytes
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*/
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void furi_thread_set_stack_size(FuriThread* thread, size_t stack_size);
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/* Set FuriThread callback
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* @param thread - FuriThread instance
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* @param callback - FuriThreadCallback, called upon thread run
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*/
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void furi_thread_set_callback(FuriThread* thread, FuriThreadCallback callback);
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/* Set FuriThread context
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* @param thread - FuriThread instance
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* @param context - pointer to context for thread callback
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*/
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void furi_thread_set_context(FuriThread* thread, void* context);
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/* Set FuriThread state change callback
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* @param thread - FuriThread instance
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* @param callack - state change callback
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*/
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void furi_thread_set_state_callback(FuriThread* thread, FuriThreadStateCallback callback);
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/* Set FuriThread state change context
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* @param thread - FuriThread instance
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* @param context - pointer to context
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*/
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void furi_thread_set_state_context(FuriThread* thread, void* context);
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/* Start FuriThread
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* @param thread - FuriThread instance
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* @return true on success
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*/
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bool furi_thread_start(FuriThread* thread);
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/* Treminate FuriThread
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* @param thread - FuriThread instance
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* @return osStatus_t
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* @warning terminating statefull thread is dangerous
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* use only if you know what you doing
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*/
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osStatus_t furi_thread_terminate(FuriThread* thread);
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/* Join FuriThread
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* @param thread - FuriThread instance
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* @return osStatus_t
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*/
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osStatus_t furi_thread_join(FuriThread* thread);
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#ifdef __cplusplus
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}
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#endif
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@@ -1,174 +0,0 @@
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#include "value-expanders.h"
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bool init_composer(ValueComposer* composer, void* value) {
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if(!init_mutex(&composer->value, value, 0)) return false;
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for(size_t i = 0; i < sizeof(composer->layers) / sizeof(composer->layers[0]); i++) {
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list_composer_cb_init(composer->layers[i]);
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}
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// mutex without name,
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// no attributes (unfortunatly robust mutex is not supported by FreeRTOS),
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// with dynamic memory allocation
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composer->mutex = osMutexNew(NULL);
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if(composer->mutex == NULL) return false;
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if(!init_event(&composer->request)) return false;
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return true;
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}
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|
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bool delete_composer(ValueComposer* composer) {
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if(osMutexAcquire(composer->mutex, osWaitForever) == osOK) {
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bool result = true;
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result &= delete_mutex(&composer->value);
|
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for(size_t i = 0; i < sizeof(composer->layers) / sizeof(composer->layers[0]); i++) {
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list_composer_cb_clear(composer->layers[i]);
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}
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result &= osMutexDelete(composer->mutex) == osOK;
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return result;
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} else {
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return false;
|
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}
|
||||
}
|
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|
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ValueComposerHandle*
|
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add_compose_layer(ValueComposer* composer, ValueComposerCallback cb, void* ctx, UiLayer layer) {
|
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if(osMutexAcquire(composer->mutex, osWaitForever) == osOK) {
|
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// put uninitialized item to the list
|
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ValueComposerHandle* handle = list_composer_cb_push_raw(composer->layers[layer]);
|
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|
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handle->cb = cb;
|
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handle->ctx = ctx;
|
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handle->layer = layer;
|
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handle->composer = composer;
|
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|
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// TODO unregister handle on app exit
|
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//flapp_on_exit(remove_compose_layer, handle);
|
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|
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osMutexRelease(composer->mutex);
|
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|
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// Layers changed, request composition
|
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signal_event(&composer->request);
|
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|
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return handle;
|
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} else {
|
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return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool remove_compose_layer(ValueComposerHandle* handle) {
|
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ValueComposer* composer = handle->composer;
|
||||
|
||||
if(osMutexAcquire(composer->mutex, osWaitForever) == osOK) {
|
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bool result = false;
|
||||
|
||||
// iterate over items
|
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list_composer_cb_it_t it;
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for(list_composer_cb_it(it, composer->layers[handle->layer]); !list_composer_cb_end_p(it);
|
||||
list_composer_cb_next(it)) {
|
||||
const ValueComposerHandle* item = list_composer_cb_cref(it);
|
||||
|
||||
// if the iterator is equal to our element
|
||||
if(item == handle) {
|
||||
list_composer_cb_remove(composer->layers[handle->layer], it);
|
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result = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
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osMutexRelease(composer->mutex);
|
||||
|
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// Layers changed, request composition
|
||||
signal_event(&composer->request);
|
||||
|
||||
return result;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void request_compose(ValueComposerHandle* handle) {
|
||||
ValueComposer* composer = handle->composer;
|
||||
signal_event(&composer->request);
|
||||
}
|
||||
|
||||
void perform_compose(
|
||||
ValueComposer* composer,
|
||||
ValueComposerCallback start_cb,
|
||||
ValueComposerCallback end_cb,
|
||||
void* ctx) {
|
||||
if(!wait_event_with_timeout(&composer->request, 0)) return;
|
||||
|
||||
void* state = acquire_mutex(&composer->value, 0);
|
||||
if(state == NULL) return;
|
||||
|
||||
if(start_cb != NULL) start_cb(ctx, state);
|
||||
perform_compose_internal(composer, state);
|
||||
if(end_cb != NULL) end_cb(ctx, state);
|
||||
|
||||
release_mutex(&composer->value, state);
|
||||
}
|
||||
|
||||
void perform_compose_internal(ValueComposer* composer, void* state) {
|
||||
if(osMutexAcquire(composer->mutex, osWaitForever) == osOK) {
|
||||
// Compose all levels for now
|
||||
for(size_t i = 0; i < sizeof(composer->layers) / sizeof(composer->layers[0]); i++) {
|
||||
// iterate over items
|
||||
list_composer_cb_it_t it;
|
||||
for(list_composer_cb_it(it, composer->layers[i]); !list_composer_cb_end_p(it);
|
||||
list_composer_cb_next(it)) {
|
||||
const ValueComposerHandle* h = list_composer_cb_cref(it);
|
||||
h->cb(h->ctx, state);
|
||||
}
|
||||
}
|
||||
|
||||
osMutexRelease(composer->mutex);
|
||||
}
|
||||
}
|
||||
|
||||
void COPY_COMPOSE(void* ctx, void* state) {
|
||||
read_mutex((ValueMutex*)ctx, state, 0, osWaitForever);
|
||||
}
|
||||
|
||||
bool init_managed(ValueManager* managed, void* value, size_t size) {
|
||||
if(!init_pubsub(&managed->pubsub)) return false;
|
||||
if(!init_mutex(&managed->value, value, size)) {
|
||||
delete_pubsub(&managed->pubsub);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool delete_managed(ValueManager* managed) {
|
||||
bool result = true;
|
||||
result &= delete_mutex(&managed->value);
|
||||
result &= delete_pubsub(&managed->pubsub);
|
||||
return result;
|
||||
}
|
||||
|
||||
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout) {
|
||||
void* value = acquire_mutex(&managed->value, timeout);
|
||||
if(value == NULL) return false;
|
||||
|
||||
memcpy(value, data, len);
|
||||
|
||||
notify_pubsub(&managed->pubsub, value);
|
||||
|
||||
if(!release_mutex(&managed->value, value)) return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool commit_managed(ValueManager* managed, void* value) {
|
||||
if(value != managed->value.value) return false;
|
||||
|
||||
notify_pubsub(&managed->pubsub, value);
|
||||
|
||||
if(!release_mutex(&managed->value, value)) return false;
|
||||
|
||||
return true;
|
||||
}
|
@@ -1,115 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
#include "valuemutex.h"
|
||||
#include "pubsub.h"
|
||||
#include "event.h"
|
||||
#include <m-list.h>
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/*
|
||||
== Value composer ==
|
||||
*/
|
||||
|
||||
typedef struct ValueComposer ValueComposer;
|
||||
|
||||
typedef void (*ValueComposerCallback)(void* ctx, void* state);
|
||||
|
||||
typedef enum { UiLayerBelowNotify, UiLayerNotify, UiLayerAboveNotify } UiLayer;
|
||||
|
||||
typedef struct {
|
||||
ValueComposerCallback cb;
|
||||
void* ctx;
|
||||
UiLayer layer;
|
||||
ValueComposer* composer;
|
||||
} ValueComposerHandle;
|
||||
|
||||
LIST_DEF(list_composer_cb, ValueComposerHandle, M_POD_OPLIST);
|
||||
|
||||
struct ValueComposer {
|
||||
ValueMutex value;
|
||||
list_composer_cb_t layers[3];
|
||||
osMutexId_t mutex;
|
||||
Event request;
|
||||
};
|
||||
|
||||
void COPY_COMPOSE(void* ctx, void* state);
|
||||
|
||||
bool init_composer(ValueComposer* composer, void* value);
|
||||
|
||||
/*
|
||||
Free resources allocated by `init_composer`.
|
||||
This function doesn't free the memory occupied by `ValueComposer` itself.
|
||||
*/
|
||||
bool delete_composer(ValueComposer* composer);
|
||||
|
||||
ValueComposerHandle*
|
||||
add_compose_layer(ValueComposer* composer, ValueComposerCallback cb, void* ctx, UiLayer layer);
|
||||
|
||||
bool remove_compose_layer(ValueComposerHandle* handle);
|
||||
|
||||
void request_compose(ValueComposerHandle* handle);
|
||||
|
||||
/*
|
||||
Perform composition if requested.
|
||||
|
||||
`start_cb` and `end_cb` will be called before and after all layer callbacks, respectively.
|
||||
Both `start_cb` and `end_cb` can be NULL. They can be used to set initial state (e.g. clear screen)
|
||||
and commit the final state.
|
||||
*/
|
||||
void perform_compose(
|
||||
ValueComposer* composer,
|
||||
ValueComposerCallback start_cb,
|
||||
ValueComposerCallback end_cb,
|
||||
void* ctx);
|
||||
|
||||
/*
|
||||
Perform composition.
|
||||
|
||||
This function should be called with value mutex acquired.
|
||||
This function is here for convenience, so that developers can write their own compose loops.
|
||||
See `perform_compose` function body for an example.
|
||||
*/
|
||||
void perform_compose_internal(ValueComposer* composer, void* state);
|
||||
|
||||
// See [LED](LED-API) or [Display](Display-API) API for examples.
|
||||
|
||||
/*
|
||||
== ValueManager ==
|
||||
|
||||
More complicated concept is ValueManager.
|
||||
It is like ValueMutex, but user can subscribe to value updates.
|
||||
|
||||
First of all you can use value and pubsub part as showing above:
|
||||
aquire/release mutex, read value, subscribe/unsubscribe pubsub.
|
||||
There are two specific methods for ValueManager: write_managed, commit_managed
|
||||
*/
|
||||
|
||||
typedef struct {
|
||||
ValueMutex value;
|
||||
PubSub pubsub;
|
||||
} ValueManager;
|
||||
|
||||
bool init_managed(ValueManager* managed, void* value, size_t size);
|
||||
|
||||
/*
|
||||
Free resources allocated by `init_managed`.
|
||||
This function doesn't free the memory occupied by `ValueManager` itself.
|
||||
*/
|
||||
bool delete_managed(ValueManager* managed);
|
||||
|
||||
/*
|
||||
acquire value, changes it and send notify with current value.
|
||||
*/
|
||||
bool write_managed(ValueManager* managed, void* data, size_t len, uint32_t timeout);
|
||||
|
||||
/*
|
||||
commit_managed works as `release_mutex` but send notify with current value.
|
||||
*/
|
||||
bool commit_managed(ValueManager* managed, void* value);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
Reference in New Issue
Block a user